Search found 311 matches
- Sun Feb 08, 2009 8:08 am
- Forum: General Stuff
- Topic: Other 8bitDev communities like this one
- Replies: 30
- Views: 10510
One 15 bit background tile? If I got it right, for the background there's one 15 bit register, you have to right to it in the exact moment the scanline is being rendered. You can double it horizontally by a factor of 2, 4 ... and that's for the left half of the screen, the right half gets a mirror ...
- Sun Feb 08, 2009 12:30 am
- Forum: General Stuff
- Topic: Other 8bitDev communities like this one
- Replies: 30
- Views: 10510
- Sat Feb 07, 2009 10:52 pm
- Forum: General Stuff
- Topic: Other 8bitDev communities like this one
- Replies: 30
- Views: 10510
Other 8bitDev communities like this one
Hi, do you know any other 8bit computer/console developers communities so great as NesDev or at least similar?
I mean, I've searched for, but can't find any.
I'm specially looking for commodore 64, but others will do also.
I mean, I've searched for, but can't find any.
I'm specially looking for commodore 64, but others will do also.
- Sat Feb 07, 2009 8:31 am
- Forum: NESdev
- Topic: The PPU has an even/odd flag, the wiki says.. where?
- Replies: 4
- Views: 2568
No, I don't want to sync to the pixel level.
Only to scanlines, to be able to do partial scrolling.
With sprite 0 hit it's very straightforward, but it only happens once per frame.
Only to scanlines, to be able to do partial scrolling.
With sprite 0 hit it's very straightforward, but it only happens once per frame.
Is there any way to check for hblank?Dwedit wrote:...compensate by taking away or adding several cycles if you're not in hblank.
- Fri Feb 06, 2009 11:17 pm
- Forum: NESdev
- Topic: The PPU has an even/odd flag, the wiki says.. where?
- Replies: 4
- Views: 2568
The PPU has an even/odd flag, the wiki says.. where?
Where is it? how can one read it?NesdevWiki wrote:Even/Odd Frames : The PPU has an even/odd flag that is toggled every frame
Or there is another/a way to tell HBlank, or to syncronize with each scanline? or you just have to count cycles?
- Fri Feb 06, 2009 5:46 am
- Forum: General Stuff
- Topic: Original development for NES, back in the 80s
- Replies: 8
- Views: 3684
- Thu Feb 05, 2009 7:52 pm
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47593
I might as well replace all the NMI routine for the one that you suggested: NMI: inc nmi_count rti All the other code just does things for functions like cprintf() and such. I yet have to figure out a way to access zp vars defined in an asm inc file, other than reading the memory address directly, w...
- Thu Feb 05, 2009 11:24 am
- Forum: Test Forum
- Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
- Replies: 5
- Views: 18654
- Thu Feb 05, 2009 11:15 am
- Forum: Test Forum
- Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
- Replies: 5
- Views: 18654
- Thu Feb 05, 2009 11:12 am
- Forum: Test Forum
- Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
- Replies: 5
- Views: 18654
- Thu Feb 05, 2009 11:11 am
- Forum: Test Forum
- Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
- Replies: 5
- Views: 18654
A good title for this thread would be: afsadsdsasafadsafsdfa
Hi! just testing my wonderqewl signature, as older posts don't seem to show the new signaruter ( wow! that word just came out from the keyboard, and I like it more than signature
)
Let's see:
Let's see:
- Thu Feb 05, 2009 8:26 am
- Forum: General Stuff
- Topic: Spanish speakers / Hispanoparlantes
- Replies: 25
- Views: 8328
That said, there are enough words in both languages which don't seem to come from Latin roots (what with the Moorish invasion into Spain all) that they were occasionally tripped up. Yes, it's curious how many Arabic words are in Spanish. I'm learning Arabic now, and you can clearly see some resembl...
- Thu Feb 05, 2009 7:10 am
- Forum: General Stuff
- Topic: Spanish speakers / Hispanoparlantes
- Replies: 25
- Views: 8328
- Wed Feb 04, 2009 10:16 pm
- Forum: General Stuff
- Topic: Original development for NES, back in the 80s
- Replies: 8
- Views: 3684
Original development for NES, back in the 80s
I was wondering, does someone know how was the development of NES games back in the days?
Did they have a special testing NES, flashable cartridges, did they program it from a PC, or what?
Any info on that?
Did they have a special testing NES, flashable cartridges, did they program it from a PC, or what?
Any info on that?
- Wed Feb 04, 2009 8:56 pm
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47593
The most simple NMI routine I've ever used was just this: NMI: inc nmi_count rti And that works just as well as anything I normally do. And then you would loop in your code, after the program's logic, waiting for nmi_count to become non zero, then start writing to VRAM? edit: Now, looking the sourc...