@Banshaku: 日本人ですか?カナダ人ですか?Banshaku wrote:Hi fellow CanadianHow is life in japan? I think you've been there for a while now. I was reading you site long time ago, the time when solar war was made. The good old days.
Search found 99 matches
- Thu Nov 06, 2008 5:11 pm
- Forum: NESemdev
- Topic: Emulator that can dump pattern/name tables, palette, etc
- Replies: 10
- Views: 5071
- Thu Nov 06, 2008 4:49 pm
- Forum: Newbie Help Center
- Topic: command line help
- Replies: 7
- Views: 2996
- Thu Nov 06, 2008 5:37 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36857
- Wed Nov 05, 2008 7:55 pm
- Forum: Newbie Help Center
- Topic: command line help
- Replies: 7
- Views: 2996
Have you taken a look at the Win32 function SetFileTime()? http://msdn.microsoft.com/en-us/library/ms724933(VS.85).aspx Sorry for not including a direct link, but the parentheses in the URL mess up the [url] tags. Anyhow, you could write a simple Win32 console application that uses SetFileTime() to ...
- Wed Nov 05, 2008 9:23 am
- Forum: NESdev
- Topic: Fading the palette to black
- Replies: 20
- Views: 7745
- Wed Nov 05, 2008 9:20 am
- Forum: NESdev
- Topic: Fading the palette to black
- Replies: 20
- Views: 7745
$xE and $xF all produce proper black . Slightly off topic, but I've been meaning to ask: How on earth do you guys get all that detailed technical information? It's one thing for a guy like me to read documents that others have already put together, but to generate the info in the first place? It's ...
- Wed Nov 05, 2008 7:06 am
- Forum: NESdev
- Topic: Fading the palette to black
- Replies: 20
- Views: 7745
- Wed Nov 05, 2008 2:00 am
- Forum: NESdev
- Topic: Fading the palette to black
- Replies: 20
- Views: 7745
Fading the palette to black
Do you guys ever fade the palette to black in your games? I've got a simple method that works well, but was curious if there are alternate methods out there. http://img391.imageshack.us/img391/1117/nespalettemw0.png Looking at the palette above, it seems like a straightforward way is to subtract 16 ...
- Mon Nov 03, 2008 7:01 am
- Forum: NESdev
- Topic: Setting the background color on the first frame after reset
- Replies: 20
- Views: 6838
Players will be looking at the NES's power button, not the TV, for at least the first five frames that your game is turned on. That's true for the operator of the power button; however, if there's a crowd of spectators, I want to deliver the most professional presentation possible. That one frame c...
- Mon Nov 03, 2008 5:19 am
- Forum: NESdev
- Topic: Setting the background color on the first frame after reset
- Replies: 20
- Views: 6838
If I'm reading my notes/the Wiki right, you can write to $2006 and $2007 immediately after power, so you can set the screen to black immediately at power. Something like this should work: lda #$3F ; VADDR = $3F00 sta $2006 lda #$00 sta $2006 lda #$0F ; set first entry to black sta $2007 lda #0 ; VA...
- Sun Nov 02, 2008 8:41 pm
- Forum: NESdev
- Topic: Which emulator most accurately represents NTSC colors?
- Replies: 7
- Views: 4382
If you care about NTSC artifacts, go look into an emulator with that NTSC filter, like Nestopia; otherwise, the palette seems empirical for each emulator author though. You could try my emu , as the palette was very welcome. I just experimented with the NTSC filter on Nestopia, and I must say, it's...
- Sun Nov 02, 2008 6:15 pm
- Forum: NESdev
- Topic: Which emulator most accurately represents NTSC colors?
- Replies: 7
- Views: 4382
Which emulator most accurately represents NTSC colors?
I've been testing my game on FCEUXD SP 1.07, and I think the title screen looks great on that emulator. When I run the game on Nestopia 1.40, the title screen looks noticeably different. All the colors seem to have an extra greenish tint to them. This is what I'm talking about: http://img151.imagesh...
- Sun Nov 02, 2008 4:47 am
- Forum: NESdev
- Topic: Setting the background color on the first frame after reset
- Replies: 20
- Views: 6838
- Sat Nov 01, 2008 10:22 pm
- Forum: NESdev
- Topic: Setting the background color on the first frame after reset
- Replies: 20
- Views: 6838
Setting the background color on the first frame after reset
Is it even possible? The title screen in my game uses a light green color for color #0, but there are large bands of dark green running across the top and bottom sections. When I reset the game, the entire screen flashes light green for exactly one frame. Since the dark green bands are drawn the ver...
- Sat Nov 01, 2008 10:02 pm
- Forum: NESdev
- Topic: Title screen jumps momentarily on reset
- Replies: 15
- Views: 6175
Actually, you are probably turning rendering on in the middle of a frame. I imagine that the lighter green is your color 0, so it's displayed at the top of the screen while rendering is still off. When you turn it on, then the PPU starts rendering from the point you defined as the top of your scree...