It took Alucard's three-way shot, good timing, and luck for me to finally survive both forms.Bregalad wrote:Use holy water and it's second form is a joke. When it comes to the first form you'll just have to survive, which is possible if you get a bit lucky (altough you definitely won't sucess on every try).
Search found 111 matches
- Wed Nov 11, 2009 4:43 pm
- Forum: General Stuff
- Topic: How do I beat Grim?
- Replies: 31
- Views: 10246
- Wed Nov 11, 2009 4:25 pm
- Forum: General Stuff
- Topic: Should the nesdev main page be part of the wiki?
- Replies: 48
- Views: 12550
- Sat Nov 07, 2009 8:03 pm
- Forum: SNESdev
- Topic: Future SNES PowerPak work
- Replies: 38
- Views: 16634
I would like to see an option to write new .SRM save files, if that's feasible. Possible but lots lower on the list. Too annoying to enter file names :) Just copy the name of the ROM (truncated?) + a number + .SRM The list with three created save files for one game (Final Fantasy VI (J).SMC) would ...
- Sat Nov 07, 2009 6:34 pm
- Forum: SNESdev
- Topic: Future SNES PowerPak work
- Replies: 38
- Views: 16634
I would like to see an option to write new .SRM save files, if that's feasible. As for BS-X support, isn't there some sort of RTC issue to work out for that, too, since some of those games were scheduled installments? I don't know much about it, but didn't some of the games have to be hacked to work...
- Sat Nov 07, 2009 6:25 pm
- Forum: NESdev
- Topic: Will RetroZone ever have a Powerpak mapper Update?
- Replies: 21
- Views: 10829
I have bought a PowerPak and four different games from Retrozone in the past, and each time, I find the quality and expediency of the shipment to be exemplary. The descriptions are honest, and every product I have bought from them so far has either met or exceeded my expectations. I intend to do bus...
- Thu Nov 05, 2009 10:23 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
Ah fuck it, now I have no desire to work on my own >: ( Hey, don't sweat it. It seems that neither flash cart could have every little feature, and there could certainly be a place for yours, even with the SNES PowerPak available. Didn't the code for loading files off of the SD card also have code f...
- Wed Nov 04, 2009 6:33 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
- Tue Nov 03, 2009 10:02 pm
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
Looks like it has a FPGA and the potential to win at life. Is that perhaps a lockout defeating mechanism on the left of the board?WhatULive4 wrote:THANK YOU GOOGLE IMAGE CACHE!!
Now I don't look like an idiot for posting an image of a nes powerpak. Low res, but you get the picture.
- Mon Nov 02, 2009 8:19 pm
- Forum: NESdev
- Topic: Finished my game today (details)
- Replies: 22
- Views: 9824
- Fri Oct 30, 2009 6:46 pm
- Forum: General Stuff
- Topic: How do I beat Grim?
- Replies: 31
- Views: 10246
- Fri Oct 30, 2009 5:15 pm
- Forum: NES Hardware and Flash Equipment
- Topic: New Powerpak mappers
- Replies: 134
- Views: 54802
I mean, are there any other changes to the official mapper package besides the inclusion of loopy's mappers? Or is it basically just the 1.21 mapper package with loopy's mappers added?peppers wrote:theres this...
http://nesdev.com/bbs/viewtopic.php?t=5659
- Fri Oct 30, 2009 10:47 am
- Forum: NES Hardware and Flash Equipment
- Topic: New Powerpak mappers
- Replies: 134
- Views: 54802
- Tue Oct 27, 2009 8:01 am
- Forum: NES Hardware and Flash Equipment
- Topic: More complex mappers
- Replies: 29
- Views: 7697
more objects on screen The NES PPU has a limit on sprites per scanline. Did you mean a mapper with its own PPU, like Wide Boy? That wasn't fair, tepples... He might have said that because of the MMC5, which can't increase sprite count but can increase the amount of available tiles for sprites and b...
- Tue Oct 27, 2009 7:43 am
- Forum: General Stuff
- Topic: How do I beat Grim?
- Replies: 31
- Views: 10246
CV3 isn't real hard until the last few levels. The western version makes you restart WAY before if you fail at fighting dracula which makes it it very hard, as opposed to the japanese version. The Japanese version is easier because some of the enemies do less damage. That's the one I'm playing. But...
- Mon Oct 26, 2009 8:38 pm
- Forum: NES Hardware and Flash Equipment
- Topic: More complex mappers
- Replies: 29
- Views: 7697
Split from here Thank you, loopy! This is a wonderful development! :D I must say, Gradius II is truly an impressive port for the Famicom hardware. I enjoyed the music and the smooth visuals. The difficulty is crazy, though, even compared to the intensity I would've expected. I only passed the first...