Search found 315 matches

by sdm
Sat Jul 08, 2017 1:53 am
Forum: Newbie Help Center
Topic: Simplify long, repetitive code.
Replies: 39
Views: 20879

Simplify long, repetitive code.

I have a problem with simplifying some code. I would like to minimize the size of this code, but the functionality must be identical: LEV_Check: LDA Variable CMP #1 BNE No_01 LDA #$02 STA SPR_X JMP LEV01 No_01: LDA Variable CMP #2 BNE No_02 LDA #$02 STA SPR_X JMP LEV02 No_02: LDA Variable CMP #3 BNE...
by sdm
Thu Jul 06, 2017 8:44 am
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 60973

Re: FamiTone - audio library (release)

I do not know what's wrong: / Can you check the code?
by sdm
Wed Jul 05, 2017 6:29 am
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 60973

Re: FamiTone - audio library (release)

I have a problem running Famitone, which has music/sfx data in the switch bank: .bank 12 ;UNROM bank switchable .org $8000 MUSIC: .include "music.asm" SFX: .include "sfx.asm" ;------------------------------------------------ .bank 14 ;UNROM bank fixed (last, non-switchable) .org ...
by sdm
Sun Jul 02, 2017 8:20 am
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 60973

Re: FamiTone - audio library (release)

Is it possible to have all the famitone code with music and sfx in the UNROM bank? (one of those switchable). Currently I have in $ E000 (bank not switchable). Do not know if it's possible at all in the famitone?
by sdm
Tue Jun 27, 2017 2:55 am
Forum: Homebrew Projects
Topic: Micro Knight 3 - game demo & Micro Knight 4 (NESASM)
Replies: 20
Views: 19434

Re: Micro Knight 3 - game demo (NESASM)

These are secret entrances and levels.

edit: update download

V1.0 vs 0.99 - Some levels have been designed to be easier. Full Game.
by sdm
Mon Jun 26, 2017 12:12 am
Forum: Homebrew Projects
Topic: Micro Knight 3 - game demo & Micro Knight 4 (NESASM)
Replies: 20
Views: 19434

Re: Micro Knight 3 - game demo (NESASM)

random teleport ability? Can you describe more precisely? Strange, ROM tests on the console (not everdrive, but true 100% unrom buard) and even on the real console I never noticed that something like this came up (Or ... on the NTSC console so it happens, at my PAL is ok).
by sdm
Sun Jun 25, 2017 3:46 am
Forum: Homebrew Projects
Topic: Micro Knight 3 - game demo & Micro Knight 4 (NESASM)
Replies: 20
Views: 19434

Re: Micro Knight 3 - game demo (NESASM)

I downloaded and played the game. I like the concept of solving puzzles and I like the game play. But out of all my attempts I was never able to solve any puzzles or beat any levels. I have included a video of my game play because it will give you (the developer) invaluable feedback. https://www.yo...
by sdm
Fri Jun 23, 2017 5:32 am
Forum: Homebrew Projects
Topic: Micro Knight 3 - game demo & Micro Knight 4 (NESASM)
Replies: 20
Views: 19434

Re: Micro Knight 3 - game demo (NESASM)

Update. Now more like the real "demo" of the game. The first two maps are a complete example of the final game. Each map also has a secret level. Generally difficult, but it is possible to complete the first two chambers with their hidden rooms WITHOUT LOSS OF LIFE (And collect four coins ...
by sdm
Sat Jun 10, 2017 1:58 am
Forum: NES Hardware and Flash Equipment
Topic: Oryginal Kazzo (Anago) UNROM cart problem
Replies: 11
Views: 7019

Re: Oryginal Kazzo (Anago) UNROM cart problem

AM29F040B works with UNROM :) Thanks for the info.
by sdm
Mon Jun 05, 2017 1:29 am
Forum: NES Hardware and Flash Equipment
Topic: Oryginal Kazzo (Anago) UNROM cart problem
Replies: 11
Views: 7019

Re: Oryginal Kazzo (Anago) UNROM cart problem

Thanks for the information. :) Are there any compatible flashes with AM29Fx0 that can be used in UNROM?
And in fact you're right, the MMC1 did not want me to program CHR.
by sdm
Sun Jun 04, 2017 12:33 pm
Forum: NES Hardware and Flash Equipment
Topic: Oryginal Kazzo (Anago) UNROM cart problem
Replies: 11
Views: 7019

Re: Oryginal Kazzo (Anago) UNROM cart problem

So just change the flash memory on AM29B040B and it will work?
by sdm
Sun Jun 04, 2017 10:40 am
Forum: Homebrew Projects
Topic: Micro Knight 3 - game demo & Micro Knight 4 (NESASM)
Replies: 20
Views: 19434

Re: Micro Knight 3 - game demo (NESASM)

I lack motivation and time, but I hope someday will finish and something will come out interesting. Today to remember a bit of code, I made simple maps with keys and doors. You also need to skillfully use the green "clone" to get green key below (it will eventually be something else, but o...
by sdm
Sun Jun 04, 2017 3:16 am
Forum: NES Hardware and Flash Equipment
Topic: Oryginal Kazzo (Anago) UNROM cart problem
Replies: 11
Views: 7019

Oryginal Kazzo (Anago) UNROM cart problem

I make Kazzo UNROM cart according to the description of this page: https://osdn.net/projects/unagi/wiki/flash_74161_en Checked everything thoroughly, I do not know why you do not want to work. PCB has a DIP32 socket - if the memory is programmed external programmer it all works ok, but do not want t...
by sdm
Tue Dec 20, 2016 5:03 am
Forum: NES Hardware and Flash Equipment
Topic: Kazzo USB rom dumper / dev cart programmer
Replies: 711
Views: 447775

Re: Kazzo USB rom dumper / dev cart programmer

I have done two dev-cards, which are adapted to Kazzo (original anago) - SUROM and SNROM. SUROM programmed easily, but there is a problem with SNROM (there are problems with the CHR-FLASH). The status bar CHR hangs on "ERASING". I suspect that the problem is the lack of profile SNROM. I ha...
by sdm
Mon Dec 12, 2016 10:50 pm
Forum: NES Hardware and Flash Equipment
Topic: Using MMC1 (SLROM) as NROM (Dev-Cart)
Replies: 3
Views: 2413

Re: Using MMC1 (SLROM) as NROM (Dev-Cart)

So you can easily use this as a normal NROM dev-cart?
Can be any problems associated with it? I do not want to specially modify the original game NROM for this purpose.