Search found 366 matches
- Tue Mar 10, 2009 12:04 pm
- Forum: Newbie Help Center
- Topic: graphics work in all emu but nintendulator
- Replies: 11
- Views: 4966
graphics work in all emu but nintendulator
I'm doing some simple graphics.. mostly just drawing to the nametable and then scrolling. it works fine in other emus (fceud, nestopia, virtuanes) but not nnintendulator. in nintendulator the sound is working and palettes are swapping but there is nothing in the nametables is there something simple ...
- Mon Mar 09, 2009 3:50 am
- Forum: NES Music
- Topic: PCM Drum machine / sampler
- Replies: 24
- Views: 20311
The the best PIC (AFAIK) to put on there is an 18F4525, which has 48kB of program memory and 3,800 bytes of RAM. That's good for the wavetable synth and everything but it's not a lot of memory for big samples. I just thought it was pretty cool that a program like this is much like I had in mind whe...
- Sun Mar 08, 2009 8:56 am
- Forum: nesdevWiki
- Topic: Special pages are broken
- Replies: 54
- Views: 40611
- Sun Mar 08, 2009 7:09 am
- Forum: NESdev
- Topic: Possible Error With Unary '-' Operator in ASM6
- Replies: 5
- Views: 3563
- Sun Mar 08, 2009 6:21 am
- Forum: NES Music
- Topic: PCM Drum machine / sampler
- Replies: 24
- Views: 20311
- Sat Mar 07, 2009 1:31 pm
- Forum: NES Music
- Topic: PCM Drum machine / sampler
- Replies: 24
- Views: 20311
lol ok you convinced me.. definitely no display during playback.. 60hz buzz and timing problems? no thanks! for synthesis i think I'm going to write a different loop which will only handle sounds up 256 samples long. that will allow frequencies as low as 345hz to complete 1 wave cycle. no so good fo...
- Fri Mar 06, 2009 7:47 pm
- Forum: NES Music
- Topic: PCM Drum machine / sampler
- Replies: 24
- Views: 20311
Here's an mp3 of the output sound quality is pretty damn good for a NES :D well, ok, pretty good for FCEUD. VirtuaNes and Nestopia had some additional high pitched white noise which i don't know is an artifact of the emulator or an attempt to emulate the proper sound of the nes. wish i had $150 to ...
- Fri Mar 06, 2009 1:46 pm
- Forum: Newbie Help Center
- Topic: Mappers and .NES file layout
- Replies: 14
- Views: 6270
- Fri Mar 06, 2009 1:15 pm
- Forum: Newbie Help Center
- Topic: Mappers and .NES file layout
- Replies: 14
- Views: 6270
- Fri Mar 06, 2009 12:32 pm
- Forum: Newbie Help Center
- Topic: Mappers and .NES file layout
- Replies: 14
- Views: 6270
ok, i think i understand more. for most mappers, any bank can be swapped into the swappable bank area that still leaves the 'fixed banks' though.. are those in the same place for each mapper? this is not in most mapper documentations i've found, even your crazy comprehensive list Disch (or at least ...
- Fri Mar 06, 2009 6:21 am
- Forum: Newbie Help Center
- Topic: Mappers and .NES file layout
- Replies: 14
- Views: 6270
i just meant which banks in the NES file correspond to which banks that the mapper uses here's the layout for UxROM (mapper 2) which i just used - 10NES header - 16k PRG-ROM banks 1-15 (Must be 1, 3, 7 or 15 banks) can be swapped into $8000. - 16k PRG-ROM last bank , fixed at $C000 - 8k CHR-ROM i wa...
- Fri Mar 06, 2009 3:12 am
- Forum: Newbie Help Center
- Topic: Mappers and .NES file layout
- Replies: 14
- Views: 6270
Try not to confuse the ROM layout of the iNES mapper and the layout of PRG/CHR ROM space in the NES' actual memory space. yeah, i'm wondering the layout of the actual .NES files. I know the NES ROM space is from $8000 to $FFFF and is usuallyk broken up into 2 banks at $C000 I just was wondering if ...
- Fri Mar 06, 2009 12:03 am
- Forum: Newbie Help Center
- Topic: Mappers and .NES file layout
- Replies: 14
- Views: 6270
- Thu Mar 05, 2009 9:43 pm
- Forum: NES Music
- Topic: PCM Drum machine / sampler
- Replies: 24
- Views: 20311
1 second / (44100 bytes / 16 kilobytes) in ms is about 370 ms.. that is plenty of time for drum samples.. if each eighth note hit is 370ms, the BPM would be about 80 bpm. edit: woot got PCM going.. right now it sounds a little faster than 44100 but all i'm doing is counting and looping. looking at m...
- Thu Mar 05, 2009 9:11 pm
- Forum: NES Music
- Topic: PCM Drum machine / sampler
- Replies: 24
- Views: 20311
If this would be something that you'd be interested in for instrument development, I could build another prototype. it sounds interesting but way over my head right now lol.. I'm happy right now that i've got a rom that does nothing but loops 1 dpcm sound over and over lol for PCM sample rate, 44.1...