Search found 481 matches
- Sat Jun 27, 2009 6:13 am
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak - what do I need?
- Replies: 23
- Views: 9143
PowerPak - what do I need?
OK, so I have; - a MacBook running OSX (10.5.x) - a FamicomAV And I want to be able to use the Famicom to test out music (reference sound, as there is no substitute for hardware) and play a few games etc. What do I need from the PowerPak shop? Will just the basic PowerPak cart suit my needs, do I ne...
- Sat Jun 27, 2009 2:11 am
- Forum: NES Music
- Topic: granular synthesis analysis tool
- Replies: 35
- Views: 31713
- Wed Jun 24, 2009 11:49 pm
- Forum: NES Music
- Topic: granular synthesis analysis tool
- Replies: 35
- Views: 31713
Don't get me wrong, I think it's a noble effort and if you could make it work with pitch too I'd definitely use it. Do you mean fix the sample-rate thing? Or using two voices? Yep, using multiple voices. I appreciate that that may make it massively more complicated. Seems like I'm the only one conc...
- Wed Jun 24, 2009 7:25 am
- Forum: NES Music
- Topic: granular synthesis analysis tool
- Replies: 35
- Views: 31713
- Wed Jun 24, 2009 7:01 am
- Forum: NES Music
- Topic: granular synthesis analysis tool
- Replies: 35
- Views: 31713
Cool idea but somewhat limited if only using the noise channel. There are pitch/tonal qualities to many percussion sounds that can't be simulated with noise alone. Yeah -- I've seen the simulators that use one sine and one white noise source behind a VCF, that work remarkably well. My rationale for...
- Wed Jun 24, 2009 3:33 am
- Forum: NES Music
- Topic: granular synthesis analysis tool
- Replies: 35
- Views: 31713
Cool idea but somewhat limited if only using the noise channel. There are pitch/tonal qualities to many percussion sounds that can't be simulated with noise alone. I always found the best way was to do it by ear - load a drum sample into a sample editor and play it back at 1/2 or 1/4 speed. You can ...
- Mon Jun 22, 2009 1:04 am
- Forum: NES Music
- Topic: New Nijuu Demo
- Replies: 3
- Views: 3559
New Nijuu Demo
New demo song on the website - enjoy 
- Thu Jun 18, 2009 2:36 am
- Forum: NES Music
- Topic: How to get a good dmc without noise??
- Replies: 10
- Views: 7054
- Wed Jun 03, 2009 10:15 pm
- Forum: NESdev
- Topic: Weird Audio Bug on Triangle Voice
- Replies: 16
- Views: 5807
I noticed that when I pause Nestopia emulation, it recenters the DC killer. That caused problems when I tried to record my volume test program . Ah, that would explain the waveform I saw when I recorded the output of Nestopia. You see a short positive DC offset that normalises itself over a few fra...
- Wed Jun 03, 2009 2:47 pm
- Forum: NESdev
- Topic: Weird Audio Bug on Triangle Voice
- Replies: 16
- Views: 5807
- Wed Jun 03, 2009 1:17 pm
- Forum: NESdev
- Topic: Weird Audio Bug on Triangle Voice
- Replies: 16
- Views: 5807
sta #$400a ; <-- I'm assuming that '#' is a typo This sounds like a problem with NEStopia. Nothing in the code you posted would cause a pop/click/whatever. Oops, yeah, typo. Strangely it compiled OK :) I'm hoping it's a Nestopia issue. It doesn't happening in Audio Overload, as I said, but it's a m...
- Wed Jun 03, 2009 9:27 am
- Forum: NESdev
- Topic: Weird Audio Bug on Triangle Voice
- Replies: 16
- Views: 5807
Are you sure this is coming from the Triangle and not another channel? Try silencing all other channels and see if it goes away. Square/DMC are much more likely to be causing pops than the triangle. Can you provide a recording of the audio? The only way I know of that you can make a pop with the tr...
- Wed Jun 03, 2009 9:20 am
- Forum: NESdev
- Topic: Weird Audio Bug on Triangle Voice
- Replies: 16
- Views: 5807
In a bid to eliminate a possible Nijuu bug, I removed the calls to Nijuu and in the reset code just did this; lda #$88 sta $4008 lda #$ff sta $4009 lda #$00 sta #$400a lda #%00000010 sta $400b And at approximate $2d0 frames in, you get a click. Can some people try it and see if you get the same? Als...
- Wed Jun 03, 2009 9:06 am
- Forum: NESdev
- Topic: Weird Audio Bug on Triangle Voice
- Replies: 16
- Views: 5807
- Wed Jun 03, 2009 8:54 am
- Forum: NESdev
- Topic: Weird Audio Bug on Triangle Voice
- Replies: 16
- Views: 5807