Search found 952 matches
- Sat Apr 02, 2011 10:48 am
- Forum: NESdev
- Topic: A* path finding algorithm for enemy AI
- Replies: 11
- Views: 5960
I have experience implementing games on other platforms (mostly rogue likes) and in my experience A* pathfinding is rarely needed for a game. Think about how often you will actually need pathing to overcome your level design, then think about how it will impact the game if the enemy gets stuck. Most...
- Fri Apr 01, 2011 5:21 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Bad Music on Yobo FamiClone, Fixable? How to Work Around?
- Replies: 8
- Views: 3822
- Fri Apr 01, 2011 1:23 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Bad Music on Yobo FamiClone, Fixable? How to Work Around?
- Replies: 8
- Views: 3822
Bad Music on Yobo FamiClone, Fixable? How to Work Around?
I have noticed that my Yobo FamilClone (part number OT-8008). I have noticed that on some games the music goes a little askew every now and then. For instance, Teenage Mutant Ninja Turtles. But two days ago I picked up a copy of Crystalis from a local reseller, and it sounds like absolute dirt. Abou...
- Fri Apr 01, 2011 11:46 am
- Forum: NESemdev
- Topic: New NES emulator!
- Replies: 51
- Views: 15742
Holy cow! It's like that episode of Star Trek: TNG where the holographic Professor Moriarty steps off the holodeck and becomes real, only he didn't really become real but really tricked Captain Picard and Will Riker into thinking he really became real when in reallity they were really all still on t...
- Fri Apr 01, 2011 11:27 am
- Forum: NESemdev
- Topic: New NES emulator!
- Replies: 51
- Views: 15742
- Fri Apr 01, 2011 10:41 am
- Forum: NESemdev
- Topic: New NES emulator!
- Replies: 51
- Views: 15742
- Fri Apr 01, 2011 6:34 am
- Forum: Homebrew Projects
- Topic: I Want To Do Music For An NES Game
- Replies: 25
- Views: 14953
- Fri Apr 01, 2011 5:29 am
- Forum: Newbie Help Center
- Topic: problem with scope search in cc 65
- Replies: 1
- Views: 1315
Unfortunately this is a restriction of the ca65 scope functionality. Scopes may only be referenced after they are declared, and a scope can only be declared once (so you can't forward-declare the scopes). This is the #1 thing I wish could be fixed in ca65. In fact it's the only thing I can think of ...
- Fri Apr 01, 2011 5:23 am
- Forum: Newbie Help Center
- Topic: How do I access data like this with pointers?
- Replies: 8
- Views: 2906
EDIT: I figured out a better way as well! I see what you mean by the lo/hi byte. without the ASL it's backwards! So I tried this too: Code: LDA #$01 TAY LDA tilesetbanks+1,y STA tileset_ptr LDA tilesetbanks,y STA tileset_ptr+1 and it now works just the same without the ASL Danger Will Robinson! Tha...
- Thu Mar 31, 2011 6:11 pm
- Forum: Newbie Help Center
- Topic: 8x16 and whatever else unreg wants to know
- Replies: 1570
- Views: 520730
Yea, what Tepples said 
I have added a wiki document about using pointer tables. I wrote it prior to seeing Tepples's reply so it uses different code, but there is more explanation.
Dang Tepples, you code quick
I have added a wiki document about using pointer tables. I wrote it prior to seeing Tepples's reply so it uses different code, but there is more explanation.
Dang Tepples, you code quick
- Thu Mar 31, 2011 11:50 am
- Forum: General Stuff
- Topic: Do NTSC illegal colors really exist?
- Replies: 6
- Views: 3573
- Thu Mar 31, 2011 11:47 am
- Forum: Newbie Help Center
- Topic: 8x16 and whatever else unreg wants to know
- Replies: 1570
- Views: 520730
Nope. That's how most games (homebrew and commercial alike) do it. Also, you do not usually allocate slots within the OAM page to specific objects. Rather you loop over all of your objects each frame and lay down thier OAM data in the OAM page. That way when you need to start cycling your sprites (a...
- Thu Mar 31, 2011 11:44 am
- Forum: Homebrew Projects
- Topic: I Want To Do Music For An NES Game
- Replies: 25
- Views: 14953
- Thu Mar 31, 2011 5:35 am
- Forum: General Stuff
- Topic: MGC 2011 Nesdev homebrew exhibit
- Replies: 31
- Views: 10952
I figure it's a little better than just having a giant neckbeard, one seems like it'd be less detrimental to job interviews than the other, even if it's for a dorky techy programming job. :S I thought a neckbeard was a requirement for programming positions. I had to grow mine out a bit before I sta...
- Thu Mar 31, 2011 5:32 am
- Forum: Homebrew Projects
- Topic: I Want To Do Music For An NES Game
- Replies: 25
- Views: 14953