Search found 311 matches

by Petruza
Sat Jan 31, 2009 7:20 pm
Forum: General Stuff
Topic: Spanish speakers / Hispanoparlantes
Replies: 25
Views: 8327

Spanish speakers / Hispanoparlantes

Hola, quería saber quiénes de este foro hablan español / castellano, y de dónde son.
Saludos!
by Petruza
Fri Jan 30, 2009 8:49 pm
Forum: NESdev
Topic: Tools for tiles, name tables, etc.
Replies: 24
Views: 7860

Oh I made some nice pixel art animations with Deluxe Paint 3 on my Commodore Amiga 500.
Nice times! :D
by Petruza
Fri Jan 30, 2009 3:56 pm
Forum: NESdev
Topic: Tools for tiles, name tables, etc.
Replies: 24
Views: 7860

I use GraphicsGale which uses grids, and lets you handle the pallete y any way you like, swapping colors, specifing color indexes, etc. It's very good. But still, I prefer photoshop to do the drawing, painting, etc. Then export it as PNG with the exact amount of colors I want, then adjust color inde...
by Petruza
Thu Jan 29, 2009 7:11 pm
Forum: NESdev
Topic: Tools for tiles, name tables, etc.
Replies: 24
Views: 7860

Re: Tools for tiles, name tables, etc.

...MS Paint and Photoshop... Yeah, thanks, I already use Photoshop. I meant converting an image, let's say a PNG, into the CHR data to .incbin it into the program. And some kind of app puzzle-like, that lets you grab the tiles of a CHR file and arrange them into a nametable, and also let you specif...
by Petruza
Thu Jan 29, 2009 9:35 am
Forum: NESdev
Topic: Tools for tiles, name tables, etc.
Replies: 24
Views: 7860

Tools for tiles, name tables, etc.

Hi, I just wanted to know what tools do you usually use for creating tiles from images, and to assemble metatiles and name tables, if there are any.
I'm making my own in php, but maybe there are better tools out there.
Thanks!
by Petruza
Thu Jan 29, 2009 2:20 am
Forum: NESdev
Topic: Video demos of my game
Replies: 95
Views: 36857

And one of the issues that I wanted advice on was CHR-ROM vs. CHR-RAM :) This may be a little off-topic, but: I think the main advantage of CHR-RAM is you can change it at runtime, for example if you want random or custom generated tiles. CHR-ROM can't do this of course, but, its advantage is that ...
by Petruza
Thu Jan 22, 2009 5:35 am
Forum: NESdev
Topic: how does Nintendo feel about the homebrew scene?
Replies: 16
Views: 7815

The source was intentionally obfuscated in a couple ways: 1) Filenames/directory structure was intentionally lost (so you have tons of files to edit to fix INCLUDE directives) This part was not done on purpose (according to them). I was wondering, why would someone release the source code, but obfu...
by Petruza
Wed Jan 21, 2009 4:22 am
Forum: NESdev
Topic: VBlank glitch - unwanted scrolling
Replies: 5
Views: 3074

Totally, but after all, no meotronome has less than 40 of tempo, so I'll limit to that.

Thanks!
by Petruza
Tue Jan 20, 2009 6:35 pm
Forum: NESdev
Topic: VBlank glitch - unwanted scrolling
Replies: 5
Views: 3074

Make sure you set the scroll (write to $2000 and twice to $2005) after you finish all your PPU drawing in VBlank. Remember that $2006 and $2007 mess with the scroll -- so you need to reset your scroll after you finish with those regs. Yayyyy! thanks! that was it. Maybe my library is not so slow aft...
by Petruza
Tue Jan 20, 2009 5:10 pm
Forum: NESdev
Topic: VBlank glitch - unwanted scrolling
Replies: 5
Views: 3074

VBlank glitch - unwanted scrolling

Hi, I've made the first version of the metronome App with my NES library which is also under development. The only modification to VRAM that I make after each VBlank is update one of three numbers, with a function that reads a 3 character string and outputs it to a Name table using an array that tra...
by Petruza
Mon Jan 19, 2009 1:40 pm
Forum: GBDev
Topic: GameBoy Development?
Replies: 41
Views: 32179

Oh, I think that was all my doing 8) :lol: Damn. Ok I'll recognize 50% responsibility to you. Not more. :x I'll port some of the NES games I make to GB/GBC when I finish them. Which are? It would be great to have like a main list with each forum member and his games, available for download or in vi...
by Petruza
Mon Jan 19, 2009 8:13 am
Forum: GBDev
Topic: GameBoy Development?
Replies: 41
Views: 32179

Wow the thread I started ended up creating a forum! I feel somewhat important.
No, not really.
:D
But as soon as I finish my NES library I'll submerge in the GBdev world! :lol:
by Petruza
Mon Jan 12, 2009 11:02 am
Forum: NESdev
Topic: Video demos of my game
Replies: 95
Views: 36857

Oh I wasn't aware of a "retrousb"
by Petruza
Mon Jan 12, 2009 10:56 am
Forum: NESdev
Topic: Video demos of my game
Replies: 95
Views: 36857

Hey Sivak, your game looks pretty playable, won't you release a beta? :P
by Petruza
Sun Jan 11, 2009 3:36 pm
Forum: NESemdev
Topic: easiest emulator to modify?
Replies: 5
Views: 2793

What kind of modifications are you looking to do? Some that come to mind now: - sprite inspector: specify a sprite index so that the emulator draws a colored squate around it so you can identify it. The idea that motivated this is based on Pacify3D, which emulates the arcade port of Pacman, renderi...