Search found 1106 matches
- Wed Jun 24, 2009 5:10 pm
- Forum: Newbie Help Center
- Topic: 6502 Simulator: reserve RAM?
- Replies: 5
- Views: 2818
How would you use the .rs above where the code starts? It forces me to use a .org before any .rs, but this is where the simulator starts executing. I suppose I could jump over any .rs's but that seems kind of retarded. I wanted my simulated programs to look somewhat like NES roms, and have variables...
- Wed Jun 24, 2009 11:31 am
- Forum: Newbie Help Center
- Topic: Setting breakpoints in FCEUXD so debugging "makes sense
- Replies: 11
- Views: 6024
- Wed Jun 24, 2009 11:29 am
- Forum: Newbie Help Center
- Topic: 6502 Simulator: reserve RAM?
- Replies: 5
- Views: 2818
- Wed Jun 24, 2009 8:57 am
- Forum: General Stuff
- Topic: Who originally developed NES-on-a-chip. Improvements coming?
- Replies: 9
- Views: 3937
Who originally developed NES-on-a-chip. Improvements coming?
I'm under the impression that pretty much all famiclones use the NES-on-a-chip technology, and I'm also under the impression that it works pretty well except for sound, where the duty cycles are swapped. I'm guessing this gives various sounds a different timbre than the original NES. Does anyone kno...
- Wed Jun 24, 2009 6:49 am
- Forum: Newbie Help Center
- Topic: Setting breakpoints in FCEUXD so debugging "makes sense
- Replies: 11
- Views: 6024
Setting breakpoints in FCEUXD so debugging "makes sense
During execution of my rudimentary game engine experiments, It will always alternate between a long calculation/AI/decoding routine in the main loop and PPU updates in vblank. It seems to me if I wanted to step through the code as it is executing in an emulator, I could start by setting a breakpoint...
- Wed Jun 24, 2009 6:38 am
- Forum: Newbie Help Center
- Topic: 6502 Simulator: reserve RAM?
- Replies: 5
- Views: 2818
6502 Simulator: reserve RAM?
I assume most people here are familiar with the 6502 simulator located here http://home.pacbell.net/michal_k/6502.html ? I find it a really convenient way to verify that a routine I'm working on does what I expect it to do. I was wondering how you would reserve RAM for variables in the simulator...t...
- Sun Jun 14, 2009 8:17 am
- Forum: General Stuff
- Topic: Anyone have your original boxes/manuals? I found mine!
- Replies: 10
- Views: 4825
Anyone have your original boxes/manuals? I found mine!
Hey everyone, haven't been here in a while---
I just went hunting through some old stuff I had as a kid, and I found all the boxes of my NES games, as well as their manuals! (except Mega Man 5's manual, which appears to be lost
) That's exciting to me..I love nostalgia 8)
I just went hunting through some old stuff I had as a kid, and I found all the boxes of my NES games, as well as their manuals! (except Mega Man 5's manual, which appears to be lost
- Tue May 19, 2009 6:18 am
- Forum: Newbie Help Center
- Topic: Adapting a NESASM tutorial for ASM6
- Replies: 16
- Views: 12301
- Wed Apr 22, 2009 4:28 pm
- Forum: General Stuff
- Topic: Deoxit....has anyone tried this on their games/connector?
- Replies: 9
- Views: 3898
- Wed Apr 22, 2009 12:19 pm
- Forum: General Stuff
- Topic: Deoxit....has anyone tried this on their games/connector?
- Replies: 9
- Views: 3898
I've heard of the bending prong technique. My new 72 pin connector is still tight, that's the amusing part. It hasn't worn out yet. So you'd think bending the prongs in this case would be redundant. I've meticulously cleaned each game I own, too, including ones that have begun failing. Now by fail I...
- Wed Apr 22, 2009 8:45 am
- Forum: General Stuff
- Topic: Deoxit....has anyone tried this on their games/connector?
- Replies: 9
- Views: 3898
Deoxit....has anyone tried this on their games/connector?
Anyone tried Deoxit? My new 72 pin connector has begun failing already and so I'm investigating trying out either Deoxit or Stabilant 22 as I mentioned in a previous thread. Deoxit is way cheaper so I wondered if anyone has had success with it.
- Sun Apr 19, 2009 10:51 am
- Forum: Newbie Help Center
- Topic: no memory mapper knowledge---how do they work for PRG?
- Replies: 4
- Views: 2989
I've learned a bit since my OP... I have a simple MMC1 experiment working for example. This has led me to speculate more about how I will be using mappers as I develop a game engine. Is bankswitching virtually instantaneous? That is to say, could your update routine actually swap in a 16k PRG block ...
- Sat Apr 18, 2009 6:40 am
- Forum: Newbie Help Center
- Topic: No mapper, one 16k PRG block = $C000 origin?
- Replies: 3
- Views: 2695
- Wed Apr 15, 2009 6:38 pm
- Forum: Newbie Help Center
- Topic: No mapper, one 16k PRG block = $C000 origin?
- Replies: 3
- Views: 2695
No mapper, one 16k PRG block = $C000 origin?
In Michael Martin's NES 101 tutorial, we find the following comment: "; Actual program code. We only have one PRG-ROM chip here, so the ; origin is $C000." I've been basing most of my experiments on his demo, so I've left the .org $c000 in there so far. Now that I want to learn about how t...
- Wed Apr 08, 2009 10:14 am
- Forum: General Stuff
- Topic: Stabilant 22...anyone used on their NES?
- Replies: 4
- Views: 3215