Search found 19 matches
- Sun Jul 18, 2010 4:10 am
- Forum: General Stuff
- Topic: Old pics of Nintendo making SMB 3
- Replies: 2
- Views: 2130
Old pics of Nintendo making SMB 3
In Japan, there is this old educational kids book called: "The Stars of Famicom Games: Game Software Production and Distribution". In it, they go on a tour of Nintendo and explain how games are made. In this book, there are development pictures of Super Mario Bros. 3, dated from July 1989....
- Wed May 20, 2009 10:07 am
- Forum: Newbie Help Center
- Topic: Physics Newbie needing direction
- Replies: 18
- Views: 8282
The above are correct. While first programming a platforming game, this page helped me with jumping physics: http://tasvideos.org/RockmanData.html Basically, upon jumping, the vertical speed is set to something, and every frame, it goes down by some amount. Before reading that, I was trying to imple...
- Wed May 20, 2009 9:56 am
- Forum: NES Music
- Topic: Making music from the NES and Gameboy's extra channel
- Replies: 2
- Views: 3325
You need to double 4-bit samples to 8-bit samples, not 8-bit to 16-bit... Oops... Yes, I meant to say that I doubled the 4 bit to 8 bit, doubling them as you said... I think I figured out the problem, though. I think I've been stupidly importing them as 16 bit all along for some reason :( After mak...
- Wed May 20, 2009 6:45 am
- Forum: NES Music
- Topic: Making music from the NES and Gameboy's extra channel
- Replies: 2
- Views: 3325
Making music from the NES and Gameboy's extra channel
So... first of all, I'm sorry that I just come in here out of nowhere and ask questions... but yes, I do like this forum a lot, been lurking, etc... Anyhow... I've been interested in creating NES and Gameboy-like music in FL Studio. I've been interested in the extra channels of the NES (like in the ...