Search found 1106 matches
- Tue Oct 24, 2017 7:51 am
- Forum: General Stuff
- Topic: IMO NesDEV could benefit from a Stack Overflow-like site.
- Replies: 9
- Views: 4214
Re: IMO NesDEV could benefit from a Stack Overflow-like site
I think nesdev itself is the closest you'll get to that. It's hard NOT to find solutions to what you're looking for on this site. If you can't find a thread already about what you want to do, there are dozens of extremely generous and patient people here who will answer your question. I also believe...
- Tue Oct 24, 2017 7:25 am
- Forum: NESdev
- Topic: What's the best (fastest) multiplication/division code?
- Replies: 14
- Views: 7759
Re: What's the best (fastest) multiplication/division code?
Hmm, if you're just updating a score, you could spread repeated addition or subtraction over multiple frames perhaps, if you don't want to go the lookup table route. That's assuming you have some kind of action game. If it's a puzzle game or rpg where speed is not at a premium I'd probably just use ...
- Tue Oct 24, 2017 6:20 am
- Forum: NESdev
- Topic: Any noob-friendly tutorial?
- Replies: 10
- Views: 3425
Re: Any noob-friendly tutorial?
As supplementary material, I have always felt Assembly Language: Step by Step is a great resource. It's the closest thing to a "for dummies" book on assembly language I can think of, only it's for x86 not 6502. To be honest though, most assembly languages have concepts that transfer over f...
- Sun Oct 22, 2017 7:16 pm
- Forum: NESdev
- Topic: Is NESHLA still worth using?
- Replies: 10
- Views: 5227
Re: Is NESHLA still worth using?
And if it is, are there any SDKs built around it, I mean complete toolkit with sfx/graphics/map editing. For music I'd obviously use Famitracker, but something for sounds is needed as well. I've actually tried to get into NES dev for a long time, but it's really hard (not complaining, only stating ...
- Sun Oct 08, 2017 4:33 pm
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 62942
Re: GGSound: a lightweight sound engine for games
Are you using some kind of bleeding edge beta version from somewhere...? Haha. Yeah, everyone uses 0.5 and that's what I had to use too if I was to download several of the tracks posted on the famitracker forums. I 100% agree this is super confusing as that 0.5 version isn't easily found on their d...
- Sun Oct 08, 2017 7:06 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 62942
Re: GGSound: a lightweight sound engine for games
Here is one song that I've tried to make as featureless as possible and still can't export: http://nesrocks.com/files/runner.ftm Hmm...I'm not sure what's going on yet. When I try to open your file in FamiTracker 0.4.2, it says I need a newer version of FamiTracker. So I went to FamiTracker's websi...
- Thu Oct 05, 2017 6:58 am
- Forum: Homebrew Projects
- Topic: "Full Quiet" retrotainment game on Kickstarter
- Replies: 12
- Views: 8520
Re: "Full Quiet" retrotainment game on Kickstarter
I'm friggin' stoked about this game. can't help but think that since the only gameplay-related things released were mockup gifs, crowd sourcing may have been a bit premature. Don't underestimate Tepples. He's a jedi. :) (assuming he's still their main programmer) I only think crowdsourcing is premat...
- Thu Oct 05, 2017 6:48 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 62942
Re: GGSound: a lightweight sound engine for games
Sorry I haven't been on nesdev in a little while. I'll look into it. Or if you wind up fixing it, pull requests on the github project are welcome as well.nesrocks wrote:I'm getting an error when converting a song but I guess this has to do with the fact ...
- Wed Aug 30, 2017 6:08 am
- Forum: General Stuff
- Topic: (rant) contemplating complex project, feel like quitting.
- Replies: 28
- Views: 7369
Re: (rant) contemplating complex project, feel like quitting
Because ultimately it's not about me or my grand ideas, it's about how I can help everyone I meet. Beware of "exclusive-or" thinking in life. Much better that life be about you and your grand ideas, AND about helping others. Too much of one or the other is probably not good for anybody. S...
- Wed Aug 30, 2017 5:59 am
- Forum: General Stuff
- Topic: Swearwords in devlogs as metric for postmortem
- Replies: 3
- Views: 1914
Re: Swearwords in devlogs as metric for postmortem
Hah I have no idea. I just picked the three I personally most commonly use when I'm blathering to myself in my devlogs. Thankfully overall they are relatively rarely used, but the correlation to project difficulty is amusing nonetheless. Haha
- Tue Aug 29, 2017 7:17 pm
- Forum: General Stuff
- Topic: Swearwords in devlogs as metric for postmortem
- Replies: 3
- Views: 1914
Swearwords in devlogs as metric for postmortem
To get an idea of the relative difficulty/scope of each of my past NES projects I counted the number of swearwords in each of my devlogs (title of current game not shown): Damn: -NomolosDevlog.txt: 5 -OwliaDevlog.txt: 25 -(current game).txt: 7 Shit: -NomolosDevlog.txt: 24 -OwliaDevlog.txt: 25 -(curr...
- Tue Aug 29, 2017 7:08 pm
- Forum: General Stuff
- Topic: (rant) contemplating complex project, feel like quitting.
- Replies: 28
- Views: 7369
Re: (rant) contemplating complex project, feel like quitting
The essence of what I would have said nearly 100% mirrors infiniteneslives above. Building a habit of progressing on something truly is powerful. Also: -Keeping a simple journal can be a powerful part of building a habit of consistently progressing on a project. Write down the date and then state yo...
- Sat Aug 26, 2017 1:30 pm
- Forum: NESdev
- Topic: 8x16 sprites wiki question
- Replies: 21
- Views: 8527
Re: 8x16 sprites wiki question
I just completed refactoring my game to use 8x16 sprites. I got a rather substantial speed boost from doing this, and the flickering and such that had been present previously (not much) really looks just the same. It occurred to me the approach I've taken to art, in collaborating with my artist pays...
- Sat Aug 26, 2017 8:40 am
- Forum: General Stuff
- Topic: Retrobright an old SNES?
- Replies: 21
- Views: 6845
Re: Retrobright an old SNES?
I realized that the only part of my SNES that is yellow is the top half of the shell. But the part with the logo on it and the eject button and such look brand new. I'm tempted to spray paint just the offending portion if I can find a matching color.
- Fri Aug 25, 2017 2:05 pm
- Forum: General Stuff
- Topic: Retrobright an old SNES?
- Replies: 21
- Views: 6845
Re: Retrobright an old SNES?
My experiences with painting plastic weren't the greatest. Even if you can match the color, painting it uniformly and making sure no dust or hair comes near the thing while the paint is wet is pretty hard. How long did retrobrighting those controllers last? I keep reading things that sound like the...