Search found 481 matches

by neilbaldwin
Tue Dec 07, 2010 2:19 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Thanks Shiru!

If you're looking for other little feature to add ;)

In CHR editor:

+ shift CHR up/down/left/right
+ flip CHR horizontally/vertically
+ colour fill tool

No pressure though, they would just be the icing on the cake.

Great job :D
by neilbaldwin
Mon Dec 06, 2010 3:03 pm
Forum: Homebrew Projects
Topic: PR8 - NES Drum Synthesiser
Replies: 12
Views: 13199

by neilbaldwin
Mon Dec 06, 2010 10:44 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Shiru wrote:neilbaldwin, yes, it should be easy. I could make a function which will puts the data as .db's into the Windows clipboard, it is ok, or you need file export?
Clipboard would be fine - thanks!
by neilbaldwin
Mon Dec 06, 2010 8:41 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Shiru, Would it be easy to implement a "export tile numbers" function? You would select part of the nametable (using shift and drag) and then select the export function and either binary data be exported row by row of the selected area, or even better, export hex numbers (or .byte/.db?) So...
by neilbaldwin
Mon Dec 06, 2010 1:45 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

I don't want to spend too much time on it, it is just a little tool for rather specific tasks, but I can spend few days on it. I'm afraid that zoom+scroll could be not enough. For example, with 16x zoom (as in CHR Editor window) you only be able to see 16x16 area, and with 8x (smaller zooms aren't ...
by neilbaldwin
Sun Dec 05, 2010 12:36 pm
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

I don't know how much time you want to spend on this Shiru or how much you'd be happy moving away from what it was originally but personally I would lose the CHR window and do the tile editing in the tileset itself (with zoom and scroll, as you say). Then it would be easier for you to draw graphics ...
by neilbaldwin
Sun Dec 05, 2010 7:48 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Ah I see. I tend to just work in YYCHR because it's fast and easy so I guess I'm just giving you ideas that would make me use NESST instead :) If you're still up for adding features though, the rectangle and line tools work in the tile editor. I find them handy - actually I use the rectangle tool al...
by neilbaldwin
Sun Dec 05, 2010 6:48 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Works great Shiru, I didn't think about associating the nametable with the .chr file too so that was a nice surprise :D If you're still interested in more ideas? Some of the drawing modes in YYCHR are actually quite handy: the line tool and the rectangle tool especially. Also the ability to remap co...
by neilbaldwin
Sun Dec 05, 2010 6:42 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Brilliant - many thanks Shiru :)
by neilbaldwin
Sun Dec 05, 2010 4:40 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

+ Grid is much better + Love the nametable editing stuff + Association of .pal with .chr is really good, it doesn't seem to work if you double-click a .chr file from Windows though? Could you also have it remember the last folder/path you accessed so that when you reopen the program you don't have t...
by neilbaldwin
Sun Dec 05, 2010 4:28 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Cool! :D

I'll check it out right now.
by neilbaldwin
Sun Dec 05, 2010 3:55 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

Shiru: how easy is it to implement the ability to double-click a .CHR file and have NESST open with that file? Currently it doesn't work - NESST opens but with no file loaded.
by neilbaldwin
Sun Dec 05, 2010 2:48 am
Forum: Homebrew Projects
Topic: PR8 - NES Drum Synthesiser
Replies: 12
Views: 13199

Heh, sorry :) I try to practice just a few things to show but there are often bits where I do the wrong thing or think of something else to do or just plain forget what I was supposed to do next. I do try to keep them as short and interesting as I can. One time though I think I ended up doing a 21 m...
by neilbaldwin
Sat Dec 04, 2010 1:50 pm
Forum: Homebrew Projects
Topic: PR8 - NES Drum Synthesiser
Replies: 12
Views: 13199

Couple of videos of PR8 in action.

http://blog.ntrq.net/?p=404

http://blog.ntrq.net/?p=406

Still early days yet but it's taking shape quickly.
by neilbaldwin
Sat Dec 04, 2010 8:25 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215242

I was going to say the same about the grid (16 x 16) but I'd also suggest drawing all the grid lines in dots. Your tool seems to suffer the same problem as YYCHR in that it uses one of the palette colours to draw the grid so depending on what you're putting on the nametable, the grid lines can be 'i...