Search found 142 matches

by FitzRoy
Fri Feb 18, 2011 2:55 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

How this would be a good idea? Yeah it's interesting and may work okay (What emulator has an internal database of checksums again?) None? Why do you think I'm proposing it? What emulator guarantees correct mappings for downloaded games? None. You offloaded that responsibility to rom site morons who...
by FitzRoy
Fri Feb 18, 2011 2:02 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

ZapFC Headerless Format

I've spend the last few months on a format that would make virgin data playable by way of emulator-side mapper database. Nothing will ever become as popular as iNES 1.0 because it was the first to be good enough, which is how all standards are determined in emulation. But unlike iNES 2.0, I think th...
by FitzRoy
Wed Mar 10, 2010 7:18 pm
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 192756

BTW, are there any SNES CICs other than D411 and D413? I have personally seen the following: D411 (NTSC carts) D411A (NTSC carts) D411B (NTSC carts) D413 (PAL carts) D413A (PAL carts) D413B (PAL carts) F411A (NTSC carts with SuperFX, OBC1, maybe others) F413A (PAL carts with SuperFX, OBC1, maybe ot...
by FitzRoy
Fri Feb 26, 2010 2:42 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28944

A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Zero 2 (and I can only assume that Alpha 2 would be the same). It autodetects LoROM and dumps 1024KB unless you change the flags, and absolutely nothing I've tried has given me a working dump. It is an S-DD1 special chip game. I...
by FitzRoy
Thu Feb 25, 2010 10:32 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28944

Thanks, but I already have a mash-mods programmer than can dump SNES games. The reason I ask is because I'm interested in an n64 usb dumper, and if the SNES myth can do it, then the similarly designed n64 myth should as well.
by FitzRoy
Wed Feb 24, 2010 6:38 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28944

Is this capable of dumping carts to the PC? Via that slot on the back?
by FitzRoy
Thu Nov 05, 2009 2:09 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231993

bunny, as someone who has bought multiple flash carts and used lots of emulators, I recommend testing sram save/load behavior on large lorom games like "Ys III" and "Umihara Kawase". Most beginner SNES mapper detection schemes fail to accommodate their mapper types.
by FitzRoy
Fri Aug 14, 2009 1:23 pm
Forum: SNESdev
Topic: strange version of Yoshi's Island
Replies: 28
Views: 12786

Very interesting, I've documented lots of SNES serials and never knew an HKG existed. Can you open the cart and tell me the ROM serial? I'd suspect it says SNS-YI-0, the American ROM.
by FitzRoy
Fri Jul 17, 2009 5:05 pm
Forum: SNESdev
Topic: DSP3/DSP4/ST0XX Reverse Engineering
Replies: 28
Views: 21312

In case anyone missed it, the latest bsnes version has added limited support for the ST011 and ST018 chips. If anyone wants to look at the progress and possibly help improve them, take a look at the source.
by FitzRoy
Sat Jun 06, 2009 7:10 am
Forum: SNESdev
Topic: How to convert sfc files to smc ?
Replies: 6
Views: 20535

Is your question on how to add a copier header or change the filename? I get confused because emulators will recognize a copier extension like SMC, but don't care if it's in the proper ROM+(SMC)Header format for which the extension was created to denote. You can add an empty header with NSRT.
by FitzRoy
Thu Jun 04, 2009 3:40 pm
Forum: SNESdev
Topic: How to convert sfc files to smc ?
Replies: 6
Views: 20535

You rename them.
by FitzRoy
Tue May 26, 2009 9:34 pm
Forum: SNESdev
Topic: Flash Carts on sale!
Replies: 88
Views: 44670

Or because we'd like to create a SNES game pushing the hardware to hard limit allowing mode 7 style effects on sprites, and large background 2D or 3D effects. Yeah, SNES homebrew is about to take off any minute now. Aaaaany minute now.... There are far friendlier platforms for creators to work with...
by FitzRoy
Mon May 25, 2009 2:38 pm
Forum: SNESdev
Topic: Flash Carts on sale!
Replies: 88
Views: 44670

Why is half of this thread about a hypothetical SuperFX flash cart? As if it's even practical or desirable. You're seriously going to need emulation or the actual cart for the myriad of SNES special chip games. The only possible purpose one would have is if it could help someone improve the emulatio...
by FitzRoy
Mon May 25, 2009 8:30 am
Forum: SNESdev
Topic: Flash Carts on sale!
Replies: 88
Views: 44670

GBA and DS emulators use .sav files, which are headerless files that contain the data on the emulated cart's flash or SRAM. I believe .sav was used over .srm because a lot of GBA games have serial EEPROM, parallel flash, or FeRAM instead of actual SRAM, and all DS games have EEPROM or flash over an...
by FitzRoy
Sun May 24, 2009 8:16 pm
Forum: SNESdev
Topic: Flash Carts on sale!
Replies: 88
Views: 44670

Im glad it came so quick! And thanks for the review. No problem, I hope you get lots of sales. Rubber feet and offering a USB cable are good ideas. No problem. The feet should be a pretty cheap addition for future production runs. Hopefully you can find some that are small enough to clear the botto...