Search found 37 matches

by Hangin10
Mon Mar 01, 2010 10:34 pm
Forum: NESemdev
Topic: frame limiter - need suggestions
Replies: 11
Views: 10655

It's far from the best method, but if you don't care about being exact, you can update a counter of how many frames have gone by in the current second. When the counter hits 60, just loop until the value returned by time(NULL) has changed.

That should slow things down plenty syscall and all.
by Hangin10
Fri Feb 26, 2010 8:21 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 19351

Version 1.000 arrived today. Incredibly frustrating, but fun. It will probably take me a long time to beat. :oops: Thanks, Sivak! Ditto. I've taken to playing on easy mode, mainly because most of the difficulty (for me, so far, anyway) seems to be navigational hazards rather than enemies that *need...
by Hangin10
Mon Jan 18, 2010 9:55 pm
Forum: NESdev
Topic: "Super Mario Bros." simultaneous two player mode p
Replies: 19
Views: 9977

The latest game for Wii scrolls for any character; players on the other side are pushed either pushed forward, or left behind in vertical segments. This often results in either crush or falling death. But then again, on Wii, 4 people can play at once, and you usually can go backwards in a level.
by Hangin10
Mon Jun 22, 2009 4:42 pm
Forum: General Stuff
Topic: Platforms that require pure Java
Replies: 4
Views: 3085

There's also various operating systems ( JavaOS in particular) and various processors ( picojava for one) that use Java for either the base of the operating system or as the basic instruction set architecture of the processor. In the last few years, Java has become a lot faster. I don't know when yo...
by Hangin10
Mon Jun 15, 2009 8:45 am
Forum: General Stuff
Topic: Anything reasonably new in emulation ?
Replies: 16
Views: 7722

I think I have that. It let's you pick the rom using the file chooser, configure video and (which doesn't seem to function) controllers, and then hit Execute to get that same plain window with no functionality to it (besides the game itself with whatever controls it decided to use). I admit I have n...
by Hangin10
Sun Jun 14, 2009 10:46 pm
Forum: General Stuff
Topic: Anything reasonably new in emulation ?
Replies: 16
Views: 7722

I've yet to come across a good emulator for Linux. At the moment I'm reduced to using the free version of iNES. All the emulators for Linux (the ones that I've seen anyhow) use raw X for UI. Nobody likes GTK? And before anyone says "well why don't you write one?", I am writing one, but I h...
by Hangin10
Fri Jun 12, 2009 12:38 pm
Forum: nesdevWiki
Topic: Wiki content (almost) tranfered
Replies: 26
Views: 21522

There should be some standards so that information can be easily understood. I'm not sure if I used the correct word "standards", but what I mean is, for example: - are we talking NTSC or PAL? - if a specific scanline is mentioned, is that with vblank thought of as before or after the visi...