Do you have that DLL in the FCEUX directory? It should have been included in the zip file with FCEUX, if you got it from the official FCEUX site.
Search found 6 matches
- Wed Dec 11, 2019 2:45 am
- Forum: NESdev
- Topic: BizHawk Lua script for visualizing NES hardware sprites
- Replies: 14
- Views: 16373
- Sun Apr 22, 2012 11:49 pm
- Forum: General Stuff
- Topic: Thank you Koitsu for all the efforts you made
- Replies: 26
- Views: 12983
- Wed Jan 05, 2011 12:08 pm
- Forum: Homebrew Projects
- Topic: nes15 - Yet Another Puzzle Game
- Replies: 14
- Views: 15461
Very nice! The controls are smooth, and the choice of music is great. Do you have any further plans for this game, or do you consider it complete? I have been working on a similar project with Game Maker for PC, and I'd be willing to share some of my plans that I think could be implemented in an NES...
- Sat Dec 11, 2010 2:44 pm
- Forum: General Stuff
- Topic: NES games with Clever AI
- Replies: 22
- Views: 7095
The knights from Zelda II. Seriously, they know to block your sword thrusts. Don't they just raise or lower their shields based on whether you're standing or crouching, with the higher-leveled ones (gold < red < blue) reacting more quickly? It doesn't seem like it would be hard to program something...
- Sat Oct 24, 2009 1:36 am
- Forum: NESdev
- Topic: Galaxian 1989 - Or Ripping a Game from the 52-in-1 Multicart
- Replies: 4
- Views: 3633
Re: Galaxian 1989 - Or Ripping a Game from the 52-in-1 Multi
I'm assuming that pirate cart is the one GoodNES 3.14 calls "52 Games [p1]." You just need to change byte 0x25BE in the "Galaxian (J) [!]" ROM to 0x0A and byte 0x2645 to 0x08.
- Sat Dec 20, 2008 5:20 pm
- Forum: NES Music
- Topic: Unused / Unknown nsf tracks
- Replies: 28
- Views: 23359