Search found 18 matches

by RetroRalph
Tue Aug 03, 2010 6:19 pm
Forum: NESemdev
Topic: a new alternative to iNES
Replies: 44
Views: 15552

Maybe a real solution could be an "ultimate" mapper that utilizes every bit of power you can get from the NES and is possible (and ideally cheap) in hardware. By "cheap" do you mean MMC3/FME-7 class, or do you mean MMC5? If you're putting up money to have an ASIC designed, I'd s...
by RetroRalph
Tue Aug 03, 2010 1:56 am
Forum: NESemdev
Topic: a new alternative to iNES
Replies: 44
Views: 15552

How about just the simplest mappers being specified dynamically. It's not really a solution though in my opinion, someone will always want "something more than basic". Maybe a real solution could be an "ultimate" mapper that utilizes every bit of power you can get from the NES a...
by RetroRalph
Tue Aug 03, 2010 1:35 am
Forum: NESemdev
Topic: a new alternative to iNES
Replies: 44
Views: 15552

And a frontend needs to know these things so that it can know what flags to pass to the emulator, such as what to tell the emulator to emulate in ports 1 and 2: controller, mouse, paddle, multitap, or any of several incompatible light guns. Yes, what .GAME does isn't strictly "only a joypad ca...
by RetroRalph
Thu Jul 08, 2010 7:03 am
Forum: NESemdev
Topic: a new alternative to iNES
Replies: 44
Views: 15552

I like the work you are doing with the preservation stuff Byuu, it will come in handy when I add SNES. @etabeta Most of the things discussed here seem to be things favoring "ease" of development, making life easier for minority emulator programmers and cart dumpers. What benefits do you br...
by RetroRalph
Sun Jul 04, 2010 9:04 am
Forum: NESemdev
Topic: a new alternative to iNES
Replies: 44
Views: 15552

yet it is exactly the kind of minor improvements which has lead in the past to the proposal of UNIF and iNES2.0 formats... Both formats failed to gain any traction. what would you suggest as a major improvement? Standardized advanced compression (7ZIP), proper integrity checking, proper naming sche...
by RetroRalph
Sun Jul 04, 2010 7:57 am
Forum: NESemdev
Topic: a new alternative to iNES
Replies: 44
Views: 15552

all these aspects could be handled by using a list of crc in the emulator source, but it's much more transparent when externalized. Agreed, I don't think INES is the best solution, but what you have offered is merely a minor improvement. also, it's easier when a new cart gets dumped: say you put in...
by RetroRalph
Sun Jul 04, 2010 6:13 am
Forum: NESemdev
Topic: a new alternative to iNES
Replies: 44
Views: 15552

I think moving past INES is an important thing for the future. However I'm not sure some XML + rom thing is the best way forward. Firstly it doesn't help either emulator authors or end users. With no standardized compression/format for the actual ROM data we will still be left to support a myriad of...
by RetroRalph
Sun Oct 25, 2009 11:51 pm
Forum: General Stuff
Topic: Regarding the recent surge of post about repros
Replies: 14
Views: 4866

If something is encrypted it comes under the DMCA doesn't it? Such that if you break any encryption it is a DMCA offense, even talking about it is considered an "offense". If so it pretty much allows them to abuse you in a few ways that could be annoying. However I think Nintendo won't hav...
by RetroRalph
Sun Oct 25, 2009 11:47 pm
Forum: NESemdev
Topic: NES on an FPGA
Replies: 19
Views: 9553

Re: source code rights

C) since you're not selling it anyway, and I'm sure you'll answer B with "because they pay me"; why bother listing your real name at all? Release whatever you want, they can't prove who wrote it Another person who did this was mooglyguy, he has been posting for years implied improvements ...
by RetroRalph
Sun Oct 11, 2009 7:11 pm
Forum: NESdev
Topic: Space invaders Do's and don'ts
Replies: 16
Views: 7586

1) Have a visible "world" you are protecting at bottom of the screen which gets damaged for every missile that gets past you [...] 3) Make the enemy missiles shootable so you can block them killing the world. Congratulations: you just reinvented Missile Command ;-) Yes it's a bit like tha...
by RetroRalph
Sun Oct 11, 2009 6:00 pm
Forum: NESdev
Topic: Space invaders Do's and don'ts
Replies: 16
Views: 7586

Some gameplay ideas. 1) Have a visible "world" you are protecting at bottom of the screen which gets damaged for every missile that gets past you 2) Have the "world" do something each new round based on how well the world is doing. If the world isn't damaged it should give you so...
by RetroRalph
Sun Oct 11, 2009 5:47 pm
Forum: Homebrew Projects
Topic: My NES raycaster - ROM link inside!
Replies: 81
Views: 57184

Hey tokumaru, I think this is excellent! Very nice work. As for game ideas, it could be as simple as a maze, trying to find the exit within a time limit. How much wiggle room do you have for enemy sprites/gameplay ?
by RetroRalph
Wed Sep 30, 2009 8:54 am
Forum: General Stuff
Topic: Virtual Console = more agression towards ROM use?
Replies: 20
Views: 8161

I think these are the guys who do some of the Wii emulators http://www.mtwo.co.jp/ Not Nintendo apparently. In all likelihood they downloaded the ROMs illegally off the internet (given INES format) and then proceeded to get licenses once emulation was working. A company would have to go with a worki...
by RetroRalph
Tue Sep 29, 2009 9:40 pm
Forum: General Stuff
Topic: an interview with Chuck Peddle - architect of the 6502
Replies: 3
Views: 4145

Peddle sounds a bit...... what's the word, nerdy and hard to understand? Chuck really had his story laid out quite well like he tells it often. Interesting interview thanks for the link, though I've only listened to the first part. Was anyone else going "imagine if I was born in the 40s-60s&quo...
by RetroRalph
Tue Sep 29, 2009 9:30 pm
Forum: NESemdev
Topic: NES emulator as a screensaver?
Replies: 58
Views: 29428

Nice work Luke! One question it says on your website you support downloading movies from your online database even if you don't have the ROMs. Does the movie file include the ROM or are you actually storing the movies as AVI files or whatever?