Nestopia is the most accurate AFAIK, and it has an NTSC video filter which is really cool.
FCEUXD SP has lots of awesome debugging tools.
Those are the two I use most frequently.
Search found 99 matches
- Wed Nov 12, 2008 10:36 am
- Forum: Newbie Help Center
- Topic: list of emulators for windows xp?
- Replies: 2
- Views: 2188
- Wed Nov 12, 2008 9:03 am
- Forum: NESdev
- Topic: What's the fastest way to write repeating data to the PPU?
- Replies: 5
- Views: 2993
- Wed Nov 12, 2008 6:07 am
- Forum: NESdev
- Topic: What's the fastest way to write repeating data to the PPU?
- Replies: 5
- Views: 2993
What's the fastest way to write repeating data to the PPU?
Suppose you have a single byte value you'd like to write to successive locations in PPU memory. Assuming that PPUADDR ($2006) has already been set, bit 2 of PPUCTRL ($2000) = 0 (i.e. VRAM address increment = 1) and zpBuffer is a zero page variable, the code might look something like this: LDA zpBuff...
- Wed Nov 12, 2008 2:24 am
- Forum: NESdev
- Topic: NES Dev Collaborative Fighting Game
- Replies: 121
- Views: 43152
You know, you could actually do away with any collision with the level map. All you really need to know is where the floor is, which is constant. Unless you'd really want for levels with lots of platforms. What he said. :) However, you could move the characters in 8 pixel chunks, updating the BG in...
- Wed Nov 12, 2008 12:17 am
- Forum: NESdev
- Topic: NES Dev Collaborative Fighting Game
- Replies: 121
- Views: 43152
While scrolling horizontally, it would look really cool if each scanline of the arena floor were scrolled just a little bit faster than the scanline above it. That would create a sweet parallax effect like the one used in Street Fighter 2 on the SNES (or the bonus stages in Battletoads in Battlemani...
- Mon Nov 10, 2008 9:22 pm
- Forum: Newbie Help Center
- Topic: How do I switch from NROM to UNROM?
- Replies: 14
- Views: 7200
Glad to be of service. After all, it's in my name! I really love this place because of all the great ideas everyone presents. If these forums didn't exist, I may have given up on my project already, because there are so many things I never could have figured out without all the helpful information/s...
- Mon Nov 10, 2008 8:11 pm
- Forum: Newbie Help Center
- Topic: How do I switch from NROM to UNROM?
- Replies: 14
- Views: 7200
- Mon Nov 10, 2008 6:40 pm
- Forum: Newbie Help Center
- Topic: How do I switch from NROM to UNROM?
- Replies: 14
- Views: 7200
I'm just curious... what was the problem? What did you change to make it work? I wasn't aware that I had to place the fixed bank after the other PRG ROM banks in the NES file. I had previously been writing the fixed bank immediately following the iNES header. Of course, tokumaru told me exactly wha...
- Mon Nov 10, 2008 5:33 am
- Forum: Newbie Help Center
- Topic: Question about mappers and their banks
- Replies: 15
- Views: 7056
- Mon Nov 10, 2008 1:53 am
- Forum: Newbie Help Center
- Topic: How do I switch from NROM to UNROM?
- Replies: 14
- Views: 7200
- Sun Nov 09, 2008 11:44 pm
- Forum: NESdev
- Topic: .cfg for CA65 with mmc3 256kb CHR+ 256kb PRG?
- Replies: 9
- Views: 5249
- Sun Nov 09, 2008 11:17 pm
- Forum: Newbie Help Center
- Topic: How do I switch from NROM to UNROM?
- Replies: 14
- Views: 7200
Of course you don't have to use the whole 128KB if you don't want to, you could just use the last 32KB. But be sure to place your vectors and reset code in the last 16KB bank, because that's the one UNROM keeps mapped at $C000-$FFFF at all times. For the life of me, I can't figure out how to do tha...
- Sun Nov 09, 2008 9:31 pm
- Forum: Newbie Help Center
- Topic: Anyone enjoy their NES hobby almost entirely with emulators?
- Replies: 14
- Views: 7158
Welcome, Zom! I'm in exactly the same boat as you. I'd like to get a PowerPak at some point, and eventually burn my game onto a physical cartridge if all goes well, but alas, I'm an emulator-only kinda guy at present. Not that it's any guarantee of success on actual hardware, but I try to test my ga...
- Sun Nov 09, 2008 8:29 pm
- Forum: NESdev
- Topic: NES Dev Collaborative Fighting Game
- Replies: 121
- Views: 43152
I've collaborated with others on game projects in the past, and it hasn't really been successful thus far. It seems there are always problems with conflicting schedules, varying levels of availability/commitment, and some team members pulling more weight than others. Then there are the inevitable de...
- Sun Nov 09, 2008 7:04 pm
- Forum: Newbie Help Center
- Topic: How do I switch from NROM to UNROM?
- Replies: 14
- Views: 7200