Search found 19 matches

by devmas
Sun Jul 18, 2010 4:10 am
Forum: General Stuff
Topic: Old pics of Nintendo making SMB 3
Replies: 2
Views: 2130

Old pics of Nintendo making SMB 3

In Japan, there is this old educational kids book called: "The Stars of Famicom Games: Game Software Production and Distribution". In it, they go on a tour of Nintendo and explain how games are made. In this book, there are development pictures of Super Mario Bros. 3, dated from July 1989....
by devmas
Wed May 20, 2009 10:07 am
Forum: Newbie Help Center
Topic: Physics Newbie needing direction
Replies: 18
Views: 8282

The above are correct. While first programming a platforming game, this page helped me with jumping physics: http://tasvideos.org/RockmanData.html Basically, upon jumping, the vertical speed is set to something, and every frame, it goes down by some amount. Before reading that, I was trying to imple...
by devmas
Wed May 20, 2009 9:56 am
Forum: NES Music
Topic: Making music from the NES and Gameboy's extra channel
Replies: 2
Views: 3325

You need to double 4-bit samples to 8-bit samples, not 8-bit to 16-bit... Oops... Yes, I meant to say that I doubled the 4 bit to 8 bit, doubling them as you said... I think I figured out the problem, though. I think I've been stupidly importing them as 16 bit all along for some reason :( After mak...
by devmas
Wed May 20, 2009 6:45 am
Forum: NES Music
Topic: Making music from the NES and Gameboy's extra channel
Replies: 2
Views: 3325

Making music from the NES and Gameboy's extra channel

So... first of all, I'm sorry that I just come in here out of nowhere and ask questions... but yes, I do like this forum a lot, been lurking, etc... Anyhow... I've been interested in creating NES and Gameboy-like music in FL Studio. I've been interested in the extra channels of the NES (like in the ...