Search found 111 matches

by naI
Wed Nov 11, 2009 4:43 pm
Forum: General Stuff
Topic: How do I beat Grim?
Replies: 31
Views: 10246

Bregalad wrote:Use holy water and it's second form is a joke. When it comes to the first form you'll just have to survive, which is possible if you get a bit lucky (altough you definitely won't sucess on every try).
It took Alucard's three-way shot, good timing, and luck for me to finally survive both forms.
by naI
Wed Nov 11, 2009 4:25 pm
Forum: General Stuff
Topic: Should the nesdev main page be part of the wiki?
Replies: 48
Views: 12550

tepples wrote:Actually, it'd look like a cart with the front cut open for adding socketed UVEPROMs or EEPROMs. Perfect.
That could be the logo for the forum, if you add the subtitle, "bootleg FTW!"
:wink:
by naI
Sat Nov 07, 2009 8:03 pm
Forum: SNESdev
Topic: Future SNES PowerPak work
Replies: 38
Views: 16634

I would like to see an option to write new .SRM save files, if that's feasible. Possible but lots lower on the list. Too annoying to enter file names :) Just copy the name of the ROM (truncated?) + a number + .SRM The list with three created save files for one game (Final Fantasy VI (J).SMC) would ...
by naI
Sat Nov 07, 2009 6:34 pm
Forum: SNESdev
Topic: Future SNES PowerPak work
Replies: 38
Views: 16634

I would like to see an option to write new .SRM save files, if that's feasible. As for BS-X support, isn't there some sort of RTC issue to work out for that, too, since some of those games were scheduled installments? I don't know much about it, but didn't some of the games have to be hacked to work...
by naI
Sat Nov 07, 2009 6:25 pm
Forum: NESdev
Topic: Will RetroZone ever have a Powerpak mapper Update?
Replies: 21
Views: 10829

I have bought a PowerPak and four different games from Retrozone in the past, and each time, I find the quality and expediency of the shipment to be exemplary. The descriptions are honest, and every product I have bought from them so far has either met or exceeded my expectations. I intend to do bus...
by naI
Thu Nov 05, 2009 10:23 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231993

Ah fuck it, now I have no desire to work on my own >: ( Hey, don't sweat it. It seems that neither flash cart could have every little feature, and there could certainly be a place for yours, even with the SNES PowerPak available. Didn't the code for loading files off of the SD card also have code f...
by naI
Wed Nov 04, 2009 6:33 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231993

128 Mbit of SDRAM... That's amazing! Did you have to use donors for the lockout and DSP1 chips? It must be expensive to keep supply of DSP1 donors, so I can definitely understand the extra charge.
by naI
Tue Nov 03, 2009 10:02 pm
Forum: SNESdev
Topic: Flash Carts on sale!
Replies: 88
Views: 44670

WhatULive4 wrote:THANK YOU GOOGLE IMAGE CACHE!!

Now I don't look like an idiot for posting an image of a nes powerpak. Low res, but you get the picture.
Looks like it has a FPGA and the potential to win at life. Is that perhaps a lockout defeating mechanism on the left of the board?
by naI
Mon Nov 02, 2009 8:19 pm
Forum: NESdev
Topic: Finished my game today (details)
Replies: 22
Views: 9824

If you release this in cartridge format, I'll definitely pay for it. I really like what I've seen of this game so far.

As for your next project on the NES, do you have anything in mind? Perhaps a virtual bowling game titled BowlSivak Revolution? :wink:
by naI
Fri Oct 30, 2009 6:46 pm
Forum: General Stuff
Topic: How do I beat Grim?
Replies: 31
Views: 10246

...Okay, Death is much harder in Akumajou Densetsu/CastleVania III. I seem to put up a fight when I have double axe or double cross as Belmont, but I keep getting knocked around no matter what. I got lucky one time and thought I won. But then I was quickly killed by its second form. ("Hah, yes!...
by naI
Fri Oct 30, 2009 5:15 pm
Forum: NES Hardware and Flash Equipment
Topic: New Powerpak mappers
Replies: 134
Views: 54802

peppers wrote:theres this...
http://nesdev.com/bbs/viewtopic.php?t=5659
I mean, are there any other changes to the official mapper package besides the inclusion of loopy's mappers? Or is it basically just the 1.21 mapper package with loopy's mappers added?
by naI
Fri Oct 30, 2009 10:47 am
Forum: NES Hardware and Flash Equipment
Topic: New Powerpak mappers
Replies: 134
Views: 54802

It looks like loopy's latest mappers have been included in the official PowerPak mappers 1.30 package. Are there any other updates?
by naI
Tue Oct 27, 2009 8:01 am
Forum: NES Hardware and Flash Equipment
Topic: More complex mappers
Replies: 29
Views: 7697

more objects on screen The NES PPU has a limit on sprites per scanline. Did you mean a mapper with its own PPU, like Wide Boy? That wasn't fair, tepples... He might have said that because of the MMC5, which can't increase sprite count but can increase the amount of available tiles for sprites and b...
by naI
Tue Oct 27, 2009 7:43 am
Forum: General Stuff
Topic: How do I beat Grim?
Replies: 31
Views: 10246

CV3 isn't real hard until the last few levels. The western version makes you restart WAY before if you fail at fighting dracula which makes it it very hard, as opposed to the japanese version. The Japanese version is easier because some of the enemies do less damage. That's the one I'm playing. But...
by naI
Mon Oct 26, 2009 8:38 pm
Forum: NES Hardware and Flash Equipment
Topic: More complex mappers
Replies: 29
Views: 7697

Split from here Thank you, loopy! This is a wonderful development! :D I must say, Gradius II is truly an impressive port for the Famicom hardware. I enjoyed the music and the smooth visuals. The difficulty is crazy, though, even compared to the intensity I would've expected. I only passed the first...