Search found 311 matches

by Petruza
Sun Feb 08, 2009 8:08 am
Forum: General Stuff
Topic: Other 8bitDev communities like this one
Replies: 30
Views: 10510

One 15 bit background tile? If I got it right, for the background there's one 15 bit register, you have to right to it in the exact moment the scanline is being rendered. You can double it horizontally by a factor of 2, 4 ... and that's for the left half of the screen, the right half gets a mirror ...
by Petruza
Sun Feb 08, 2009 12:30 am
Forum: General Stuff
Topic: Other 8bitDev communities like this one
Replies: 30
Views: 10510

Yep, when I digged a little about Atari 2600 development, I got astonished...
5 sprites, one 15 bit background tile, no VRAM... original 2600 developers had to be heros.
by Petruza
Sat Feb 07, 2009 10:52 pm
Forum: General Stuff
Topic: Other 8bitDev communities like this one
Replies: 30
Views: 10510

Other 8bitDev communities like this one

Hi, do you know any other 8bit computer/console developers communities so great as NesDev or at least similar?
I mean, I've searched for, but can't find any.
I'm specially looking for commodore 64, but others will do also.
by Petruza
Sat Feb 07, 2009 8:31 am
Forum: NESdev
Topic: The PPU has an even/odd flag, the wiki says.. where?
Replies: 4
Views: 2568

No, I don't want to sync to the pixel level.
Only to scanlines, to be able to do partial scrolling.
With sprite 0 hit it's very straightforward, but it only happens once per frame.
Dwedit wrote:...compensate by taking away or adding several cycles if you're not in hblank.
Is there any way to check for hblank?
by Petruza
Fri Feb 06, 2009 11:17 pm
Forum: NESdev
Topic: The PPU has an even/odd flag, the wiki says.. where?
Replies: 4
Views: 2568

The PPU has an even/odd flag, the wiki says.. where?

NesdevWiki wrote:Even/Odd Frames : The PPU has an even/odd flag that is toggled every frame
Where is it? how can one read it?

Or there is another/a way to tell HBlank, or to syncronize with each scanline? or you just have to count cycles?
by Petruza
Fri Feb 06, 2009 5:46 am
Forum: General Stuff
Topic: Original development for NES, back in the 80s
Replies: 8
Views: 3684

OP == Original Poster?
Let's see...
by Petruza
Thu Feb 05, 2009 7:52 pm
Forum: NESdev
Topic: rNES - a NES library for cc65 - version 0.1 released
Replies: 67
Views: 47593

I might as well replace all the NMI routine for the one that you suggested: NMI: inc nmi_count rti All the other code just does things for functions like cprintf() and such. I yet have to figure out a way to access zp vars defined in an asm inc file, other than reading the memory address directly, w...
by Petruza
Thu Feb 05, 2009 11:24 am
Forum: Test Forum
Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
Replies: 5
Views: 18654

Nopez, doesnt'3 work :twisted:
by Petruza
Thu Feb 05, 2009 11:15 am
Forum: Test Forum
Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
Replies: 5
Views: 18654

Ok I had to enable it in the cp. :oops:
by Petruza
Thu Feb 05, 2009 11:12 am
Forum: Test Forum
Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
Replies: 5
Views: 18654

uh-oh
It's liek lulz! nuthingz comes out!
by Petruza
Thu Feb 05, 2009 11:11 am
Forum: Test Forum
Topic: A good title for this thread would be: afsadsdsasafadsafsdfa
Replies: 5
Views: 18654

A good title for this thread would be: afsadsdsasafadsafsdfa

Hi! just testing my wonderqewl signature, as older posts don't seem to show the new signaruter ( wow! that word just came out from the keyboard, and I like it more than signature :D )

Let's see:
by Petruza
Thu Feb 05, 2009 8:26 am
Forum: General Stuff
Topic: Spanish speakers / Hispanoparlantes
Replies: 25
Views: 8328

That said, there are enough words in both languages which don't seem to come from Latin roots (what with the Moorish invasion into Spain all) that they were occasionally tripped up. Yes, it's curious how many Arabic words are in Spanish. I'm learning Arabic now, and you can clearly see some resembl...
by Petruza
Thu Feb 05, 2009 7:10 am
Forum: General Stuff
Topic: Spanish speakers / Hispanoparlantes
Replies: 25
Views: 8328

Bregalad wrote:Oh you know about Asterix too ?
Oh yes, it's a very popular comic here in Argentina.
I guess French-specific jokes are easier to translate to Spanish, than English ones, or from other languages.
by Petruza
Wed Feb 04, 2009 10:16 pm
Forum: General Stuff
Topic: Original development for NES, back in the 80s
Replies: 8
Views: 3684

Original development for NES, back in the 80s

I was wondering, does someone know how was the development of NES games back in the days?
Did they have a special testing NES, flashable cartridges, did they program it from a PC, or what?
Any info on that?
by Petruza
Wed Feb 04, 2009 8:56 pm
Forum: NESdev
Topic: rNES - a NES library for cc65 - version 0.1 released
Replies: 67
Views: 47593

The most simple NMI routine I've ever used was just this: NMI: inc nmi_count rti And that works just as well as anything I normally do. And then you would loop in your code, after the program's logic, waiting for nmi_count to become non zero, then start writing to VRAM? edit: Now, looking the sourc...