Search found 34 matches

by artakserkso
Thu Jun 17, 2010 4:02 am
Forum: NES Hardware and Flash Equipment
Topic: Free Nes Motherboard
Replies: 12
Views: 4073

A big thanks to everyone for their efforts and information! Sugam, I can't believe you're willing to do what you've written, you seem like an out-of-this-world philantropist. :D If the mobo CPU works and you send the thing to me AND I can't get it fixed, I'll definitely order a working one through y...
by artakserkso
Wed Jun 16, 2010 6:00 pm
Forum: NES Hardware and Flash Equipment
Topic: Free Nes Motherboard
Replies: 12
Views: 4073

Well, I can't really test it with another CPU, but I probably can have the PCB traces fixed. In case that doesn't work out, I could send the PCB or chips to someone else who'd like to have a go at it.
by artakserkso
Wed Jun 16, 2010 5:22 pm
Forum: NES Hardware and Flash Equipment
Topic: Free Nes Motherboard
Replies: 12
Views: 4073

Sugam, if the fine folks here manage to help you to repair the motherboard, please ignore my post. I'd definitely prefer to hear that you fixed it and didn't have to give it away. :)
by artakserkso
Wed Jun 16, 2010 5:16 pm
Forum: NES Hardware and Flash Equipment
Topic: Free Nes Motherboard
Replies: 12
Views: 4073

Wow, what a great offer! Hm... I have a broken PAL NES and the most probable cause seems to be the PPU. Now, I'm guessing your NES is NTSC, so I believe that its PPU wouldn't really be useful to me for this purpose (I researched the differences on this forum and they really are big). On the other ha...
by artakserkso
Mon May 17, 2010 2:30 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Hmm... Pilotwings worked just fine on my PowerPak (both with old and new mappers).
by artakserkso
Sat May 15, 2010 7:49 am
Forum: General Stuff
Topic: Savegames hosed (Yoshi's Island for SNES)
Replies: 13
Views: 5595

@MZ: Thanks for the clarification! @blargg: Great suggestion for the connector, thanks! I'll be sure to try it. Don't worry, I realize how good Yoshi is (and so does my girlfriend, it's her #1 game, so that's actually why I'm asking about it :)) - it's just difficult to get through if we can't save ...
by artakserkso
Wed May 12, 2010 4:52 pm
Forum: General Stuff
Topic: Savegames hosed (Yoshi's Island for SNES)
Replies: 13
Views: 5595

Thanks, guys, I'm a bit smarter now. 8) I don't think I'll be getting Retrode any time soon, the coolness factor of it aside. It's too expensive for what I need. 75€ with the shipping. The Mash Mods programmer is much cheaper ($62.50 with shipping). That I might think about. Any ideas on whether it'...
by artakserkso
Tue May 11, 2010 4:10 pm
Forum: General Stuff
Topic: Savegames hosed (Yoshi's Island for SNES)
Replies: 13
Views: 5595

Oomph... Seems I'm in over my head. :D Dwedit, no way would I be able to do something like that, I'm afraid. The Mash Mods programmer does say (in the manual) that you can write backed up saves to all cartridges. That should work with this one too, right? I don't see why the SuperFX would interfere ...
by artakserkso
Tue May 11, 2010 8:59 am
Forum: General Stuff
Topic: Savegames hosed (Yoshi's Island for SNES)
Replies: 13
Views: 5595

Savegames hosed (Yoshi's Island for SNES)

My first post in quite some time now... I need to find some time for SNESdev. I bought Yoshi's Island for my girlfriend, on eBay. We played it for a couple of months on/off, when suddenly a strange thing happened. The image on the TV was "zapped", as if a tiny burst of current distorted th...
by artakserkso
Mon Jan 04, 2010 4:56 pm
Forum: SNESdev
Topic: Using the SNES PowerPak for development
Replies: 14
Views: 7559

Thanks for the tips, guys!

I'm sure I'll have many questions when I learn some more.
by artakserkso
Sun Jan 03, 2010 5:33 pm
Forum: SNESdev
Topic: Using the SNES PowerPak for development
Replies: 14
Views: 7559

Have you checked to see if your homebrew rom image has the official "Nintendo" information near where the interrupt vectors are? As in, the information about the Internal Name, checksum, mapper (mode 20, 21, etc), ROM size (power of 2), Battery RAM size, version, etc. Your post made me re...
by artakserkso
Sun Jan 03, 2010 12:49 pm
Forum: SNESdev
Topic: Using the SNES PowerPak for development
Replies: 14
Views: 7559

I tried expanding xmsnes.smc and magenta.smc with Lunar Expand and UCON64, along with trying both the .smc and .gd3 (thus, 4 possibilities). Nothing worked better than before, same problems. I was a bit taken aback by the fact that the .smc and .gd3 had 524800 bytes instead of 524288, but I understa...
by artakserkso
Sat Jan 02, 2010 6:55 pm
Forum: SNESdev
Topic: Using the SNES PowerPak for development
Replies: 14
Views: 7559

Ahhh, finally some progress. :) Expanding to 4Mbit with Lunar Expand (a Windows tool :(... is there a way to do it with ucon64?) partially worked. The colours/graphics are very messed up. XMSNES loads with a very light background color, the graphics are mostly invisible and the font is barely readab...
by artakserkso
Sat Jan 02, 2010 6:00 pm
Forum: SNESdev
Topic: Using the SNES PowerPak for development
Replies: 14
Views: 7559

Great stuff, Memblers, thanks. I'll try and take a similar path to knowledge. Unfortunately, fixing the checksum (ucon -chk) along with converting to gd3 (-gd3) or rewriting the smc header (-smc), even combining the checksum fix and header repair, didn't work with the PowerPak. I'd really, really lo...
by artakserkso
Sat Jan 02, 2010 5:43 am
Forum: SNESdev
Topic: Using the SNES PowerPak for development
Replies: 14
Views: 7559

Using the SNES PowerPak for development

First of all, I'd like to state that I'm a complete n00b in SNESDev. Regardless, it's not my code I can't get to run on the PowerPak, it's someone else's. I tried some tutorials here and there, read up a bit on the 65816 and then realized something - I should first try to get any kind of example cod...