Search found 36 matches

by Hayamaru3000
Sun Sep 28, 2008 2:14 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411315

Yes there is and there's an nsfe file of the game as well.
by Hayamaru3000
Sun Sep 21, 2008 7:27 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411315

I have 2 different rips of Battletoads & Double Dragons and one rip has one of the tracks from the other slowed down instead of the fast paced version from the other rip. Can someone make a new rip with all the tracks together?
by Hayamaru3000
Sat Aug 09, 2008 12:35 am
Forum: NES Music
Topic: GBS Winamp plugin Update
Replies: 3
Views: 4901

Ok I've tried that and I really don't like it. Is there another plugin or player where you can mess with the sound channels?

Edit:Nevermind I found the new version of NEZplug and I like it now that it has channel mask! :)
by Hayamaru3000
Fri Aug 08, 2008 2:24 pm
Forum: NES Music
Topic: GBS Winamp plugin Update
Replies: 3
Views: 4901

GBS Winamp plugin Update

Hey I was wondering if any of you guys have the latest update of the GBS plugin for winamp created by Jason Cline? All I can find is the old version but cannot get access to the updated one. I had the update about a month ago but now I can't see to find it anywhere. Someone please Help.
by Hayamaru3000
Fri Jul 04, 2008 11:46 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411315

Can someone create a nsf of rip of the Punch Out Arcade with the voice samples?
by Hayamaru3000
Wed Oct 11, 2006 9:01 pm
Forum: NES Music
Topic: DPCM-bass
Replies: 16
Views: 11718

I created nsfe files of your samples just now and put your name as the ripper with track lengths and labels on each file.I put all 4 of them in a Winrar archive if you guys want them just let me know and I guess I can email them to you?
by Hayamaru3000
Wed Oct 11, 2006 2:26 pm
Forum: NES Music
Topic: DPCM-bass
Replies: 16
Views: 11718

And DPCM stands for DynamicPCM right?
by Hayamaru3000
Wed Oct 11, 2006 12:22 pm
Forum: NES Music
Topic: DPCM-bass
Replies: 16
Views: 11718

The bass really sounds good but I wonder what DMC stands for? Still though I love the Sing for Absolution sample it has a nice mellow calm feel to it.
by Hayamaru3000
Mon Sep 25, 2006 2:55 pm
Forum: NES Music
Topic: NSF Support for PCM Samples
Replies: 46
Views: 30223

So does this mean you found a way to add raw pcm support on the nsf spec?Also if this is true would this mean for nsfs that are already ripped with the dmc channel sound, would the tune of the dmc change differently if raw pcm was supported? Is there a count listed for how many Nsf's with DMC/PCM sa...
by Hayamaru3000
Sun Sep 10, 2006 2:27 pm
Forum: NES Music
Topic: Wizards & Warriors 3 rerip
Replies: 3
Views: 4086

Thanx for the fix ugetab. :)
by Hayamaru3000
Wed Aug 30, 2006 3:56 am
Forum: NES Music
Topic: Wizards & Warriors 3 rerip
Replies: 3
Views: 4086

Wizards & Warriors 3 rerip

Can someone here fix the rerip of Wizards & Warriors 3.The track with the pause music is not supposed to be looped can someone here fix it to the correct way? Thanks.
by Hayamaru3000
Sat Aug 26, 2006 1:00 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411315

Here I found it on this thread on page 17 it was not on ugetab's website sorry.Here's the link: http://nesdev.com/bbs/viewtopic.php?t=1 ... &start=240

its somewhere in the middle of the page just scroll down a bit and you'll find it.
by Hayamaru3000
Fri Aug 25, 2006 2:07 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411315

Mines has 22 tracks I think I downloaded it from ugetab's website but I don't see it there anymore.Hopefully someone else will re-rip it with the pause music unlopped and fix the square channels from cutting out in the middle of your track 20 (my track 21?)
by Hayamaru3000
Thu Aug 24, 2006 10:19 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411315

I have a re-rip done by ugetab that I believe HAS the guilded joining test track but the pause music is looped which in the game its not cause after a while the sound channels shorten until there is only 1 channel left to finish the music.
by Hayamaru3000
Thu Aug 24, 2006 1:42 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411315

Also for Wizards & Wizards 3 track 18 the paused game music is not supposed to loop either, the sound channels little by little cut off until the track ends with one channel on I believe.