HAHAHAHAAHAH Ok guys! stop the phillosophical crazyness, I mean emulators that emulate a computer that doesn't exist....
Like inventing a whole new processor with instruction set, memory space, graphics chip, and such...
Search found 311 matches
- Tue Feb 03, 2009 7:58 am
- Forum: General Stuff
- Topic: Is there an emulator of a non-existent system?
- Replies: 21
- Views: 8470
- Mon Feb 02, 2009 8:59 pm
- Forum: General Stuff
- Topic: Is there an emulator of a non-existent system?
- Replies: 21
- Views: 8470
Is there an emulator of a non-existent system?
Yes, I know it may be a silly idea, but I don't know, it came to my mind, and there's so much out there in the internet, someone may have made one.
Do you know any?
Do you know any?
- Mon Feb 02, 2009 7:54 pm
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47591
- Probably a bug in my emulator (RockNES), I still need to trace the code. Well, it works on Nintendulator and Nestopia, but not on FCEUX. Yes, it's strange, my progs run perfectly on FCEUXD but not at all on FCEUX. EDIT: hmm, it's buggy from beta 8, works fine on beta <= 7... Interesting. Well, it...
- Mon Feb 02, 2009 3:25 pm
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47591
- Mon Feb 02, 2009 5:59 am
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47591
It's good to see some effort done for the C version of CC65...Good work! Thanks! Looks promising. However you should learn some assembly. Also I'd have to go to GBA dev seeing how they do games in C, and maybe try to do similar libraries for the NES, so that they are suitable for game use. Thanks! ...
- Mon Feb 02, 2009 5:51 am
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47591
- My emu displays wrong colors: - Any help? :( Letters' colors are right. The earth seems to have a problem. What emulator and version is it? http://img172.imageshack.us/img172/5483/bugft2.png OH! now that I see your screenshot, your emulator shows the first and last rows of tiles... And I can see ...
- Mon Feb 02, 2009 4:18 am
- Forum: NESdev
- Topic: Confused about the resolution
- Replies: 4
- Views: 2591
Well, there are 240 actual scanlines rendered to the screen, although the first and last 8 aren't usually seen on the screen of TVs and emulators. the remaining VBlank, and the other 2 Tokumaru mentions, aren't really lines of pixels rendered anywhere, but rather the time that it would last if they ...
- Sun Feb 01, 2009 7:30 pm
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47591
rNES - a NES library for cc65 - version 0.1 released
Well, here's the quick and dirty first release of rNES, a library for NES apps and games development, written in C for cc65. Hope some newbie can benefit from this Contributions, criticism and ideas are welcome! http://tachdaun.com.ar/rnes/rNES-0.1.zip http://www.freeimagehosting.net/uploads/e83e6ee...
- Sun Feb 01, 2009 10:14 am
- Forum: Newbie Help Center
- Topic: Trying to understand nametable mirroring
- Replies: 7
- Views: 3178
- Sun Feb 01, 2009 7:22 am
- Forum: Newbie Help Center
- Topic: Trying to understand nametable mirroring
- Replies: 7
- Views: 3178
- Sun Feb 01, 2009 7:18 am
- Forum: Newbie Help Center
- Topic: About iNES mappers, memory sizes...
- Replies: 8
- Views: 4129
Re: About iNES mappers, memory sizes...
Let's say I want to make a library and a game or some app, and I only plan it to be run on NES emulators, and not build a cartridge to be run on the actual console Anyway, yes, I could develop for a number of more powerful platforms. Believe me I am, and I will, but in this forum, I want to focus o...
- Sun Feb 01, 2009 12:28 am
- Forum: Newbie Help Center
- Topic: About iNES mappers, memory sizes...
- Replies: 8
- Views: 4129
Re: About iNES mappers, memory sizes...
No thanks, NES is the reason I'm posting in this forum.tepples wrote:Game Boy Advance instead of NES
If this is some kind of sarcasm, Idon't get it.tepples wrote:Or you can make it in Java.
I've developed games in Java for cell phones, and C++ for Wintel, but that's not what I'm looking for in this forum.
- Sun Feb 01, 2009 12:23 am
- Forum: Newbie Help Center
- Topic: Trying to understand nametable mirroring
- Replies: 7
- Views: 3178
- Sat Jan 31, 2009 7:56 pm
- Forum: Newbie Help Center
- Topic: Trying to understand nametable mirroring
- Replies: 7
- Views: 3178
Trying to understand nametable mirroring
Hi, so far I've understood this: Vertical mirroring means both bottom nametables are a copy ( mirror ) of the top nametables, where you write to, and you can scroll between them horizontally. Horizontal mirroring is the opposite. And third, you can have 2way scrolling which has no mirroring, and you...
- Sat Jan 31, 2009 7:30 pm
- Forum: Newbie Help Center
- Topic: About iNES mappers, memory sizes...
- Replies: 8
- Views: 4129
About iNES mappers, memory sizes...
Hi, I've read about iNES mappers on the Nesdev wiki and got surprised to know that for example, there's a mapper with 128K for CHR-ROM! While I was thinking how to fit all the game's tiles in 4k... Let's say I want to make a library and a game or some app, and I only plan it to be run on emulators, ...