I guess I'll have to implement it then
Search found 141 matches
Is there enough memory to support the ST-0010 and ST-0011? It needs 52KB instead of 8KB per game, but the instruction set is the same, just with a new jump mechanism. Sadly no, the FPGA has roughly 36kB of block RAM. 17kB of those are always dedicated to MSU1 for data+sound buffers (MSU1 should be ...
- Tue Apr 26, 2011 2:17 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
- Tue Apr 26, 2011 2:08 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
Nope, the Wolfsoft mods are 100% correct. Klaus confirmed correct operation to me personally. ;) (and he shows in the videos that they work even with a US SNES) You shouldn't use terribly thin wire for the power supply pins (1 and 14), otherwise it does not matter much. Also keep all the wiring as s...
- Tue Apr 26, 2011 1:47 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
The SuperCIC firmware is not capable of pulling such a feat :D You either have: - serious mistakes in the wiring - corrupted/wrong hex files - wrong fuse settings (they are included in the hex file) - defective PICs (unlikely because there are two mods with the same errors) However none of the above...
- Tue Apr 26, 2011 1:02 pm
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
Satellaview support is already implemented ;) However some games, most notably the Zelda Inishie no Sekiban series, cannot be played (without patching) because they rely on data that was downloaded from Satellite to RAM during the actual broadcasts. Oh, and S-RTC support is in. Time is supplied by t...
- Wed Mar 02, 2011 2:27 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
- Wed Mar 02, 2011 12:38 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
So to clarify: It does not run at all on a non-modified console? Then there's a communication problem between the Host CIC and the cartridge CIC. The most likely causes are: - wiring problem (maybe Data0 and Data1 are swapped?) - fuses setting on the 12F629 (especially clock source) The hex file con...
- Tue Mar 01, 2011 7:11 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
Put the game with the 12F629 in an unmodded PAL console and switch it on. The CIC clone on the cartridge will switch to PAL. The game will probably not boot before you push reset but that's irrelevant. Afterwards the SuperCIC will detect the clone as a PAL CIC and switch to PAL accordingly. btw I'm ...
- Sat Feb 19, 2011 1:51 pm
- Forum: SNESdev
- Topic: Using the SNES PowerPak for development
- Replies: 14
- Views: 7558
also, Skipp and Friends which I just tried - the .smc doesn't load all the level graphics for some reason ((most of the level is white and you don't know where the walls are)) The game doesn't initialize $2132 properly, leading to wrong layer1+2 colors on real hardware. It's not the PowerPak's faul...
- Thu Jul 22, 2010 3:37 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192763
It was brought to my attention that PowerPak users cannot enter the save menu anymore when using the SuperCIC lock because it hogs the reset button. Here's a test firmware that will reset the console for ~6 seconds when the reset button is tapped twice within 586ms. (Of course it's also still a full...