Search found 37 matches

by Hangin10
Mon Feb 18, 2013 12:19 pm
Forum: NES Graphics
Topic: Anyone want some tile graphics?
Replies: 4
Views: 3644

Re: Anyone want some tile graphics?

The wiki would be a great place for more CC-BY/zero graphics:
http://wiki.nesdev.com/w/index.php/Placeholder_graphics
by Hangin10
Sat Dec 29, 2012 11:11 pm
Forum: NESdev
Topic: Drawing, Vblank, and NMI - A doc I whipped up
Replies: 43
Views: 25912

Re: Drawing, Vblank, and NMI - A doc I whipped up

I managed to find this, not sure if that's all of it. I also don't have the stylesheet.

Also, it won't let me attach html nor .txt, but zipping it is ok?

EDIT: Sorry koitsu, apparently it's false positive-ing, calling it an attack vector if I don't zip it regardless of extension.
by Hangin10
Mon Mar 12, 2012 11:06 am
Forum: NESemdev
Topic: Why can SBC be implemented as ADC?
Replies: 15
Views: 7141

SBC subtracts the opposite of the carry. So for ADC just adding the carry will cancel that off-by-one.

Those three posts about setting up the flag properly is for when you're coding for the 6502, not the emu. Dunno if they noticed this is the emulator dev forum.
by Hangin10
Mon Jan 02, 2012 5:55 pm
Forum: General Stuff
Topic: 64-bit compiler for Windows 7?
Replies: 2
Views: 1306

http://tdm-gcc.tdragon.net/

Visual C++ Express is registerware. Not sure what's going on with it, latest version seems to destroy 64bit support even if you get it by upgrading (and not just in the IDE, it deletes the compiler/libraries). I just realized that a few days ago.
by Hangin10
Tue Dec 27, 2011 4:22 pm
Forum: NESemdev
Topic: instruction usage list
Replies: 20
Views: 6461

I might be confused about what's going on here, but if functions are called in more than one spot, doesn't make perfect sense for there to be more JSRs than RTSs?
by Hangin10
Thu Jul 21, 2011 9:29 pm
Forum: Homebrew Projects
Topic: A simple sprite demo for teaching
Replies: 21
Views: 33357

Also, on my computer the text files had no line breaks...? Newline on Linux is $0A, just as on FreeBSD, Mac OS X, and other UNIX style operating systems. Newline in Windows Notepad is $0D $0A, and it appears Windows Notepad won't recognize a UNIX newline. Sometimes I forget about this because all W...
by Hangin10
Sat Jul 02, 2011 4:38 pm
Forum: General Stuff
Topic: my x86 PC emulator
Replies: 15
Views: 5787

I have a few questions. Are you planning to add protected mode support (ie 486+) ? Have you considered a plugin system so that PCI(E) devices of common types don't need to be hardcoded into the emulator? Are you writing your own BIOS or using the Bochs/QEMU BIOS? Is your emulator is mostly for old g...
by Hangin10
Sat Jun 18, 2011 8:28 pm
Forum: NES Hardware and Flash Equipment
Topic: EEPROM Questions
Replies: 6
Views: 2435

edit: probably incorrect.
by Hangin10
Tue May 24, 2011 8:03 pm
Forum: NESemdev
Topic: Loading the PPU from a rom with no chrom
Replies: 8
Views: 3349

Re: Loading the PPU from a rom with no chrom

Ok, I can load a rom that doesn't have a mapper, no problem. However, I'm trying to get Metroid loaded, but it apparently doesn't have chrom and has 8 prgrom banks. If a iNES ROM does not have CHR-ROM, that means the cart uses a RAM chip where the ROM chip would be. Looking at the rom file in hex e...
by Hangin10
Sun May 22, 2011 6:27 pm
Forum: General Stuff
Topic: Z-corridors
Replies: 5
Views: 2483

Sounds like they either mean a "portal engine".
by Hangin10
Fri May 13, 2011 8:11 pm
Forum: NES Hardware and Flash Equipment
Topic: Design a new NES?
Replies: 37
Views: 12261

Re: Kevtendo Disk System

kevtris wrote:mounting connectors to it would look silly with them being bigger than the system itself.
Don't forget about Lock-On Technology!
by Hangin10
Mon Mar 28, 2011 12:36 am
Forum: Newbie Help Center
Topic: Hexadecimal: Your new best friend - (T_T)
Replies: 10
Views: 3965

Basically, games don't often represent their text as ASCII, but the alphabet is usually in order in the encoding used. What you need to do is find the text in the file, and build said table of what encoding the game uses for its text. For example, ASCII's 0-9 are 0x30-0x39, while a game might use d5...
by Hangin10
Sat Jan 08, 2011 10:44 am
Forum: NESdev
Topic: NDX (Nintendulator Debug Extensions)
Replies: 104
Views: 51494

Sometimes when starting Nintendulator the main window will not show up (either it's hidden or the initial position is offscreen somehow). It then takes maximizing it from the task bar to get it visible at all. Selecting a size from the PPU menu will unmaximize it without making it invisible again. I...
by Hangin10
Sun Mar 14, 2010 6:28 pm
Forum: NESemdev
Topic: [C/C++]Relying on short to be 2 bytes wide, a good practice?
Replies: 17
Views: 7064

Portability is great, but how many people that are all about it actually make sure their code runs on all of Windows, *nix, and Mac? Nevermind the fact that newer Macs make it so they don't have to care about non-x86 platforms. I have noticed lately that I need to use long long to get 64bit "u6...
by Hangin10
Mon Mar 08, 2010 11:11 pm
Forum: NES Music
Topic: http://www.neonempyr.org/ Down Forever, Need the PPMCK guide
Replies: 9
Views: 4847

Is this it?
http://www.nullsleep.com/treasure/mck_guide/

All I did was search Google for PPMCK guide, 6th result had that link in it.