Search found 48 matches

by RLError
Fri Mar 25, 2011 5:37 pm
Forum: NESdev
Topic: Mario Kart NES?
Replies: 22
Views: 11113

Try Galaxy 5000. You might like it.
by RLError
Sun Feb 27, 2011 4:25 pm
Forum: NES Music
Topic: What the NES Would Sound Like if it Were an Atari 2600
Replies: 31
Views: 21365

I wish I knew why this music sounds so good to my ears. I never had an Atari 2600. I've been listening to it a lot. Maybe it is the creativity that I am appreciating? Anyway, it's good stuff. Thanks again.
by RLError
Fri Feb 25, 2011 10:00 am
Forum: NES Music
Topic: What the NES Would Sound Like if it Were an Atari 2600
Replies: 31
Views: 21365

kevtris wrote:enjoy.
Thank you so much! These are so cool!

edit:Are you familiar with Conquest of the Crystal Palace? I think there might be one or two good tracks from that game for this.
by RLError
Thu Feb 24, 2011 12:05 pm
Forum: NES Music
Topic: What the NES Would Sound Like if it Were an Atari 2600
Replies: 31
Views: 21365

Thanks for sharing these, I really like them. Are you going to do more? Would you consider giving the treatment to any tunes from Wizards and Warriors 1-3?
by RLError
Wed Jan 26, 2011 11:48 pm
Forum: General Stuff
Topic: size of scrolling games
Replies: 11
Views: 3511

Wizards and Warriors III is pretty big. A quick estimate puts the number of screens at 760. Solar Jetman is pretty large too. Both games have fairly sophisticated physics engines as well. Dwedit, am I understanding correctly that Zelda II could potentially have over 2000 screens worth of side view a...
by RLError
Wed Jan 26, 2011 1:16 pm
Forum: NES Graphics
Topic: Some image conversions I made
Replies: 94
Views: 66926

These animations are pretty cool. I'm a little disappointed because I found out that the animation and music in that Bad Apple demo wasn't made just for the demo. It's still pretty cool and it's obviously an impressive feat.
by RLError
Wed Jan 26, 2011 10:56 am
Forum: NES Graphics
Topic: Some image conversions I made
Replies: 94
Views: 66926

There's also this . All of the demos linked to in this thread are awesome, but WOW! THIS demo is INCREDIBLY mind-blowing! My goodness! It was a immense shock to me when I loaded it up and experienced it in its entirety. I hope more people get a chance to see this. Oh, and http://img210.imageshack.u...
by RLError
Thu Jan 13, 2011 7:29 pm
Forum: General Stuff
Topic: SMB1: Jump the flag pole on stage 1-1
Replies: 10
Views: 4518

All-Stars runs in a 224-line mode, and the bottom row of cracked bricks is hidden. That might cause the trick not to work the same way. Whoa, are you sure? I could have sworn I used All-Stars to test emulators to see if they properly displayed all 239 lines. I may have to drag my SNES out of storag...
by RLError
Sun Dec 26, 2010 7:08 pm
Forum: General Stuff
Topic: Does MegaMan 7 "kickass"?
Replies: 23
Views: 8473

I really like it. I didn't play it when it was released, because too many other exciting things were happening in the world of video games. I wasn't too enthusiastic about the stage select format, either. Years later I had the chance to play and I was surprised at how much fun I was having. I also l...
by RLError
Sat Jul 17, 2010 6:27 am
Forum: NESdev
Topic: Final Fantasy NES: 4 distinct character palettes
Replies: 13
Views: 5161

Thanks for answering my questions. I am understanding this subject better now.
Just the idea of applying advanced raster effects to a commercial game is exciting.
by RLError
Fri Jul 16, 2010 5:30 pm
Forum: NESdev
Topic: Final Fantasy NES: 4 distinct character palettes
Replies: 13
Views: 5161

Making palette changes mid-frame in your own programs is already hard enough, hacking them into a commercial game would be hell. This is true. However, consider how much time and effort people have already devoted to hacking and researching Final Fantasy. It must have been hell for at least some of...
by RLError
Fri Jul 16, 2010 4:52 pm
Forum: NESdev
Topic: Final Fantasy NES: 4 distinct character palettes
Replies: 13
Views: 5161

Something like this?

Image

I'm still researching how to do it.
by RLError
Fri Jul 16, 2010 9:20 am
Forum: NESdev
Topic: Final Fantasy NES: 4 distinct character palettes
Replies: 13
Views: 5161

I think in fact FF1 and FF2 uses two palettes for characters and two for weapons/effects (remember damage is shown in a caption box NOT sprites), and FF3 improved it to have weapons+effects+damage using one palette, leaving 3 for characters. So the best thing possible would be to hack FF1 to do it ...
by RLError
Thu Jul 15, 2010 6:37 pm
Forum: NESdev
Topic: Final Fantasy NES: 4 distinct character palettes
Replies: 13
Views: 5161

That sounds good, considering the reason for having four distinct palettes.
by RLError
Thu Jul 15, 2010 6:23 pm
Forum: NESdev
Topic: Final Fantasy NES: 4 distinct character palettes
Replies: 13
Views: 5161

Tried looking at what the palettes are currently used for? This is the response from that thread: ...the NES has only four object palettes and four background palettes; one foreground palette is needed for the weapons (and damage and the cursor), so with four characters you'd have to either have ev...