Search found 6 matches
- Thu Jan 28, 2010 1:01 pm
- Forum: SNESdev
- Topic: swap srams making repro
- Replies: 8
- Views: 3615
yeah the m27c322 is a 16 bit eprom... not all eprom programmer support this type, so look carefully! @ mottzilla.. why are you always talk about the flashcarts? poeple come here to ask questions about repro´s NOT wich flashcart is the best! in every answer you saying: it looks worse... easier to use...
- Thu Jan 28, 2010 12:54 pm
- Forum: SNESdev
- Topic: Star Ocean Cart - distortion during intro
- Replies: 5
- Views: 2959
- Tue Jan 19, 2010 3:55 am
- Forum: SNESdev
- Topic: Pal Super Mario Rpg, Lift pin or Eprom cart?
- Replies: 13
- Views: 7577
- Mon Jan 18, 2010 1:39 pm
- Forum: SNESdev
- Topic: Pal Super Mario Rpg, Lift pin or Eprom cart?
- Replies: 13
- Views: 7577
ok watched the vid. generally, super mario rpg works on pal consoles with the SA-1 pin lifted and floating... there is no more that you must do. maybe you broke something while you lifted the sa-1 pin.. or you have lifted the wrong pin! its pin 127, so please doublecheck!! or the lifted pin, touches...
- Sun Jan 17, 2010 5:54 am
- Forum: SNESdev
- Topic: Pal Super Mario Rpg, Lift pin or Eprom cart?
- Replies: 13
- Views: 7577
i put mine on an action replay 3 and startet the game... it crashes, then i removed the action replay, and it worked without problems. to erase the sram you can use a 9v battery. put it on the contacts of the sram battery for max 10 seconds and the sram is erased completely. if its not working... ca...
- Mon Jan 11, 2010 10:57 am
- Forum: SNESdev
- Topic: Pal Super Mario Rpg, Lift pin or Eprom cart?
- Replies: 13
- Views: 7577
yeah, thats the same error that i had. erase the sram on the donor cartridge and it will work. the game uses the sram as ram, to buffer textures. if you dont erase the sram, there is garbage data in the sram and the game will crash. try it, and you will see i have made 2 mario rpg pal, and both of t...