Search found 142 matches

by FitzRoy
Sat Feb 26, 2011 6:26 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

Could it also be used for displaying the game's title? I think the filename is better for that because it's more accessible to change. I don't believe in such a thing as an "official" name. There is too much crazy stuff you could go either way on. I had to create a giant rulesheet just to...
by FitzRoy
Fri Feb 25, 2011 8:12 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

I've updated the Format Guide to clarify some things and Tepples' idea is now official. A board file is now a valid option that can be included in the container and it is essentially a single database entry. QuickNES has pledged to add support. Maybe I can get someone to write a code patch for Nesto...
by FitzRoy
Fri Feb 25, 2011 1:30 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

1- You have a solution in need of a problem. Yeah, is that why iNES 2.0 was made? You'd have expected 1.0 to be perfect. It wasn't. You'd have expected people who mindlessly distribute bad roms to update to iNES 2.0. They didn't. And the glorious reasoning behind all of this? No one fucking knows. ...
by FitzRoy
Thu Feb 24, 2011 11:12 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

Trying to do anything for the ungrateful masses is a lost cause and a waste of time. Unfortunately, the more of them we can get to unwittingly preserve the system, the better. I always believed that you could have done better than 5th page on google search results. Each page you drop back is a huge...
by FitzRoy
Thu Feb 24, 2011 10:25 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

A valid dump in a zip is no different to the end user than a valid dump with a 'scary frankenheader'. This was addressed on the previous page . There is a difference in the labor required to validate dumps so that valid dumps exist. There is a difference in mapping certainty for licensed games give...
by FitzRoy
Thu Feb 24, 2011 1:11 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

Fitzroy, you've yet to post what your database schema is. I'm curious what pieces of data you would attach to each rom set checksum (assuming that the checksum of rom sets are your primary key). There's a link in the first post to a completed database and an explanation of its formatting. Tepples n...
by FitzRoy
Thu Feb 24, 2011 1:00 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

Homebrew would need specialty tools no matter what (Complier, hex editor and CHR editor if you're not comfortable with hex editors), hacks would also need specialty tools, and to make patches you need specialty tools, those are the only ones I'm suggesting a header file for (excluding patches, of c...
by FitzRoy
Thu Feb 24, 2011 12:29 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

-cannot support systems without a well-defined concept of "licensed", such as Atari 2600. That's not an additional cost, that falls within the same one I listed. If that means a system can't use a database because it doesn't have a manufacturer-defined library, then all its games end up u...
by FitzRoy
Thu Feb 24, 2011 12:04 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

I get the pun, byuu, but why is something I am trying to preserve being used to smash me? As far as I know, Tepples and I both agree that licensure ensures some level of quality and warranted greater historical significance. If you were truly confident in your game, you could license and find a publ...
by FitzRoy
Thu Feb 24, 2011 10:48 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

Hypocrite. Oh, what a smart one you are. That's two different mapping methods for two types of games. You want one method for all games. We already have that with iNES and it doesn't come close to being the strategy with the least overall costs. And your method of storing files is also worse. This ...
by FitzRoy
Thu Feb 24, 2011 10:27 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

No, I'm not kidding... It's my honest opinion. I raised it in a hope that you will see my position on this and support ZapFC files with their own headers. I don't see any good reason to have multiple formats for NES emulators, so, in my opinion, we should instead focus on a universal format that ma...
by FitzRoy
Thu Feb 24, 2011 9:24 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

Case in point: StarTropics and StarTropics 2. These have MMC6, whose behavior differs from other mapper 4 ROMs. WRAM Present = "None" might mislead, as MMC6 certainly has battery-backed WRAM albeit internal to the mapper IC. So I guess an emulator would need to fall back on field 10 (mapp...
by FitzRoy
Thu Feb 24, 2011 8:47 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

Wkter wrote:the fact that it doesn't support homebrew and unlicensed...
Are you kidding me with this? What grade are you in?
by FitzRoy
Thu Feb 24, 2011 8:30 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

I am going to agree with Bregalad here, MWAHAHAHAHA! You bring up homebrew but your idea chooses to ban all homebrews! Broken by design, will never be used, end of story. See, now you're just trolling. This is the 5th time someone has claimed this and it couldn't be more false. iNES will continue t...
by FitzRoy
Thu Feb 24, 2011 8:23 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105372

So here are the steps: # Write a draft specification for ZapFC # Write a program that reads an iNES or NES 2.0 format binary and writes it to fc.zip # Make the board database ? Has the link on the first post eluded you this whole time? No wonder you're so confused... # Make CLI ZapManager # Make a ...