Search found 952 matches
- Sun Mar 27, 2011 5:15 am
- Forum: NES Hardware and Flash Equipment
- Topic: Suggestions for Good Chip Programmer (Flash, PIC and AVR)
- Replies: 10
- Views: 5864
Thanks for all of your feedback. It seems there is no universal programmer that fits the product mix I want. I am going to use my Arduino board as an ISP programming board for ATMega chips, and I'm going to use the Parallel port on the motherboard of my MAME console to program ROMs with the programm...
- Sun Mar 27, 2011 5:11 am
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 18518
One very small thing: the player sprite isn't visible during fade in. Right, I hadn't thought about that... I guess I could wait until I have all objects created, then run the sprite generator once before fade-in. Thanks! nub question from total nub: are those fade outs done via code instructing pa...
- Fri Mar 25, 2011 5:10 pm
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 18518
- Fri Mar 25, 2011 5:00 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Suggestions for Good Chip Programmer (Flash, PIC and AVR)
- Replies: 10
- Views: 5864
Suggestions for Good Chip Programmer (Flash, PIC and AVR)
Hi all. I just bought what I thought was a cheap USB chip programmer off eBay. It's not (I'll be giving it away soon). Anyway, I am looking for suggestions for a good chip programmer that supports a wide range of memory and MCU's. My budget is $100 to $150. Any suggestions? It needs to be 100% USB (...
- Fri Mar 25, 2011 4:02 pm
- Forum: 2011 NESdev Competition
- Topic: Forehead Block Guy
- Replies: 3
- Views: 14008
- Fri Mar 25, 2011 2:14 pm
- Forum: Homebrew Projects
- Topic: Question about Gameplay speedrun on real hardware
- Replies: 30
- Views: 17192
- Fri Mar 25, 2011 8:38 am
- Forum: Homebrew Projects
- Topic: Question about Gameplay speedrun on real hardware
- Replies: 30
- Views: 17192
Good news! I got bored so I whipped up a Python program to compress FCEUX FM2 input movies into the format I documented above. I tested this with a ~18 minute run of SMB1 and a ~6 minute run of SMB1. Both came out to about 6% of the uncompressed (one byte per frame) size. Download Link (GPL V3, Requ...
- Fri Mar 25, 2011 6:53 am
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 18518
- Fri Mar 25, 2011 5:54 am
- Forum: Homebrew Projects
- Topic: Question about Gameplay speedrun on real hardware
- Replies: 30
- Views: 17192
I worked on an AVR-based solution to play back a TAS over the controller port (never finished :( ). Here's the compression scheme I used for this project. I've converted it to C for readability. typedef struct { byte num_frames; // The number of frames to hold this input byte. byte input; // The lit...
- Fri Mar 25, 2011 5:38 am
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 18518
- Fri Mar 25, 2011 5:30 am
- Forum: NES Hardware and Flash Equipment
- Topic: N00B Needing Help with UQROM-4096 Board Design
- Replies: 14
- Views: 12377
- Thu Mar 24, 2011 5:29 pm
- Forum: NES Hardware and Flash Equipment
- Topic: N00B Needing Help with UQROM-4096 Board Design
- Replies: 14
- Views: 12377
- Thu Mar 24, 2011 3:55 pm
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 18518
Wow, thanks for all the feedback! unregistered Posted: Thu Mar 24, 2011 3:22 pm Post subject: playing using a real nes controller... the character feels too heavy imo. Nice job on the graphics! Do you mean when walking or jumping? The character does have a nice inertial feel, but this is ruined b...
- Thu Mar 24, 2011 2:43 pm
- Forum: NES Hardware and Flash Equipment
- Topic: N00B Needing Help with UQROM-4096 Board Design
- Replies: 14
- Views: 12377
So cascade both halves of the '139. Gotcha; thanks. I was just looking for some way to integrate bus conflict avoidance. If you've found some other way to invert R/W to produce /OE, that's even better. The idea is ROM chip will be disabled when the RAM chip is enabled. I've taken care of that with ...
- Thu Mar 24, 2011 1:23 pm
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 18518
[Updated 05/08/2011] Adventure Game Demo
Update I have tightened up the controls, redone several of the tiles, added zombies, AI, damage, player attacks and enemy deaths. Give it a try :D Also updated the screenshot. ROM Download (iNES 1 Format) Original Post I'm back again with another demo! Yay! I really learned a *lot* from my attempt ...