The wiki would be a great place for more CC-BY/zero graphics:
http://wiki.nesdev.com/w/index.php/Placeholder_graphics
Search found 37 matches
- Mon Feb 18, 2013 12:19 pm
- Forum: NES Graphics
- Topic: Anyone want some tile graphics?
- Replies: 4
- Views: 3644
- Sat Dec 29, 2012 11:11 pm
- Forum: NESdev
- Topic: Drawing, Vblank, and NMI - A doc I whipped up
- Replies: 43
- Views: 25912
Re: Drawing, Vblank, and NMI - A doc I whipped up
I managed to find this, not sure if that's all of it. I also don't have the stylesheet.
Also, it won't let me attach html nor .txt, but zipping it is ok?
EDIT: Sorry koitsu, apparently it's false positive-ing, calling it an attack vector if I don't zip it regardless of extension.
Also, it won't let me attach html nor .txt, but zipping it is ok?
EDIT: Sorry koitsu, apparently it's false positive-ing, calling it an attack vector if I don't zip it regardless of extension.
- Mon Mar 12, 2012 11:06 am
- Forum: NESemdev
- Topic: Why can SBC be implemented as ADC?
- Replies: 15
- Views: 7141
- Mon Jan 02, 2012 5:55 pm
- Forum: General Stuff
- Topic: 64-bit compiler for Windows 7?
- Replies: 2
- Views: 1306
http://tdm-gcc.tdragon.net/
Visual C++ Express is registerware. Not sure what's going on with it, latest version seems to destroy 64bit support even if you get it by upgrading (and not just in the IDE, it deletes the compiler/libraries). I just realized that a few days ago.
Visual C++ Express is registerware. Not sure what's going on with it, latest version seems to destroy 64bit support even if you get it by upgrading (and not just in the IDE, it deletes the compiler/libraries). I just realized that a few days ago.
- Tue Dec 27, 2011 4:22 pm
- Forum: NESemdev
- Topic: instruction usage list
- Replies: 20
- Views: 6461
- Thu Jul 21, 2011 9:29 pm
- Forum: Homebrew Projects
- Topic: A simple sprite demo for teaching
- Replies: 21
- Views: 33357
Also, on my computer the text files had no line breaks...? Newline on Linux is $0A, just as on FreeBSD, Mac OS X, and other UNIX style operating systems. Newline in Windows Notepad is $0D $0A, and it appears Windows Notepad won't recognize a UNIX newline. Sometimes I forget about this because all W...
- Sat Jul 02, 2011 4:38 pm
- Forum: General Stuff
- Topic: my x86 PC emulator
- Replies: 15
- Views: 5787
I have a few questions. Are you planning to add protected mode support (ie 486+) ? Have you considered a plugin system so that PCI(E) devices of common types don't need to be hardcoded into the emulator? Are you writing your own BIOS or using the Bochs/QEMU BIOS? Is your emulator is mostly for old g...
- Sat Jun 18, 2011 8:28 pm
- Forum: NES Hardware and Flash Equipment
- Topic: EEPROM Questions
- Replies: 6
- Views: 2435
- Tue May 24, 2011 8:03 pm
- Forum: NESemdev
- Topic: Loading the PPU from a rom with no chrom
- Replies: 8
- Views: 3349
Re: Loading the PPU from a rom with no chrom
Ok, I can load a rom that doesn't have a mapper, no problem. However, I'm trying to get Metroid loaded, but it apparently doesn't have chrom and has 8 prgrom banks. If a iNES ROM does not have CHR-ROM, that means the cart uses a RAM chip where the ROM chip would be. Looking at the rom file in hex e...
- Sun May 22, 2011 6:27 pm
- Forum: General Stuff
- Topic: Z-corridors
- Replies: 5
- Views: 2483
- Fri May 13, 2011 8:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Design a new NES?
- Replies: 37
- Views: 12261
Re: Kevtendo Disk System
Don't forget about Lock-On Technology!kevtris wrote:mounting connectors to it would look silly with them being bigger than the system itself.
- Mon Mar 28, 2011 12:36 am
- Forum: Newbie Help Center
- Topic: Hexadecimal: Your new best friend - (T_T)
- Replies: 10
- Views: 3965
Basically, games don't often represent their text as ASCII, but the alphabet is usually in order in the encoding used. What you need to do is find the text in the file, and build said table of what encoding the game uses for its text. For example, ASCII's 0-9 are 0x30-0x39, while a game might use d5...
- Sat Jan 08, 2011 10:44 am
- Forum: NESdev
- Topic: NDX (Nintendulator Debug Extensions)
- Replies: 104
- Views: 51494
Sometimes when starting Nintendulator the main window will not show up (either it's hidden or the initial position is offscreen somehow). It then takes maximizing it from the task bar to get it visible at all. Selecting a size from the PPU menu will unmaximize it without making it invisible again. I...
- Sun Mar 14, 2010 6:28 pm
- Forum: NESemdev
- Topic: [C/C++]Relying on short to be 2 bytes wide, a good practice?
- Replies: 17
- Views: 7064
- Mon Mar 08, 2010 11:11 pm
- Forum: NES Music
- Topic: http://www.neonempyr.org/ Down Forever, Need the PPMCK guide
- Replies: 9
- Views: 4847
Is this it?
http://www.nullsleep.com/treasure/mck_guide/
All I did was search Google for PPMCK guide, 6th result had that link in it.
http://www.nullsleep.com/treasure/mck_guide/
All I did was search Google for PPMCK guide, 6th result had that link in it.