Search found 57 matches
- Sat Sep 27, 2008 4:17 pm
- Forum: SNESdev
- Topic: Found Something Interesting
- Replies: 11
- Views: 7357
That sounds like a cool blog, do you have the link? That is a strange rant... dunno if I would want to work with someone that unbalanced :s I wonder if scene programmers were in demand, they could make some incredible graphics and sound! Like that new homebrew game posted on this forum, wow! Maybe b...
- Sat Sep 27, 2008 12:35 pm
- Forum: SNESdev
- Topic: Found Something Interesting
- Replies: 11
- Views: 7357
Found Something Interesting
I decided to read in NHL 96 before I desoldered it, and found a neat little message at the start of the ROM file! I fixed up the formatting so its more readable. Tiburon Entertainment, Inc. developed this product for Electronic Arts. Tiburon is a small developer located in Longwood Florida, a suburb...
- Fri Sep 26, 2008 2:15 pm
- Forum: SNESdev
- Topic: Jonathan Scobbie's SNES Romulator
- Replies: 35
- Views: 19328
- Thu Sep 25, 2008 7:07 pm
- Forum: SNESdev
- Topic: Build STAR OCEAN English cart using one eprom
- Replies: 51
- Views: 42532
- Thu Sep 25, 2008 9:30 am
- Forum: SNESdev
- Topic: Jonathan Scobbie's SNES Romulator
- Replies: 35
- Views: 19328
Well this video game store in Toronto has a box of crappy sports game for $1 each, so I will pick up a whole pile for the initial run. Sports games are great, most of them have Save RAM inside them, so they are perfect for homebrew. NFL Quarterback Club 96 is interesting, its an actual 4MB LOROM gam...
- Thu Sep 25, 2008 9:28 am
- Forum: SNESdev
- Topic: Build STAR OCEAN English cart using one eprom
- Replies: 51
- Views: 42532
Its interesting how rare SNES games are. I think a lot of people want to play them again, so that creates a demand. All the good SNES games are wayyy to much money even at flea markets. These games were all popular and everyone had them. Maybe people play them till they break (like the NES), or they...
- Tue Sep 23, 2008 9:18 pm
- Forum: SNESdev
- Topic: Build STAR OCEAN English cart using one eprom
- Replies: 51
- Views: 42532
Hmm I didn't expect this sort of reaction. 'Collectors' don't have exclusive right to buy anything. If it costs them more, nuts to them. I don't speak Japanese. Being able to play something makes it valuable to me. And it looks and plays the same, so nothing is 'destroyed'. In other terms we are not...
- Tue Sep 23, 2008 8:47 pm
- Forum: SNESdev
- Topic: Jonathan Scobbie's SNES Romulator
- Replies: 35
- Views: 19328
PSRAM looks like the ideal solution... but the ones I found are 1.8v and tiny BGA. no way. They had a 3.3v BGA one, but its 'obsolete' SDRAM is no good, there is way too much latency. You have to send a bunch of commands and wait a lot of cycles. So SRAM looks like the choice. The cart doesn't need ...
- Mon Sep 22, 2008 9:34 pm
- Forum: SNESdev
- Topic: Build STAR OCEAN English cart using one eprom
- Replies: 51
- Views: 42532
I found a 27C322 on Ebay from some company in Hong Kong. You can also find Star Ocean carts there. Looks like an interesting project. Now the only problem is my programmer is only 40 pins!!! I have to make a ghetto adapter and control some of the address bits manually :( Also replace the battery whi...
- Mon Sep 22, 2008 9:17 pm
- Forum: SNESdev
- Topic: Jonathan Scobbie's SNES Romulator
- Replies: 35
- Views: 19328
I checked Digikey and I can get 1Mx16 SRAM chips. So basically 2 chips instead of one flash. Plus a huge CPLD to take care of all the bus stuff. So basically I probably could fit it in a normal cartridge. It would still take a while to design, but could possibly be my next project. I checked the FTD...
- Sun Sep 21, 2008 6:52 pm
- Forum: SNESdev
- Topic: Jonathan Scobbie's SNES Romulator
- Replies: 35
- Views: 19328
I thought about making one that uses an SD card but concluded that the RAM and extra chips would not fit in the cartridge (unless I used BGA or something crazy). The USB programmer is really nice, and will work on any version of windows (uses an FTDI chip). Plus you can back up regular carts and the...
- Sat Sep 20, 2008 9:13 pm
- Forum: SNESdev
- Topic: Jonathan Scobbie's SNES Romulator
- Replies: 35
- Views: 19328
Hey guys, I'm the one who did this project and was very surprised to see my name on this forum! kyuusaku: you got it down pretty much exactly. The only detail missing is the 4MB of RAM is on a separate bus (since its 3.3v). You are right about the schematic, its trivial compared to the CPLD and menu...