Search found 493 matches
- Tue May 03, 2011 9:36 am
- Forum: General Stuff
- Topic: I ain't dead... YET!
- Replies: 5
- Views: 3025
- Sat Apr 30, 2011 3:40 pm
- Forum: NESdev
- Topic: Universal Makefile for CC65
- Replies: 13
- Views: 8929
Ah, thanks clueless, that works perfectly. :) You're welcome. The general syntax is something like this: <target> <colon> <white space> <space separated list of dependencies> <cr> <tab> <commands to bring target up to date> <cr> (optional) <tab> <more commands...> <cr> <cr> // marks end of command ...
- Sat Apr 30, 2011 1:22 pm
- Forum: General Stuff
- Topic: Better late than never...
- Replies: 33
- Views: 11743
- Sat Apr 30, 2011 1:04 pm
- Forum: NESdev
- Topic: Universal Makefile for CC65
- Replies: 13
- Views: 8929
Just set this up for my own project. This is a great help, thanks for posting! Stitching something like it together with the help of google would have taken ages. How would I go about adding a manual dependency, though? E.g., I have a python script (msgs.py) that generates an assembly source file (...
- Fri Apr 29, 2011 5:01 pm
- Forum: NES Hardware and Flash Equipment
- Topic: The card reader that came with my PowerPak doesn't work
- Replies: 22
- Views: 4791
- Thu Apr 28, 2011 11:07 am
- Forum: Homebrew Projects
- Topic: Let's Help Each Other Finish Our Projects
- Replies: 11
- Views: 9071
- Tue Apr 26, 2011 9:02 pm
- Forum: NES Graphics
- Topic: Graphic Critique
- Replies: 22
- Views: 15416
- Tue Apr 26, 2011 5:56 pm
- Forum: General Stuff
- Topic: NYCResistor, Zelda, Secret room
- Replies: 5
- Views: 2216
- Tue Apr 26, 2011 2:10 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NESDEV1 Community Development Board, Initial Planning
- Replies: 206
- Views: 47514
I am begining to think that using a new mapper is a flaw in the plan. It might be best to develop a dev board compatible with the already available production carts from RetroZone. What sense does that make? I don't know about everyone else, but to me the whole appeal was the more capable mapper, n...
- Tue Apr 26, 2011 12:04 pm
- Forum: NES Graphics
- Topic: Anyone up for a Point and Click Project?
- Replies: 24
- Views: 12951
I like the idea of using a cheap USB micro-controller to interface with a mouse and the controller port. Are there any other uses for this you can think of? It'd be strange to develop such a gizmo for a single project. Several game types lend themselves to using a mouse interface instead of a joypa...
- Tue Apr 26, 2011 9:25 am
- Forum: General Stuff
- Topic: NYCResistor, Zelda, Secret room
- Replies: 5
- Views: 2216
NYCResistor, Zelda, Secret room
From a "/." article, I found something NES related that is weird. http://www.nycresistor.com/ Scroll down until you find this image: http://www.nycresistor.com/wp-content/uploads/2011/03/secret_room.jpg This text is immediately above the image: Listen up, golddigga! We got some puzzles fro...
- Tue Apr 26, 2011 9:03 am
- Forum: NES Graphics
- Topic: Anyone up for a Point and Click Project?
- Replies: 24
- Views: 12951
I was thinking cursor-based The NES has no mouse without soldering. That is true. However, it would be neat to have an adapter that does one of the following: 1) Connects serial mouse to joypad2 port. Granted, there are a gazillion different serial mouse protocols out there. NES code to support a f...
- Mon Apr 25, 2011 6:22 am
- Forum: General Stuff
- Topic: Japanese reception to 1942?
- Replies: 6
- Views: 2824
- Sun Apr 24, 2011 9:01 pm
- Forum: General Stuff
- Topic: Japanese reception to 1942?
- Replies: 6
- Views: 2824
- Sun Apr 24, 2011 8:11 am
- Forum: General Stuff
- Topic: I Beats me some Metroids Today!
- Replies: 14
- Views: 6225
The clone systems that are based on the Nintendo On A Chip have inverted duty cycles. Not really. Famicom clones that were manufactured here in Brazil have swapped duty cycles, and they're not NOACs. Interesting. Would you mind posting a photo of the guts of a non-noac famiclone? I'm curious what i...