Search found 315 matches

by sdm
Thu Oct 16, 2008 8:42 am
Forum: Newbie Help Center
Topic: NESASM - more than two (8k)PRG code banks: stupid question..
Replies: 6
Views: 3172

NESASM - more than two (8k)PRG code banks: stupid question..

To set full 16kb PRG bank i need set two .org - first $C000 and second $E000. .bank 0 .org $C000 code .bank 1 .org $E000 more code .bank 2 (chr data) .org $0000 BUT how set all 32KB NROM PRG space? I can set more banks like: (?) .bank 0 .org $C000 .bank 1 .org $E000 .bank 2 .org $8000 .bank 3 .org $...
by sdm
Tue Oct 14, 2008 8:27 am
Forum: NESdev
Topic: An IDE for NES 8-bit
Replies: 33
Views: 17352

great software!! :)
by sdm
Tue Oct 14, 2008 8:04 am
Forum: NESdev
Topic: Problem with Load second NameTable
Replies: 3
Views: 3348

Problem with Load second NameTable

I load one name table. I use $2005 and i get simple scroll effect (dubled first NT). But i cannot load second name table. First NT i load to VRAM address $2000, how, and where i must load second NT? (to $2400? and how do it?) JSR LoadNT1 ----subrutines---- LoadNT1: LDX #$20 STX $2006 LDX #$00 STX $2...
by sdm
Tue Oct 14, 2008 5:54 am
Forum: NESdev
Topic: Some new NES demoscene stuff
Replies: 22
Views: 17303

i add scrolling effect :)
http://www.siudym.gower.pl/nes_demo_1.nes
One nametable scrolled, i have problem with load second NT :/
by sdm
Sat Oct 11, 2008 1:39 pm
Forum: NES Hardware and Flash Equipment
Topic: FME-7 board
Replies: 40
Views: 19675

kyuusaku wrote:Does it have a Taito IRQ counter clone? That would be nice to know the true implementation of :D
http://img524.imageshack.us/img524/7193/mapper33rs1.gif
by sdm
Sat Oct 11, 2008 11:23 am
Forum: NES Hardware and Flash Equipment
Topic: FME-7 board
Replies: 40
Views: 19675

I also have 74xxx based pirate Don Doko Don 2 cartridge. :)
(pirate mapper 48/DDD2)
by sdm
Fri Oct 10, 2008 3:41 pm
Forum: NES Hardware and Flash Equipment
Topic: FME-7 board
Replies: 40
Views: 19675

kyuusaku wrote: I think the top left chip is a dual flip flop (74LS74A
yes, 74LS74A :)
by sdm
Thu Oct 09, 2008 1:16 pm
Forum: NES Hardware and Flash Equipment
Topic: FME-7 board
Replies: 40
Views: 19675

Pirate FME-7 board :) - Pirate Batman(1) cartridge.
I test some original FME-7 games on it - all 128/128 kb works ;)
Image
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by sdm
Thu Oct 09, 2008 9:05 am
Forum: NESdev
Topic: Problem with NSF Play code on NESASM (nullsleep)
Replies: 18
Views: 8507

Yes, its work, i add code to my demo:
http://www.siudym.gower.pl/nes_demo_1.nes :)
(i compose original music for this demo)
by sdm
Thu Oct 09, 2008 8:29 am
Forum: NESdev
Topic: Problem with NSF Play code on NESASM (nullsleep)
Replies: 18
Views: 8507

good bless you :)
by sdm
Thu Oct 09, 2008 4:01 am
Forum: NESdev
Topic: Problem with NSF Play code on NESASM (nullsleep)
Replies: 18
Views: 8507

i compile it and doesnt work :(
by sdm
Thu Oct 09, 2008 12:29 am
Forum: NESdev
Topic: Problem with NSF Play code on NESASM (nullsleep)
Replies: 18
Views: 8507

doesnt work :/
by sdm
Wed Oct 08, 2008 6:49 am
Forum: NESdev
Topic: Problem with NSF Play code on NESASM (nullsleep)
Replies: 18
Views: 8507

Problem with NSF Play code on NESASM (nullsleep)

I try make nsf play code on nesasm.. But doesnt work. http://www.nullsleep.com/treasure/nsf_cart_guide/ http://www.speedyshare.com/672725504.html (files) I cut NSF file header (no need minus $80 from load address) (nsf header i put to music.hdr file separately) .inesprg 1 ; 1x 16KB PRG code .ineschr...
by sdm
Tue Oct 07, 2008 4:58 pm
Forum: NESdev
Topic: Some new NES demoscene stuff
Replies: 22
Views: 17303

My simple demo :P
http://www.siudym.gower.pl/nes_demo_1.nes

Now is nothing special, but i try make something playable ;P


Real hardware - video:
http://www.youtube.com/watch?v=lcChYehqXOw


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