Search found 20 matches

by cyc
Thu Jan 03, 2019 2:06 pm
Forum: NESdev
Topic: ASM indentation style
Replies: 22
Views: 9464

Re: ASM indentation style

Oziphantom wrote:See also C
K&R style is

Code: Select all

void myFunction(bool var) {
    some code here
}
No, its the Java-style.
Oziphantom wrote:These days Stroustrup style is more popular

Code: Select all

void myFunction(bool var) 
{
    some code here
}
Or better known as K&R style :)
by cyc
Mon Jun 26, 2017 11:23 am
Forum: SNESdev
Topic: SNES hardware test program archive
Replies: 5
Views: 3822

Re: SNES hardware test program archive

The download links of "Pic Play" and "The Learning Curve" are identical.
by cyc
Thu May 04, 2017 9:46 pm
Forum: NESdev
Topic: Why did they choose the 2A03 as the CPU for the NES?
Replies: 11
Views: 5695

Re: Why did they choose the 2A03 as the CPU for the NES?

Security by obscurity, as Nintendo's competitors in Japan were more familiar with Z80 than with 6502. This was disclosed in an interview (key word "stone"), but the link has since become dead, and "This URL has been excluded from the Wayback Machine." http://www.nintendo.co.uk/I...
by cyc
Sun Feb 19, 2017 8:45 pm
Forum: NESdev
Topic: Are famiclones illegal?
Replies: 49
Views: 20660

Re: Are famiclones illegal?

zeroone wrote:I still don't understand why Commodore didn't sue the hell out of Ricoh and Nintendo
According this "Iwata Asks" interview Ricoh had a license:
But Ricoh wanted us to use the 6502, which they had the license for.
by cyc
Mon Jan 02, 2017 12:10 pm
Forum: Other Retro Dev
Topic: The Ultimate Game Boy Talk [33c3]
Replies: 3
Views: 5070

The Ultimate Game Boy Talk [33c3]

"The Ultimate Game Boy Talk" at 33C3 The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. This talk attempts to communicate “everything about the Game Boy” to the listener, including...
by cyc
Thu Jul 28, 2016 4:20 am
Forum: SNESdev
Topic: 65816 really 16 bit or just a 6502 with 16 bit registers
Replies: 126
Views: 44963

Re: 65816 really 16 bit or just a 6502 with 16 bit registers

TOUKO wrote:For him this CPU is a 8 bit CPU because the bus is 8 bit,for me it's a 16 bit (because the ALU is 16 bit)
You are right. The Intel 8088 and the Motorola 68008 are also 16 bit CPUs.
by cyc
Tue Jun 21, 2016 8:38 am
Forum: General Stuff
Topic: Complete game lists at Nintendo's official site
Replies: 11
Views: 4891

Re: Complete game lists at Nintendo's official site

www.nintendo.com/consumer/downloads/cgb_games.pdf www.nintendo.com/consumer/downloads/dmg_games.pdf www.nintendo.com/consumer/downloads/n64_games.pdf www.nintendo.com/consumer/downloads/vb_games.pdf http://www.nintendo.com/consumer/downloads/completeoldgameslist.pdf (includes Nintendo 64 Games, Game...
by cyc
Sun Apr 10, 2016 12:47 am
Forum: NESdev
Topic: Free eBook: No More Secrets - NMOS 6510 Unintended Opcodes
Replies: 4
Views: 2094

Free eBook: No More Secrets - NMOS 6510 Unintended Opcodes

DL: http://csdb.dk/release/?id=143981 Preface 'Back in the days' so called 'illegal' opcodes were researched independently by different parties, and detail knowledge about them was considered 'black magic' for many conventional programmers. They first appeared in the context of copy protection schem...
by cyc
Sun Apr 03, 2016 9:04 am
Forum: Other Retro Dev
Topic: BWS 1.0.0 released (WonderSwan + WonderSwan Color emulator)
Replies: 4
Views: 6326

Re: BWS 1.0.0 released (WonderSwan + WonderSwan Color emulat

mic_ wrote:I do own a Wonderwitch, so I've got the CD with the SDK with all the FreyaOS headers and whatnot, if that'd be of any help.
Can you upload this please?
by cyc
Sun May 24, 2015 11:31 am
Forum: SNESdev
Topic: Castle Platformer - completed - would like feedback
Replies: 34
Views: 9714

Re: Castle Platformer - would like feedback

UnDisbeliever wrote:For those interested, here is a graph of the CPU usage throughout a 96 second play test.
How did you this diagram?
by cyc
Mon Feb 02, 2015 1:06 pm
Forum: General Stuff
Topic: Programming languages behind games
Replies: 34
Views: 11559

Re: Programming languages behind games

Memblers wrote:I remember seeing some source code to something by Color Dreams, I couldn't find it online today but I did have it saved on my computer. I only have this one "yourcode.asm" file ...
you can find it in this archive. but there are many other sources on the site.
by cyc
Fri Dec 19, 2014 9:52 am
Forum: General Stuff
Topic: WDCTool suite for free
Replies: 9
Views: 3464

WDCTool suite for free

This Download includes our WDCTool suite with an integrated project simulator/debugger. This environment was developed for the optimization of product development, but can also be enjoyed as some standalone 65xxCoding fun with it’s flexibility in coding options using either Assembly or C language c...
by cyc
Thu Sep 04, 2014 7:27 am
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41302

Re: The NES vs. its contemporary competition

thefox wrote:In Flimbo's Quest (which has parallax scrolling unlike anything I've ever seen in any NES game)
this one is even more impressive
by cyc
Wed Jul 30, 2014 12:42 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 86202

Re: Tool: MapEd Pro

thefox wrote:Does anybody have "MEP Demo.zip" from the first post?
here: