Search found 366 matches
- Fri Mar 13, 2009 7:36 pm
- Forum: nesdevWiki
- Topic: Special pages are broken
- Replies: 54
- Views: 40611
- Fri Mar 13, 2009 4:07 pm
- Forum: NESemdev
- Topic: what is the cut off freq of the nes ?
- Replies: 17
- Views: 16745
blargg I can analyze the sound but it would be useful if the recordings of each type were a bit longer.. like a second or more of white noise coming from each output? also if you could record at a high sample rate it will show how high up the response goes I checked out tepples recordings and the wh...
- Fri Mar 13, 2009 3:40 pm
- Forum: nesdevWiki
- Topic: Special pages are broken
- Replies: 54
- Views: 40611
- Fri Mar 13, 2009 3:24 pm
- Forum: NESdev
- Topic: MS BASIC for 6502 disassembly!
- Replies: 8
- Views: 4134
- Fri Mar 13, 2009 2:36 am
- Forum: NESdev
- Topic: MS BASIC for 6502 disassembly!
- Replies: 8
- Views: 4134
yeah i recall something about famicon having basic.. I think it even had functionality to use sprites and tiles and whatnot I had an atari 400 when I was super young that my uncle gave me.. it had a keyboard and a BASIC cart as well, but I had no idea what it was for. I always though it was the wors...
- Fri Mar 13, 2009 1:49 am
- Forum: NESdev
- Topic: MS BASIC for 6502 disassembly!
- Replies: 8
- Views: 4134
MS BASIC for 6502 disassembly!
http://www.pagetable.com/?p=46 I was looking for information on how to create a simple BASIC to ASM conversion tool, and stumbled across someone who had disassembled Microsoft's BASIC for various 6502 processors. Obviously some modifications to the source would have to be made to run it on a nes, bu...
- Thu Mar 12, 2009 5:55 pm
- Forum: General Stuff
- Topic: Retro Duo.. ?
- Replies: 10
- Views: 4529
- Thu Mar 12, 2009 4:11 pm
- Forum: General Stuff
- Topic: Retro Duo.. ?
- Replies: 10
- Views: 4529
Retro Duo.. ?
Hey I've never seen this before.. looks like a famiclone, but on Amazon?! And it plays both NES and SNES. I dunno how Nintendo hasn't sued them yet.. http://www.amazon.com/Retro-Video-System-Not-Machine-Specific/dp/B0012NZGJE anybody know anything about it? is it useful as a dev machine, or is it ju...
- Thu Mar 12, 2009 7:54 am
- Forum: NESdev
- Topic: opcode guide with cycle count?
- Replies: 8
- Views: 4879
- Wed Mar 11, 2009 10:28 pm
- Forum: Newbie Help Center
- Topic: graphics work in all emu but nintendulator
- Replies: 11
- Views: 4966
- Wed Mar 11, 2009 5:12 pm
- Forum: Newbie Help Center
- Topic: graphics work in all emu but nintendulator
- Replies: 11
- Views: 4966
- Tue Mar 10, 2009 7:50 pm
- Forum: NESdev
- Topic: opcode guide with cycle count?
- Replies: 8
- Views: 4879
i like this one
http://nesdev.com/6502.txt
- Tue Mar 10, 2009 2:55 pm
- Forum: Newbie Help Center
- Topic: graphics work in all emu but nintendulator
- Replies: 11
- Views: 4966
thanks folks :D :D , I created this load CHRRAM routine which seems to work. I also had to set the iNes header to have 0 chr-rom banks or else nestopia rejected it loadchrram: lda #$00 sta chrramCount sta $2006 sta $2006 lda #$d0 sta chrramCount+1 ldy #$00 chrramloop: lda (chrramCount), y sta $2007 ...
- Tue Mar 10, 2009 1:32 pm
- Forum: Newbie Help Center
- Topic: graphics work in all emu but nintendulator
- Replies: 11
- Views: 4966
I believe UxRom uses chr-ram, I couldn't see anywhere where tiles were written to vram. well if UxROM uses a different graphics technique that would explain it lol.. i just copied and pasted most ofthe code from a nrom tut how can i modify the load_name_tables: subroutine to load into VRAM? bank sw...
- Tue Mar 10, 2009 12:57 pm
- Forum: Newbie Help Center
- Topic: graphics work in all emu but nintendulator
- Replies: 11
- Views: 4966