Search found 719 matches
- Mon Mar 15, 2010 9:08 pm
- Forum: NESemdev
- Topic: NES emulator as a screensaver?
- Replies: 58
- Views: 29428
awesome!!
DUDE!! That is really awesome Luke!! This thing kicks ass! Nice work!!!!!!!
- Mon Mar 15, 2010 8:59 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
hmm
Tepples, so in reading your post more closely: An emulator can do this; a controller port peripheral cannot. If you could clarify....Do you actually think it is not even possible to properly save the state of a system and make a good recording of input using a hardware-based emulator? In other words...
- Mon Mar 15, 2010 2:54 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
- Mon Mar 15, 2010 1:25 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
- Mon Mar 15, 2010 12:30 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
Then you could do what I do: oversample the controller with a module, then emulate the pad from the output of that :P That's a reasonable solution. I'm kind of already doing that, but not in quite the same way you are. I actually just discovered something _very_ interesting. When I playback the sam...
- Mon Mar 15, 2010 12:11 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
- Mon Mar 15, 2010 12:09 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
Re: cool!
When Disch said that the "Same thing happens on $2007 read" he didn't mean that $2007 reads clock the controller, he meant that if a DMC fetch and a $2007 read occur at the same time the VRAM address may be incremented twice (which has nothing to do with the controllers). So I don't think...
- Mon Mar 15, 2010 2:32 am
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
cool!
Hey guys! I got the first revision of my input recorder working! It was so awesome to see Mario running all over the screen without me pressing a single button! LOL. I think it's like 95% correct, but I believe that I'm running into one of these bugs because after a while of "playback" the...
- Sat Mar 13, 2010 5:35 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
wow
WOW, that's awesome! You guys never cease to amaze me. And to think, I was considering not even asking this question. LOL
THANKS A LOT!
Jonathon
THANKS A LOT!
Jonathon
- Sat Mar 13, 2010 4:34 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
hmmm
Hmmm...this sound very interesting. I know that the APU DMC can read samples from memory but I thought the lowest possible address it could read from was $8000. This would not effect $4016/$4017....I'm obviously missing something. Would you mind elaborating a bit more? 
Thanks Dwedit!
Jonathon
Thanks Dwedit!
Jonathon
- Sat Mar 13, 2010 3:25 pm
- Forum: NESemdev
- Topic: Recording controller input [SOLVED]
- Replies: 24
- Views: 8141
Recording controller input [SOLVED]
I thought it might be fun to take a quick little detour from my APU development and make a simple little input recorder for my emulator. Then I could playback the input as my test cases so I don't always have to play the games myself. Is there any particular way I should go about doing this? I think...
- Sat Mar 13, 2010 2:50 am
- Forum: NESemdev
- Topic: VeriNES (FPGA-based NES) Updates
- Replies: 13
- Views: 11504
You're doing a nes emulator in hardware, right? Yep! But are you planing to make it like a machine that can play cartridges or just a machine that can run roms? Great question! First I will be designing the system for ROMs only, and implementing the mappers directly inside the FPGA fabric. But I do...
- Sat Mar 13, 2010 1:00 am
- Forum: NESemdev
- Topic: VeriNES (FPGA-based NES) Updates
- Replies: 13
- Views: 11504
VeriNES (FPGA-based NES) Updates
Hello all! I finally got around to posting another progress update for my NES emulator (which I am now calling "VeriNES" - see my 2010/03/11 blog post for the meaning). This latest one is in regards to my APU DMC module progress. Click my "WWW" link below to go directly to my sit...
- Thu Mar 11, 2010 8:56 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Still possible to buy a 21.47727MHz Oscillator?
- Replies: 16
- Views: 9610
darn
I can't find a 3.3V-compatible 14.318M osc in-stock anywhere. Does anyone know a good source for these? Digi-key only has 5V-only versions. It also needs to be a 4-pin half-size can package. UPDATE: I found some!! In fact, I bought 10! Haha, just to be safe. I'm going to be doing this NES stuff for ...
- Thu Mar 11, 2010 2:52 pm
- Forum: NESemdev
- Topic: APU Reset Delay?
- Replies: 12
- Views: 4726
very cool
Excellent, tepples, I bet you're right, Yes, I agree. I believe this mystery is solved. and the power-up value for the timer was all bits set on the NES used for writing that older doc. So different NES' have different timer power up values then? Is it OK if my timer power up values are all zeros? ...