Search found 315 matches
- Sun Sep 02, 2007 3:25 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Connect AY-3-8910 sound chip to FME-7 board
- Replies: 135
- Views: 108340
hehe good :) thanks schematic of what I did (note: put a divide by two in the M2 line to the AY-3-8910. I do not show this. sorry. Use a 7474 dual flipflop and use one section, or use a 4040 binary counter which is what I did.): http://tripoint.org/kevtris/mappers/incoming/gimmick5.jpg Can you mark ...
- Wed Aug 15, 2007 1:23 pm
- Forum: General Stuff
- Topic: i need know game title i have only photo of cart
- Replies: 27
- Views: 10186
- Wed Aug 01, 2007 11:07 am
- Forum: NESdev
- Topic: combine prg and chr file?
- Replies: 7
- Views: 4791
Use Total Commander (Windows Commander) Reneme files with added 001, 002, 003 (or more if hou have more files) as extension and click mouse on first file to combine into one file (xxx.out) example: nesdemo.hdr -> nesdemo.001 nesdemo.prg -> nesdemo.002 nesdemo.chr -> nesdemo.003 and run first 001 fil...
- Tue Jul 31, 2007 2:12 pm
- Forum: Newbie Help Center
- Topic: Define CHR data in asm code (NESASM) + nametable problem...
- Replies: 9
- Views: 3666
- Tue Jul 31, 2007 1:14 am
- Forum: Newbie Help Center
- Topic: Define CHR data in asm code (NESASM) + nametable problem...
- Replies: 9
- Views: 3666
- Mon Jul 30, 2007 4:47 pm
- Forum: Newbie Help Center
- Topic: Define CHR data in asm code (NESASM) + nametable problem...
- Replies: 9
- Views: 3666
Ok... How to load full nametable into VRAM ($2000)??? I can only load first 256 (255 FF) tiles. (must be 16bit value) Next... Why BG tiles be irregular vertically??? How to fix it? :P http://siudymus.w.interia.pl/vram_demo2.jpg http://siudymus.w.interia.pl/vram_demo2.asm http://siudymus.w.interia.pl...
- Mon Jul 30, 2007 9:00 am
- Forum: Newbie Help Center
- Topic: Define CHR data in asm code (NESASM) + nametable problem...
- Replies: 9
- Views: 3666
ok. i made it:) - works .ineschr 0 Start: jsr tiles tiles: ;copy defchr tiles to VRAM lda #0 ;set VRAM row for first row of tiles ($0000) sta $2006 lda #$10 ;blank firs tile sta $2006 ldy #0 tiles1: lda tileset,y sta $2007 iny cpy #$20 ;number of tiles x 16 bytes ($10) per tile bne tiles1 rts tilese...
- Mon Jul 30, 2007 7:19 am
- Forum: Newbie Help Center
- Topic: Define CHR data in asm code (NESASM) + nametable problem...
- Replies: 9
- Views: 3666
Define CHR data in asm code (NESASM) + nametable problem...
I want define all CHR DATA in ASM code, how to make it correctly?? (NESASM) I make simple sprite move program, which work corectly (i see first tile set at .defchr and i can move it) But i cannot set second tile on screen :? How to make it? ps. Where go Tiles define in code? To VRAM or VROM?? .bank ...
- Sat Jul 28, 2007 4:26 am
- Forum: NES Hardware and Flash Equipment
- Topic: VRC2 & VRC4 mapper chip pinout
- Replies: 3
- Views: 3140
- Mon Jul 16, 2007 3:33 pm
- Forum: NES Hardware and Flash Equipment
- Topic: VRC2 & VRC4 mapper chip pinout
- Replies: 3
- Views: 3140
VRC2 & VRC4 mapper chip pinout
I need VRC2 pinout, i can't found it anywhere 
- Fri Jul 13, 2007 12:49 am
- Forum: Newbie Help Center
- Topic: NESASM Nsf play code and Name Table load - NOOB problem
- Replies: 6
- Views: 3873
Forget that first code...;) I need know how fix second code and load nametable... :? .inesprg 1 .inesmap 0 .inesmir 1 .ineschr 1 .bank 1 .org $FFFA .dw 0 .dw Start .dw 0 .bank 0 .org $0000 .org $8000 Start: lda #%10001000 sta $2000 lda #%00011110 sta $2001 lda #$3F sta $2006 lda #$00 sta $2006 ldx #...
- Thu Jul 12, 2007 3:54 pm
- Forum: Newbie Help Center
- Topic: NESASM Nsf play code and Name Table load - NOOB problem
- Replies: 6
- Views: 3873
aghh... I cannot load nametable from file... :shock: What the... I make simple code: .inesprg 1 .inesmap 0 .inesmir 1 .ineschr 1 .bank 1 .org $FFFA .dw 0 .dw Start .dw 0 .bank 0 .org $0000 .org $8000 Start: lda #%10001000 sta $2000 lda #%00011110 sta $2001 lda #$3F sta $2006 lda #$00 sta $2006 ldx #...
- Tue Jul 10, 2007 12:16 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Connect AY-3-8910 sound chip to FME-7 board
- Replies: 135
- Views: 108340
- Mon Jul 09, 2007 1:03 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Connect AY-3-8910 sound chip to FME-7 board
- Replies: 135
- Views: 108340
Schematics of that cart:
http://img77.imageshack.us/my.php?image=1001711ji3.jpg
I'm curious which Sunsoft 5B pin is AUDIO OUT?? Someone have Gimmick! famicom cartridge???
http://img77.imageshack.us/my.php?image=1001711ji3.jpg
I'm curious which Sunsoft 5B pin is AUDIO OUT?? Someone have Gimmick! famicom cartridge???
- Mon Jul 09, 2007 1:56 am
- Forum: NES Hardware and Flash Equipment
- Topic: Connect AY-3-8910 sound chip to FME-7 board
- Replies: 135
- Views: 108340
Connect AY-3-8910 sound chip to FME-7 board
I and my friend try connect AY-3-8910 to FME-7 cartridge (Batman Return of The Joker). First we write Gimmick! Sunsoft5B ROM on FME-7 cartridge, Gimmick! work on it, but without hearing additional sound channels. Our idea is connect AY-3 sound chip external to FME-7 board to recieve Sunsoft 5B funct...
