http://www.gamewinners.com/nes/BatmanRe ... eJoker.htmloopy wrote:Hmm.. Sunsoft mapper. I'll take a look. Do you have a password to the buggy stage?
Search found 22 matches
- Thu May 12, 2011 12:04 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Current Problem PowerPak Games
- Replies: 167
- Views: 141187
- Sat Mar 19, 2011 1:31 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Pin Converter on Famicom A/V; Incompatible?
- Replies: 12
- Views: 4426
- Sat Mar 19, 2011 12:56 pm
- Forum: NESdev
- Topic: SMB2J on Famicom cart?
- Replies: 6
- Views: 3369
The RetroZone product page states that it will work with a 72-60 pin converter, allowing you to plug the cart into a Famicom.
- Sat Mar 12, 2011 6:21 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
- Fri Nov 26, 2010 3:22 pm
- Forum: General Stuff
- Topic: Pac-Man Championship Edition DX
- Replies: 5
- Views: 2692
I played the demo last night. It was very fun and intense. The way they changed the formula from the original... I think it made it more fluid and exciting. I liked the slowdown effect when you approach an enemy... it helps people like me that aren't very good at Pac-man (yet). I'll probably get this.
- Wed Nov 24, 2010 3:26 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Current Problem PowerPak Games
- Replies: 167
- Views: 141187
Wouldn't it be faster to make a test ROM that just changes banks after writing known values to WRAM and testing them? Seems like it would be faster than playing a game like FF3 to some point that I'm sure isn't near the beginning. Only takes an hour or two to get to that point IIRC. I'm going to ge...
- Mon Nov 08, 2010 8:14 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Trog cart in really rough shape - is it salvigable?
- Replies: 11
- Views: 3984
- Tue Oct 26, 2010 8:17 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Updated Powerpak to 1.34 and mostly lost extra sound
- Replies: 8
- Views: 5302
Joe1088, does your NSF player play N106-enabled NSF files? Yes it does; all implemented expanded audio works now. The M.MAP I have is dated 11/29/2008. Checking Loopy's site, I see he has one dated 11/30/2008. Try here for the latest. I did check and it was M.MAP that was the issue in my case. Edit...
- Wed Oct 20, 2010 3:32 pm
- Forum: NESdev
- Topic: Can somebody test some VRC6 code for me? (PowerPak)
- Replies: 14
- Views: 9575
Works perfectly. Tested on a powerpak 1.34b2 and an NTSC NES. Edit: I just realized you made the music; very nice cover. Thanks! That white strip on the left side, does it change color? It's not supposed to be there but I guess it's an NTSC oddity. Yes, it changes color in sync with the words PORNO...
- Tue Oct 19, 2010 8:38 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Updated Powerpak to 1.34 and mostly lost extra sound
- Replies: 8
- Views: 5302
- Tue Oct 19, 2010 8:11 pm
- Forum: NESdev
- Topic: Can somebody test some VRC6 code for me? (PowerPak)
- Replies: 14
- Views: 9575
- Sat Aug 28, 2010 7:31 pm
- Forum: General Stuff
- Topic: Powerpak game suggestions?
- Replies: 11
- Views: 4228
- Mon Aug 02, 2010 4:02 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Current Problem PowerPak Games
- Replies: 167
- Views: 141187
Was playing Final Fantasy III recently and there is a glitch that prevents me from progressing forward in the game. I thought it might have something to do with the translation patch, but when I used the original ROM I ran into the same issue. The first airship disappears when I come back from a ba...
- Sun Jul 04, 2010 5:07 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Add 5,104 game genie codes to powerpak .txt format download
- Replies: 4
- Views: 2929
- Fri Jul 02, 2010 5:40 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Powerpak ? adding game genie text files, instructions on how
- Replies: 2
- Views: 1861
Re: Powerpak ? adding game genie text files, instructions on
I can not find documantation on how to add game genie txt files use them or were they would go on powerpak? Make a text file and put the code in it. If the cheat consists of more than one code just put each code on a seperate line. You can name the file whatever you want but if it is longer than 26...

