Search found 57 matches

by cybertron
Sun Feb 08, 2009 10:06 pm
Forum: NES Hardware and Flash Equipment
Topic: CIC chips
Replies: 26
Views: 18540

Oh no, dynamic logic. Thats my worst fear :s

So each n-mos has a well? Thats interesting, normally its the p-mos.

Does each dynamic gate have an inverter after it?

How about tracing out the clock circuitry first? That will give you the non-overlapping clock signals it uses.
by cybertron
Thu Feb 05, 2009 5:43 pm
Forum: SNESdev
Topic: Getting started (sticky?)
Replies: 23
Views: 12369

Phew, Romhacking is back up. That developer manual is really interesting! Should be required reading. Maybe a Soviet spy took it... Has anyone ported a NES game before? I would imagine it would be really difficult as you would have to re-write most of it I know someone ported Sonic 1 to the 32X, but...
by cybertron
Thu Feb 05, 2009 8:19 am
Forum: SNESdev
Topic: Getting started (sticky?)
Replies: 23
Views: 12369

Did romhacking.net just go down yesterday? Good thing I downloaded that snes developers manual at work :o

I was going to suggest to put this site into the top post...
by cybertron
Sat Jan 31, 2009 4:05 pm
Forum: SNESdev
Topic: Getting started (sticky?)
Replies: 23
Views: 12369

The wikibook is ok I guess for basic things, but is really incomplete Download MazezaM from here here This is a great framework for SNES program For the assembler you need WLA-DX There are tons of text files describing programming and the hardware. I think most of them are on Zophar's Domain. I have...
by cybertron
Wed Jan 21, 2009 9:57 pm
Forum: NES Hardware and Flash Equipment
Topic: CIC chips
Replies: 26
Views: 18540

Yeah those MAME people are kinda shady. I guess they really love arcade games and want to preserve everything, even the old Mahjong clones. I think they also get a discount by sending a lot of chips at once. If I had to use fuming nitric acid, I would charge a lot! How do you dissolve the oxide laye...
by cybertron
Wed Jan 21, 2009 8:46 am
Forum: NES Hardware and Flash Equipment
Topic: CIC chips
Replies: 26
Views: 18540

I am glad people are still interested :) Supposedly you can get chips decapped and photographed for a few hundred dollars, I know they do this a lot for the MAME project. Also the photos will be high quality, so I won't go blind. This company looks good http://www.perfictlab.com/en/pages/mainpage.ht...
by cybertron
Tue Jan 20, 2009 10:52 am
Forum: SNESdev
Topic: Building a SNES cart
Replies: 30
Views: 26107

Instead of 8 chips, just use 4x 1MB EPROMS. There are tons on ebay or http://www.futurlec.com @sdm Which game is that? I haven't seen 6MB before, it probably uses some strange sort of address decoding. I think your website (http://www.romlab.prv.pl/) has a lot of great info! BUT you seriously need t...
by cybertron
Wed Oct 29, 2008 7:19 am
Forum: SNESdev
Topic: emulator = perfection
Replies: 18
Views: 10754

Making a game system on an FPGA always sounds like a fun project, but just doing the video hardware would be extremly hard :( Also we already have have those Duo clone things for cheap, and you can't really sell something like that without someone starting an argument here So basically the only reas...
by cybertron
Fri Oct 24, 2008 7:02 am
Forum: SNESdev
Topic: flash cart development
Replies: 8
Views: 5892

Well you arn't going to get very far without any electronics experience :( For rapid development, SRAM would be the best. A single 1MB chip would work perfectly Since it needs to be powered to hold data, leaving it in the SNES would be perfect. You can hold the system in reset while it is programmin...
by cybertron
Fri Oct 17, 2008 9:08 am
Forum: NES Hardware and Flash Equipment
Topic: 60 to 72 pins DIY
Replies: 25
Views: 9612

What if I were to sell a piece of bread shaped like a Game Genie? Is it still considered a "game enhancer?" :P What if you sold a Game Genie with a likeness of the Virgin Mary on it? What a dilemma for Ebay! Well the NES one lets you do like 5 patches, but the Game Cube one basically lets...
by cybertron
Sun Oct 12, 2008 7:13 pm
Forum: SNESdev
Topic: Padding a rom? Will it work with carts?
Replies: 11
Views: 8682

I put Mega Man X on my flash cart, and it seemed to work fine playing through the first level with only 1.5 MB Some games display a nasty message when you start it up with the wrong SaveRAM size. Maybe this is the only thing they look for, since it depends on hardware only and ROM mirroring is easy ...
by cybertron
Sat Oct 11, 2008 7:57 pm
Forum: SNESdev
Topic: Padding a rom? Will it work with carts?
Replies: 11
Views: 8682

By all accounts your game should work without any extra padding

But if you are using a 2MB chip anyways, you might as well duplicate the last 512k, it wont hurt

I am curious, which games DO need mirroring?
by cybertron
Sat Oct 11, 2008 7:28 pm
Forum: SNESdev
Topic: Which model has better sound ?
Replies: 8
Views: 6234

Hmm the 2nd one does sound really good. But I mean playing Sonic2 it sounded off without the cap, like the ring and jump sounds. The new circuit I made did sound way better then the crummy built in one tho. Now for the SNES, you shouldn't leave the filter out. Its called a reconstruction filter, and...
by cybertron
Sat Oct 11, 2008 10:53 am
Forum: SNESdev
Topic: Which model has better sound ?
Replies: 8
Views: 6234

The SNES audio is digital and generated by a DSP. I think they all use the same DAC chip, a 6379A, so it will all sound the same. You could make a high quality DAC and filter circuit for it on a little board. This guy made a digital audio out http://gamesx.com/wiki/doku.php?id=av:snes_sp_dif which i...
by cybertron
Sat Sep 27, 2008 4:35 pm
Forum: SNESdev
Topic: Jonathan Scobbie's SNES Romulator
Replies: 35
Views: 19328

Thanks man! My first design had a USB port built in, but that caused way too many design problems. Plus you need your computer right next to the TV! Flashing is fast, about 2 mins MAX to reprogram the whole chip. Should be less then a minute for a smaller program. Debugging is an interesting idea! I...