Search found 48 matches
- Tue Jan 17, 2012 4:40 pm
- Forum: NES Music
- Topic: Need help identifying an NES music track
- Replies: 8
- Views: 5239
I hope you can forgive me for bumping an old thread. I found a music track: jilost_-_belmonts_revenge_praying_hands.nsf Does anybody know if there is another game that uses this track? I have never played Belmont's Revenge, but I definitely recognize it. If somebody can help, I really appreciate it!...
- Sun Jan 15, 2012 1:20 pm
- Forum: NESemdev
- Topic: Emulation Description Language + NTSC Composite
- Replies: 11
- Views: 5815
- Sat Jan 14, 2012 6:37 pm
- Forum: General Stuff
- Topic: SM's Top 100 NES/Famicom games
- Replies: 115
- Views: 26338
- Thu Jan 12, 2012 10:29 am
- Forum: NES Graphics
- Topic: Graphic Critique
- Replies: 17
- Views: 9098
I will use this as an opportunity to post a link to this awesome PNG:
http://commons.wikimedia.org/wiki/File: ... ectrum.png
There is so much more to color than most people are aware of.
http://commons.wikimedia.org/wiki/File: ... ectrum.png
There is so much more to color than most people are aware of.
- Fri Jan 06, 2012 9:39 pm
- Forum: Homebrew Projects
- Topic: Game of Life
- Replies: 10
- Views: 5749
- Fri Jan 06, 2012 5:35 pm
- Forum: Homebrew Projects
- Topic: Game of Life
- Replies: 10
- Views: 5749
- Thu Jan 05, 2012 6:32 pm
- Forum: Newbie Help Center
- Topic: Gradius 2 VRC4 questoins
- Replies: 30
- Views: 18220
Also I'm assuming this version is based on the original Famicom release and not the Graidus II AC rom hack that greatly improves it? To be honest that's the version I'd like to see. If you'd like I can email you a fully patched rom to take a look at if you are unaware of what I'm talking about. Peo...
- Thu Dec 29, 2011 2:50 pm
- Forum: Homebrew Projects
- Topic: New game - Zooming Secretary
- Replies: 42
- Views: 38838
- Fri Dec 09, 2011 1:25 pm
- Forum: Homebrew Projects
- Topic: Found on Slashdot: NES breathalyzer
- Replies: 7
- Views: 6317
- Tue Oct 11, 2011 9:16 am
- Forum: NESdev
- Topic: Best practices for camera handling in platformers
- Replies: 29
- Views: 11248
You're right. I thought Super Metroid had a lot of large multi-axis scrolling rooms, but after consulting a map I can see that there are fewer of them then I had remembered. But still. The game does have its own ways of addressing the issues raised in this thread. And anybody interested in exploring...
- Mon Oct 10, 2011 11:11 am
- Forum: NESdev
- Topic: Best practices for camera handling in platformers
- Replies: 29
- Views: 11248
- Thu Aug 11, 2011 8:02 pm
- Forum: Homebrew Projects
- Topic: Mind Control Trilogy (Preview) (NES Demo)
- Replies: 46
- Views: 20819
Comprehension is compression: taking data and finding the rules that underlie it. That's an interesting way of putting it. I had to stop and ponder that for awhile. I guess it is. I suppose it's a little like how a compiler can parse high level code and make it into machine code. Maybe many people ...
- Thu Aug 11, 2011 5:09 pm
- Forum: Homebrew Projects
- Topic: Mind Control Trilogy (Preview) (NES Demo)
- Replies: 46
- Views: 20819
- Thu Apr 21, 2011 10:13 am
- Forum: NESemdev
- Topic: "Bugs" due to pressing left+right
- Replies: 16
- Views: 14482
- Tue Apr 05, 2011 5:07 am
- Forum: General Stuff
- Topic: Bio Force Ape found
- Replies: 38
- Views: 11114