That is hilarious. And nifty.lidnariq wrote:A few years ago I took apart a 2600 pirate multicart. That's how you chose the game — Vcc was hooked to the clock input of a counter chip, and that counter IC was powered through a diode and capacitor.qbradq wrote:The random game cart
Search found 493 matches
- Thu Apr 21, 2011 10:12 pm
- Forum: NESdev
- Topic: Expanding the PRG-ROM for Mapper 66
- Replies: 18
- Views: 6716
- Wed Apr 20, 2011 1:05 pm
- Forum: NESdev
- Topic: Japanese Gimmick! on a PAL console
- Replies: 16
- Views: 5875
- Tue Apr 19, 2011 3:32 pm
- Forum: General Stuff
- Topic: Microwave Transformer vs Inverter PSU
- Replies: 0
- Views: 1590
- Fri Apr 15, 2011 11:54 am
- Forum: NES Hardware and Flash Equipment
- Topic: NESDEV1 Community Development Board, Initial Planning
- Replies: 206
- Views: 47514
- Fri Apr 15, 2011 10:10 am
- Forum: NES Hardware and Flash Equipment
- Topic: NESDEV1 Community Development Board, Initial Planning
- Replies: 206
- Views: 47514
qbradq, based on my reading of your excellent MMC5_NESDEV1 wiki page, it seems that one would be able to reprogram the IRQ counter multiple times per frame, thereby being able to implement a top + bottom status bar, for example. Can you confirm that your mapper will permit this? Does the original MM...
- Fri Apr 15, 2011 8:01 am
- Forum: NES Hardware and Flash Equipment
- Topic: MMC3 Dev Cart Feature and Price Survey
- Replies: 48
- Views: 11351
I do want to say one thing: I like Membler's squeedo. I like qbradq's enthusiasm for creating something / anything more powerful than MMC1. I like options, and I think that it is wonderful that talented people contribute their expertise to the community. For my next project, I might choose MMC1, Squ...
- Thu Apr 14, 2011 6:32 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC3 Dev Cart Feature and Price Survey
- Replies: 48
- Views: 11351
I like the idea of a subset of the MMC5's features. The supported ROM size, bankswitching and mirroring capabilities, and the reliable scanline counter is all I could ever want from a mapper. Oh, and the extra RAM of course, but the rest is completely superfluous IMO. I too like the idea of a MMC4....
- Wed Apr 13, 2011 9:47 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC3 Dev Cart Feature and Price Survey
- Replies: 48
- Views: 11351
So which mapper would tokumaru and Drag recommend cloning instead? Consider that this product is intended for developers, and developers will want to use a debugging emulator, so it'd be best to use a mapper that's already well supported in FCEUX and Nintendulator. I disagree with the idea what dev...
- Wed Apr 13, 2011 7:19 am
- Forum: General Stuff
- Topic: Thinking of installing linux...
- Replies: 36
- Views: 11383
- Wed Apr 06, 2011 1:34 pm
- Forum: NES Graphics
- Topic: I want to learn to draw
- Replies: 9
- Views: 7548
- Tue Apr 05, 2011 5:10 pm
- Forum: General Stuff
- Topic: Bio Force Ape found
- Replies: 38
- Views: 11115
- Tue Apr 05, 2011 1:49 pm
- Forum: General Stuff
- Topic: Bio Force Ape found
- Replies: 38
- Views: 11115
- Mon Apr 04, 2011 1:39 pm
- Forum: NES Hardware and Flash Equipment
- Topic: So why didn't Nintendo use dual-ported video RAM?
- Replies: 17
- Views: 5051
Assuming that you are writing a contiguous set of tiles (especially vertically), it is faster to allow the PPU to auto-increment the destination address. If you had direct access to the VRAM, updating rows and columns of tiles would generally be slower. We gain this optimization at the expense of be...
- Fri Apr 01, 2011 11:28 am
- Forum: NESemdev
- Topic: New NES emulator!
- Replies: 51
- Views: 15740
- Fri Apr 01, 2011 10:51 am
- Forum: NESemdev
- Topic: New NES emulator!
- Replies: 51
- Views: 15740
Something must be wrong. I'm testing your perl and qbasic code on my linux box. I was stupid and ran it as root, there was a shitload of disk activity, and now my kernel panicked. :( Please send help fast. Yeah, I run it under my linux box in Wine, and then run dos box inside of Wine for that extra...