Search found 12 matches

by Cheesemeister
Sat Feb 06, 2010 10:57 pm
Forum: General Stuff
Topic: NESICIDE2 Progress
Replies: 67
Views: 17294

Is this project dead, or what's going on with it?
by Cheesemeister
Thu Dec 10, 2009 9:14 am
Forum: NES Hardware and Flash Equipment
Topic: To the designer of the PowerPak...
Replies: 18
Views: 6785

Game backup devices were recently outlawed in Japan due to a lobbying effort by the video game industry to combat sales of R4 cards for the DS.
by Cheesemeister
Mon Dec 07, 2009 5:48 pm
Forum: General Stuff
Topic: SMB3 real NES graphics artifact
Replies: 7
Views: 3562

A very similar-looking glitch appears on the stage select screen of Mega Man 3. It may have also shown up on the pause menu, but I don't recall precisely.
by Cheesemeister
Sun Nov 15, 2009 7:07 am
Forum: General Stuff
Topic: Should the nesdev main page be part of the wiki?
Replies: 48
Views: 12549

I've added a list of patents related to the NES. Comments/corrections/additions are welcome.
by Cheesemeister
Fri Nov 13, 2009 8:09 am
Forum: General Stuff
Topic: customer support issue / international shipping
Replies: 49
Views: 14987

But that's probably more because I'm saving my NES monies up for my own hardware designs, I can use every dime that I've got. :D So is this statement from the front page still accurate? An NES dev cartridge is in production by Membler Industries. More details to come. Should there also be links to ...
by Cheesemeister
Mon Nov 09, 2009 4:09 pm
Forum: nesdevWiki
Topic: Have different color theme per section on the wiki?
Replies: 9
Views: 9258

If you can focus on separating the content, I could focus on how to apply the actual color theme since Memblers seems fond of it (and so do I). It will require to be an admin to do that and this is what I am so I should focus on this task. This way, the process should go forward faster since our ta...
by Cheesemeister
Mon Nov 09, 2009 4:09 am
Forum: nesdevWiki
Topic: Have different color theme per section on the wiki?
Replies: 9
Views: 9258

Rather than worrying so much about aesthetics, I would highly recommend spending that time updating the content and better breaking it down for ease-of-use. Right now, it's basically a massive wall of text and links. It's very sparsely organized and hard to digest. There are many links that don't me...
by Cheesemeister
Sat Nov 07, 2009 12:51 am
Forum: General Stuff
Topic: Should the nesdev main page be part of the wiki?
Replies: 48
Views: 12549

I've tried out putting the documents into a table format. Any thoughts?
by Cheesemeister
Mon Feb 09, 2009 10:26 am
Forum: Newbie Help Center
Topic: Writing a disassembler and tile editor...
Replies: 8
Views: 4858

Beware the dreaded Puzznic double nop. Heh, that looks like a cute pitfall. It's special-case stuff like this that makes me want to do an incremental disassembly. I'm really not a fan of special-casing. Patch one thing and ten others break. So when the disassembler stops, it currently spits out a n...
by Cheesemeister
Mon Feb 09, 2009 8:22 am
Forum: Newbie Help Center
Topic: Writing a disassembler and tile editor...
Replies: 8
Views: 4858

JSR? That wouldn't mark the end of a subroutine in any situation I can think of. Ah, right. It's been a long day. I'm also debating whether to recognize illegal opcodes as undocumented, or more likely just flag them as invalid and mark the end of a subroutine when preceded by a valid end, and mark ...
by Cheesemeister
Mon Feb 09, 2009 7:47 am
Forum: Newbie Help Center
Topic: Writing a disassembler and tile editor...
Replies: 8
Views: 4858

Thank you both for your thoughtful replies. I appreciate the info. Do mind that the ''BEST, Automated'' disassemblies is made by: #1: Generate the info from an selected (probably Super Mario 3/2US) ROM to FCEUABS by Beneficii at http://sm2.beneficii.net with Code Data Log format (*.CDL) and after en...
by Cheesemeister
Fri Feb 06, 2009 10:58 pm
Forum: Newbie Help Center
Topic: Writing a disassembler and tile editor...
Replies: 8
Views: 4858

Writing a disassembler and tile editor...

Hello, I've been lurking here for a bit, learning 6502 and poking around at some disassemblies, working up to taking on a from-scratch or mod project at some point. In the process of doing so, I've been writing my own disassembler and tile editor to help pick apart existing ROMs. Although it might j...