Search found 6 matches

by yefeng
Sun Jun 14, 2015 10:02 pm
Forum: NESdev
Topic: full directives of no$nes build in 65XX style assembler ?
Replies: 1
Views: 1399

Re: full directives of no$nes build in 65XX style assembler

test.asm file: .65xx ; Select 6502 Instruction Set .native ; select native syntax *=$c000 reset: sei cld ldx #$00 stx $2000 stx $2001 dex txs vw1: lda $2002 bpl vw1 vw2: lda $2002 bpl vw2 ;some other initial code here... lda #$80 ;enable nmi interrupt sta $2000 lda #$1E ;display on sta $2001 ;main l...
by yefeng
Fri Jun 12, 2015 11:36 pm
Forum: NESdev
Topic: full directives of no$nes build in 65XX style assembler ?
Replies: 1
Views: 1399

full directives of no$nes build in 65XX style assembler ?

Hello, I am puzzled when I use the no$nes build in assembler named A22i. from author's website, i can find a sample code for this, but, it's 80xx style, not native .65xx style, is there anyone have the full directives of the A22i assembler for .65xx style? below is a part of document in the emulator...
by yefeng
Fri Apr 16, 2010 7:37 am
Forum: NESdev
Topic: TileConverter: Turn bitmaps into meta-tile data of any size
Replies: 17
Views: 8210

yeah,maybe at VRT Technology Co.,Ltd homepage,url]http://www.vrt.com.tw/[/url]you could download a nes tile converter ,with compressed tiles used for VT03(NES clone and add 64 colors),but it also can conver 16 colors for nes pal format.
by yefeng
Fri Apr 16, 2010 7:36 am
Forum: NESdev
Topic: TileConverter: Turn bitmaps into meta-tile data of any size
Replies: 17
Views: 8210

Ohm,Windows could use it?it's for Linux only.
by yefeng
Fri Jan 22, 2010 2:02 pm
Forum: NESdev
Topic: NESASM (Incorrect addressing mode!)
Replies: 18
Views: 7033

:) I like useing NESASM ,but have the same problem like STY $00,X,zero page mode: STA $00, must this format:STA <$00,I use NESASM Version 3.0,also have these BUGS,CA65 is very good! :D , What about NESHLA(NES High Level Assembler ),Open Source, too,you could find it on sourceforge: http://prdownload...
by yefeng
Thu Mar 12, 2009 4:12 am
Forum: NESdev
Topic: Problem with Load second NameTable
Replies: 3
Views: 3348

thanks ,i see , MAX bytes is 128 :P