Search found 48 matches
- Thu Jul 15, 2010 5:12 pm
- Forum: NESdev
- Topic: Final Fantasy NES: 4 distinct character palettes
- Replies: 13
- Views: 5161
Final Fantasy NES: 4 distinct character palettes
In this post on GameFAQs: http://www.gamefaqs.com/boards/522595-final-fantasy/55553370/613234621 Somebody asks if it is possible to have four distinct palettes for the characters. The responses in the thread were negative. I wonder if anybody here might have knowledge that they don't have? Is it pos...
- Sat Jul 25, 2009 2:26 pm
- Forum: NESdev
- Topic: Super Metroid engine on NES?
- Replies: 12
- Views: 6325
This information might be useful: http://tasvideos.org/SuperMetroidTricks.html#UsefulMemoryAddresses Super Metroid has very fast scrolling at times, and the scrolling has more sophisticated logic than typical NES games have. Samus isn't in the dead center of the screen at all times, instead, when Sa...
- Sat Jul 25, 2009 10:07 am
- Forum: NESdev
- Topic: Super Metroid engine on NES?
- Replies: 12
- Views: 6325
Super Metroid engine on NES?
Would the NES be capable of handling a physics engine like the one Super Metroid uses? There have already been discussions about physics engines on these forums, but I don't think this hypothetical question has already been asked. Super Metroid has very accurate physics, which might require a CPU mo...