Search found 4 matches
- Sat Mar 03, 2012 4:22 am
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
- Tue Jan 13, 2009 9:54 pm
- Forum: GBDev
- Topic: Mid-frame H-Blank Scroll Change Rules
- Replies: 5
- Views: 8068
- Fri Jan 09, 2009 1:15 pm
- Forum: GBDev
- Topic: GameBoy Development?
- Replies: 41
- Views: 32179
I really should get around to properly documenting all my findings on the GBC (and eventually the DMG when I've done more testing). Unfortunately I'm up to my neck in stuff that needs to be done, so for now there's only emulator source code and cryptic test ROMs. Of course, some of it comes down to ...
- Tue Mar 28, 2006 5:07 am
- Forum: NESemdev
- Topic: cycle for cycle stuff
- Replies: 99
- Views: 62855
I share blargg's opinion on this. I tend to implement sound and video on a catch-up basis, and only update status registers when they're accessed. (I do update the cycle counter in the middle of memory opcodes of course.) My event system is almost entirely dedicated to interrupts. Since most or all ...