Hola, quería saber quiénes de este foro hablan español / castellano, y de dónde son.
Saludos!
Search found 311 matches
- Sat Jan 31, 2009 7:20 pm
- Forum: General Stuff
- Topic: Spanish speakers / Hispanoparlantes
- Replies: 25
- Views: 8327
- Fri Jan 30, 2009 8:49 pm
- Forum: NESdev
- Topic: Tools for tiles, name tables, etc.
- Replies: 24
- Views: 7860
- Fri Jan 30, 2009 3:56 pm
- Forum: NESdev
- Topic: Tools for tiles, name tables, etc.
- Replies: 24
- Views: 7860
I use GraphicsGale which uses grids, and lets you handle the pallete y any way you like, swapping colors, specifing color indexes, etc. It's very good. But still, I prefer photoshop to do the drawing, painting, etc. Then export it as PNG with the exact amount of colors I want, then adjust color inde...
- Thu Jan 29, 2009 7:11 pm
- Forum: NESdev
- Topic: Tools for tiles, name tables, etc.
- Replies: 24
- Views: 7860
Re: Tools for tiles, name tables, etc.
...MS Paint and Photoshop... Yeah, thanks, I already use Photoshop. I meant converting an image, let's say a PNG, into the CHR data to .incbin it into the program. And some kind of app puzzle-like, that lets you grab the tiles of a CHR file and arrange them into a nametable, and also let you specif...
- Thu Jan 29, 2009 9:35 am
- Forum: NESdev
- Topic: Tools for tiles, name tables, etc.
- Replies: 24
- Views: 7860
Tools for tiles, name tables, etc.
Hi, I just wanted to know what tools do you usually use for creating tiles from images, and to assemble metatiles and name tables, if there are any.
I'm making my own in php, but maybe there are better tools out there.
Thanks!
I'm making my own in php, but maybe there are better tools out there.
Thanks!
- Thu Jan 29, 2009 2:20 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36857
And one of the issues that I wanted advice on was CHR-ROM vs. CHR-RAM :) This may be a little off-topic, but: I think the main advantage of CHR-RAM is you can change it at runtime, for example if you want random or custom generated tiles. CHR-ROM can't do this of course, but, its advantage is that ...
- Thu Jan 22, 2009 5:35 am
- Forum: NESdev
- Topic: how does Nintendo feel about the homebrew scene?
- Replies: 16
- Views: 7815
The source was intentionally obfuscated in a couple ways: 1) Filenames/directory structure was intentionally lost (so you have tons of files to edit to fix INCLUDE directives) This part was not done on purpose (according to them). I was wondering, why would someone release the source code, but obfu...
- Wed Jan 21, 2009 4:22 am
- Forum: NESdev
- Topic: VBlank glitch - unwanted scrolling
- Replies: 5
- Views: 3074
- Tue Jan 20, 2009 6:35 pm
- Forum: NESdev
- Topic: VBlank glitch - unwanted scrolling
- Replies: 5
- Views: 3074
Make sure you set the scroll (write to $2000 and twice to $2005) after you finish all your PPU drawing in VBlank. Remember that $2006 and $2007 mess with the scroll -- so you need to reset your scroll after you finish with those regs. Yayyyy! thanks! that was it. Maybe my library is not so slow aft...
- Tue Jan 20, 2009 5:10 pm
- Forum: NESdev
- Topic: VBlank glitch - unwanted scrolling
- Replies: 5
- Views: 3074
VBlank glitch - unwanted scrolling
Hi, I've made the first version of the metronome App with my NES library which is also under development. The only modification to VRAM that I make after each VBlank is update one of three numbers, with a function that reads a 3 character string and outputs it to a Name table using an array that tra...
- Mon Jan 19, 2009 1:40 pm
- Forum: GBDev
- Topic: GameBoy Development?
- Replies: 41
- Views: 32179
Oh, I think that was all my doing 8) :lol: Damn. Ok I'll recognize 50% responsibility to you. Not more. :x I'll port some of the NES games I make to GB/GBC when I finish them. Which are? It would be great to have like a main list with each forum member and his games, available for download or in vi...
- Mon Jan 19, 2009 8:13 am
- Forum: GBDev
- Topic: GameBoy Development?
- Replies: 41
- Views: 32179
- Mon Jan 12, 2009 11:02 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36857
- Mon Jan 12, 2009 10:56 am
- Forum: NESdev
- Topic: Video demos of my game
- Replies: 95
- Views: 36857
- Sun Jan 11, 2009 3:36 pm
- Forum: NESemdev
- Topic: easiest emulator to modify?
- Replies: 5
- Views: 2793
What kind of modifications are you looking to do? Some that come to mind now: - sprite inspector: specify a sprite index so that the emulator draws a colored squate around it so you can identify it. The idea that motivated this is based on Pacify3D, which emulates the arcade port of Pacman, renderi...