Search found 142 matches
- Fri Feb 18, 2011 2:55 pm
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105372
How this would be a good idea? Yeah it's interesting and may work okay (What emulator has an internal database of checksums again?) None? Why do you think I'm proposing it? What emulator guarantees correct mappings for downloaded games? None. You offloaded that responsibility to rom site morons who...
- Fri Feb 18, 2011 2:02 am
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105372
ZapFC Headerless Format
I've spend the last few months on a format that would make virgin data playable by way of emulator-side mapper database. Nothing will ever become as popular as iNES 1.0 because it was the first to be good enough, which is how all standards are determined in emulation. But unlike iNES 2.0, I think th...
- Wed Mar 10, 2010 7:18 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192756
BTW, are there any SNES CICs other than D411 and D413? I have personally seen the following: D411 (NTSC carts) D411A (NTSC carts) D411B (NTSC carts) D413 (PAL carts) D413A (PAL carts) D413B (PAL carts) F411A (NTSC carts with SuperFX, OBC1, maybe others) F413A (PAL carts with SuperFX, OBC1, maybe ot...
- Fri Feb 26, 2010 2:42 pm
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28944
A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Zero 2 (and I can only assume that Alpha 2 would be the same). It autodetects LoROM and dumps 1024KB unless you change the flags, and absolutely nothing I've tried has given me a working dump. It is an S-DD1 special chip game. I...
- Thu Feb 25, 2010 10:32 pm
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28944
- Wed Feb 24, 2010 6:38 pm
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28944
- Thu Nov 05, 2009 2:09 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
- Fri Aug 14, 2009 1:23 pm
- Forum: SNESdev
- Topic: strange version of Yoshi's Island
- Replies: 28
- Views: 12786
- Fri Jul 17, 2009 5:05 pm
- Forum: SNESdev
- Topic: DSP3/DSP4/ST0XX Reverse Engineering
- Replies: 28
- Views: 21312
- Sat Jun 06, 2009 7:10 am
- Forum: SNESdev
- Topic: How to convert sfc files to smc ?
- Replies: 6
- Views: 20535
- Thu Jun 04, 2009 3:40 pm
- Forum: SNESdev
- Topic: How to convert sfc files to smc ?
- Replies: 6
- Views: 20535
- Tue May 26, 2009 9:34 pm
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
Or because we'd like to create a SNES game pushing the hardware to hard limit allowing mode 7 style effects on sprites, and large background 2D or 3D effects. Yeah, SNES homebrew is about to take off any minute now. Aaaaany minute now.... There are far friendlier platforms for creators to work with...
- Mon May 25, 2009 2:38 pm
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
Why is half of this thread about a hypothetical SuperFX flash cart? As if it's even practical or desirable. You're seriously going to need emulation or the actual cart for the myriad of SNES special chip games. The only possible purpose one would have is if it could help someone improve the emulatio...
- Mon May 25, 2009 8:30 am
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
GBA and DS emulators use .sav files, which are headerless files that contain the data on the emulated cart's flash or SRAM. I believe .sav was used over .srm because a lot of GBA games have serial EEPROM, parallel flash, or FeRAM instead of actual SRAM, and all DS games have EEPROM or flash over an...
- Sun May 24, 2009 8:16 pm
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
Im glad it came so quick! And thanks for the review. No problem, I hope you get lots of sales. Rubber feet and offering a USB cable are good ideas. No problem. The feet should be a pretty cheap addition for future production runs. Hopefully you can find some that are small enough to clear the botto...