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by GradualGames
Wed Apr 08, 2009 6:39 am
Forum: General Stuff
Topic: Stabilant 22...anyone used on their NES?
Replies: 4
Views: 3215

Stabilant 22...anyone used on their NES?

I recently discovered a couple of individuals mentioning that they used Stabilant 22 on their NES to enhance connectivity and prevent corrosion. Has anyone here used this on their NES's 72 pin connector (or carts), and, have you had success with it?
by GradualGames
Tue Apr 07, 2009 9:35 am
Forum: General Stuff
Topic: Crazy 72 pin connector mod idea from a n00b...plausible?
Replies: 5
Views: 4341

So I've been poking around the internet a bit for equipment that would do the job for this mod, but have so far been unsuccessful. I've only found things that are 2.54 mm pitch, haven't found any connectors or ribbon cables that sport the 2.5 mm pitch. So I was thinking of a possible alternative, th...
by GradualGames
Mon Mar 30, 2009 11:46 am
Forum: General Stuff
Topic: Crazy 72 pin connector mod idea from a n00b...plausible?
Replies: 5
Views: 4341

Crazy 72 pin connector mod idea from a n00b...plausible?

There must be other applications out there for 72 pin connectors...how are famiclones getting ahold of ones that make better connections, for example? I realize it would not be as simple as just slapping one of those on a toaster NES though, since they are vertical. But I thought, is there a such th...
by GradualGames
Mon Mar 30, 2009 10:11 am
Forum: General Stuff
Topic: could RetroZone's MMC1 repro board fix this problem...?
Replies: 10
Views: 4106

After reading a few other posts on this site, I am beginning to believe I simply destroyed the connectors by cleaning them with an abrasive substance. They have been worn down so they no longer appear gold. I bet that's what's going on. For some reason I have not had this problem with any other cart...
by GradualGames
Mon Mar 30, 2009 7:24 am
Forum: NES Hardware and Flash Equipment
Topic: Those stupid 72 pin connectors and cartridge edge fingers
Replies: 24
Views: 10899

So far, I've actually had pretty good luck with the replacement cartridge connectors I got on eBay - it just tends to get dirty easily. I came up with a simpler cleaning method though... The official NES cleaning kit is this "cart" with a handle, and a funny cardboard thing inside, instea...
by GradualGames
Mon Mar 30, 2009 7:06 am
Forum: General Stuff
Topic: what a great forum!
Replies: 14
Views: 5580

~J-@D!~ wrote:
ZomCoder wrote:Someone (I think J0D$I can't remember how to spell it haha)
Is that me?
Yes, I think in a thread in the newbie section I saw you say something about this forum and it inspired me to continue to gush about the forum also so I chose to put said gush in this thread.
by GradualGames
Sun Mar 29, 2009 8:42 pm
Forum: General Stuff
Topic: could RetroZone's MMC1 repro board fix this problem...?
Replies: 10
Views: 4106

I'm fairly convinced at this point the cart itself is the prob. If connection was a problem, the game should be scrambled on start up and it almost never is. It is always in transitions. The screen blanks out, something else is loaded in CHR and in the nametables, and then the scramble happens. And ...
by GradualGames
Sun Mar 29, 2009 9:13 am
Forum: General Stuff
Topic: could RetroZone's MMC1 repro board fix this problem...?
Replies: 10
Views: 4106

Well, the reason I suspect there's something wrong with the particular cart is *NONE* of my other games have this problem. They all work flawlessly except for this one game (except for Castlevania, which I hear has a bug in the early carts). I have a new 72 pin connector in there which so far is rem...
by GradualGames
Sat Mar 28, 2009 4:18 pm
Forum: General Stuff
Topic: could RetroZone's MMC1 repro board fix this problem...?
Replies: 10
Views: 4106

could RetroZone's MMC1 repro board fix this problem...?

So, despite what I said in an earlier post, my R.C. Pro Am cart continues to get scrambled. Sometimes it scrambles, sometimes it doesn't. It always happens on a transition, where bankswitching presumably would be occurring. This leads me to believe that the mapper is faulty. I'm considering getting ...
by GradualGames
Fri Mar 27, 2009 5:22 pm
Forum: General Stuff
Topic: what a great forum!
Replies: 14
Views: 5580

I just realized I lied in my previous post. I did have a teacher early on. When I first got into programming, there was a small computer programming class for kids in my town..I learned how to make simple games in QBasic. I think when I said I didn't have a mentor I actually meant when I started to ...
by GradualGames
Fri Mar 27, 2009 12:06 pm
Forum: General Stuff
Topic: what a great forum!
Replies: 14
Views: 5580

Someone (I think J0D$I can't remember how to spell it haha) said something in another thread about how great this forum is, and it made me feel like responding but I felt it would be most appropriate in this thread... I've never encountered a group of people on the internet so inviting and tolerant ...
by GradualGames
Fri Mar 20, 2009 6:38 pm
Forum: Newbie Help Center
Topic: MMC3 split demo not working in Nestopia or Nintendulator
Replies: 2
Views: 2057

Thanks, Celius! I had read the rule about the BG using the first pattern table and the sprites use the second, and I THOUGHT I had accounted for that, but apparently not---for when I set the correct bits in $2000, it started to work in all 4 emulators that I mentioned.
by GradualGames
Fri Mar 20, 2009 5:24 pm
Forum: Newbie Help Center
Topic: MMC3 split demo not working in Nestopia or Nintendulator
Replies: 2
Views: 2057

MMC3 split demo not working in Nestopia or Nintendulator

I found a good tutorial/demo on doing a split screen effect with the MMC3 irq, originally written in nbasic. I used nbasic to translate this to nesasm, and then I hand-translated it to asm6. The demo does not work in Nestopia or Nintendulator, but does work in JNES and FCEUXD. The IRQ routine should...
by GradualGames
Fri Mar 20, 2009 9:39 am
Forum: Newbie Help Center
Topic: MMC3 register memory location confusion
Replies: 3
Views: 2297

Ok, that makes sense, thanks. I thought that must be the case. Perhaps some mention of that should be made in mapper docs or on the wiki, newbies might be completely thrown for a loop by that.
by GradualGames
Thu Mar 19, 2009 6:40 pm
Forum: Newbie Help Center
Topic: MMC3 register memory location confusion
Replies: 3
Views: 2297

MMC3 register memory location confusion

I'm having trouble understanding how we can have a PRG block begin at $8000, yet this is also a control register for MMC3 (assuming of course that our ROM specifies MMC3). What am I missing?