Search found 1106 matches

by GradualGames
Tue Oct 24, 2017 7:51 am
Forum: General Stuff
Topic: IMO NesDEV could benefit from a Stack Overflow-like site.
Replies: 9
Views: 4214

Re: IMO NesDEV could benefit from a Stack Overflow-like site

I think nesdev itself is the closest you'll get to that. It's hard NOT to find solutions to what you're looking for on this site. If you can't find a thread already about what you want to do, there are dozens of extremely generous and patient people here who will answer your question. I also believe...
by GradualGames
Tue Oct 24, 2017 7:25 am
Forum: NESdev
Topic: What's the best (fastest) multiplication/division code?
Replies: 14
Views: 7759

Re: What's the best (fastest) multiplication/division code?

Hmm, if you're just updating a score, you could spread repeated addition or subtraction over multiple frames perhaps, if you don't want to go the lookup table route. That's assuming you have some kind of action game. If it's a puzzle game or rpg where speed is not at a premium I'd probably just use ...
by GradualGames
Tue Oct 24, 2017 6:20 am
Forum: NESdev
Topic: Any noob-friendly tutorial?
Replies: 10
Views: 3425

Re: Any noob-friendly tutorial?

As supplementary material, I have always felt Assembly Language: Step by Step is a great resource. It's the closest thing to a "for dummies" book on assembly language I can think of, only it's for x86 not 6502. To be honest though, most assembly languages have concepts that transfer over f...
by GradualGames
Sun Oct 22, 2017 7:16 pm
Forum: NESdev
Topic: Is NESHLA still worth using?
Replies: 10
Views: 5227

Re: Is NESHLA still worth using?

And if it is, are there any SDKs built around it, I mean complete toolkit with sfx/graphics/map editing. For music I'd obviously use Famitracker, but something for sounds is needed as well. I've actually tried to get into NES dev for a long time, but it's really hard (not complaining, only stating ...
by GradualGames
Sun Oct 08, 2017 4:33 pm
Forum: NES Music
Topic: GGSound: a lightweight sound engine for games
Replies: 94
Views: 62942

Re: GGSound: a lightweight sound engine for games

Are you using some kind of bleeding edge beta version from somewhere...? Haha. Yeah, everyone uses 0.5 and that's what I had to use too if I was to download several of the tracks posted on the famitracker forums. I 100% agree this is super confusing as that 0.5 version isn't easily found on their d...
by GradualGames
Sun Oct 08, 2017 7:06 am
Forum: NES Music
Topic: GGSound: a lightweight sound engine for games
Replies: 94
Views: 62942

Re: GGSound: a lightweight sound engine for games

Here is one song that I've tried to make as featureless as possible and still can't export: http://nesrocks.com/files/runner.ftm Hmm...I'm not sure what's going on yet. When I try to open your file in FamiTracker 0.4.2, it says I need a newer version of FamiTracker. So I went to FamiTracker's websi...
by GradualGames
Thu Oct 05, 2017 6:58 am
Forum: Homebrew Projects
Topic: "Full Quiet" retrotainment game on Kickstarter
Replies: 12
Views: 8520

Re: "Full Quiet" retrotainment game on Kickstarter

I'm friggin' stoked about this game. can't help but think that since the only gameplay-related things released were mockup gifs, crowd sourcing may have been a bit premature. Don't underestimate Tepples. He's a jedi. :) (assuming he's still their main programmer) I only think crowdsourcing is premat...
by GradualGames
Thu Oct 05, 2017 6:48 am
Forum: NES Music
Topic: GGSound: a lightweight sound engine for games
Replies: 94
Views: 62942

Re: GGSound: a lightweight sound engine for games

nesrocks wrote:I'm getting an error when converting a song but I guess this has to do with the fact ...
Sorry I haven't been on nesdev in a little while. I'll look into it. Or if you wind up fixing it, pull requests on the github project are welcome as well. :)
by GradualGames
Wed Aug 30, 2017 6:08 am
Forum: General Stuff
Topic: (rant) contemplating complex project, feel like quitting.
Replies: 28
Views: 7369

Re: (rant) contemplating complex project, feel like quitting

Because ultimately it's not about me or my grand ideas, it's about how I can help everyone I meet. Beware of "exclusive-or" thinking in life. Much better that life be about you and your grand ideas, AND about helping others. Too much of one or the other is probably not good for anybody. S...
by GradualGames
Wed Aug 30, 2017 5:59 am
Forum: General Stuff
Topic: Swearwords in devlogs as metric for postmortem
Replies: 3
Views: 1914

Re: Swearwords in devlogs as metric for postmortem

Hah I have no idea. I just picked the three I personally most commonly use when I'm blathering to myself in my devlogs. Thankfully overall they are relatively rarely used, but the correlation to project difficulty is amusing nonetheless. Haha
by GradualGames
Tue Aug 29, 2017 7:17 pm
Forum: General Stuff
Topic: Swearwords in devlogs as metric for postmortem
Replies: 3
Views: 1914

Swearwords in devlogs as metric for postmortem

To get an idea of the relative difficulty/scope of each of my past NES projects I counted the number of swearwords in each of my devlogs (title of current game not shown): Damn: -NomolosDevlog.txt: 5 -OwliaDevlog.txt: 25 -(current game).txt: 7 Shit: -NomolosDevlog.txt: 24 -OwliaDevlog.txt: 25 -(curr...
by GradualGames
Tue Aug 29, 2017 7:08 pm
Forum: General Stuff
Topic: (rant) contemplating complex project, feel like quitting.
Replies: 28
Views: 7369

Re: (rant) contemplating complex project, feel like quitting

The essence of what I would have said nearly 100% mirrors infiniteneslives above. Building a habit of progressing on something truly is powerful. Also: -Keeping a simple journal can be a powerful part of building a habit of consistently progressing on a project. Write down the date and then state yo...
by GradualGames
Sat Aug 26, 2017 1:30 pm
Forum: NESdev
Topic: 8x16 sprites wiki question
Replies: 21
Views: 8527

Re: 8x16 sprites wiki question

I just completed refactoring my game to use 8x16 sprites. I got a rather substantial speed boost from doing this, and the flickering and such that had been present previously (not much) really looks just the same. It occurred to me the approach I've taken to art, in collaborating with my artist pays...
by GradualGames
Sat Aug 26, 2017 8:40 am
Forum: General Stuff
Topic: Retrobright an old SNES?
Replies: 21
Views: 6845

Re: Retrobright an old SNES?

I realized that the only part of my SNES that is yellow is the top half of the shell. But the part with the logo on it and the eject button and such look brand new. I'm tempted to spray paint just the offending portion if I can find a matching color.
by GradualGames
Fri Aug 25, 2017 2:05 pm
Forum: General Stuff
Topic: Retrobright an old SNES?
Replies: 21
Views: 6845

Re: Retrobright an old SNES?

My experiences with painting plastic weren't the greatest. Even if you can match the color, painting it uniformly and making sure no dust or hair comes near the thing while the paint is wet is pretty hard. How long did retrobrighting those controllers last? I keep reading things that sound like the...