Search found 110 matches

by Wave
Thu Dec 02, 2010 8:33 am
Forum: Newbie Help Center
Topic: Controlling Play Speed
Replies: 36
Views: 9961

Just like tokumaru said: I use a variable that I set when a frameLogic is completed, on the nmi I check for that variable, if it is set I do nmi updates. I could count dropped frames if I enter the nmi and see that flag is not set, and counting dropped frames like this: Nmi: lda isGameLogicCompleted...
by Wave
Mon Nov 01, 2010 12:56 pm
Forum: NES Hardware and Flash Equipment
Topic: Trying to dump CCE War in the Gulf, CHR bus issues
Replies: 25
Views: 12172

tepples wrote:Again, it depends on exactly what you meant by "it" or "that rom". All original works of authorship are copyrighted from the moment they are first fixed in a tangible medium.
Mmm, I thought it had to be registered or something, my fault.
by Wave
Mon Nov 01, 2010 8:25 am
Forum: NES Hardware and Flash Equipment
Topic: Trying to dump CCE War in the Gulf, CHR bus issues
Replies: 25
Views: 12172

tepples wrote:@Wave: Distributing a ROM image of a copyrighted video game without permission and without some other defense under copyright law infringes the copyright in that game. See policies #3.

Or perhaps I misunderstood what you meant by "that rom".
Question is, is it copyrighted?
by Wave
Mon Nov 01, 2010 7:38 am
Forum: NES Hardware and Flash Equipment
Topic: Trying to dump CCE War in the Gulf, CHR bus issues
Replies: 25
Views: 12172

tepples wrote:
Wave wrote:Will you share that rom?
Avast ye. There be no infringin' on this ship.
And what infringement would be that?
by Wave
Mon Nov 01, 2010 5:46 am
Forum: NES Hardware and Flash Equipment
Topic: Trying to dump CCE War in the Gulf, CHR bus issues
Replies: 25
Views: 12172

BootGod wrote:Kevtris, I'm glad you mentioned you found this chip in Fighting Hero, which I guess is mapper 193. War in the Gulf can also use this mapper number fine. So the game already works in Nestopia and possibly other emulators.
Will you share that rom?
by Wave
Sun Oct 10, 2010 6:12 am
Forum: NESdev
Topic: My recent experience with ca65, asm6, nesasm, and wla-dx
Replies: 28
Views: 22093

There are several instances where I don't feel the need to name labels. Now that I think of it, this usually happens with labels used to simulate FOR, IF, and other commands present in high-level languages. You don't really need labels to identify these structures. That's one reason why I use NESHL...
by Wave
Wed Aug 11, 2010 12:05 pm
Forum: NESdev International
Topic: Comunidad nesdev hispana
Replies: 96
Views: 129122

ehguacho wrote:
Wave wrote:
ehguacho wrote: yo! :D
Pero estas en Argentina?
sisi, en Rosario mas precisamente :D
vos de donde sos?
De cerca de Barcelona
by Wave
Tue Aug 10, 2010 9:16 am
Forum: NESdev International
Topic: Comunidad nesdev hispana
Replies: 96
Views: 129122

ehguacho wrote:
Wave wrote:Algun español por aqui?
yo! :D
Pero estas en Argentina?
by Wave
Mon Aug 09, 2010 4:56 am
Forum: NESdev International
Topic: Comunidad nesdev hispana
Replies: 96
Views: 129122

Algun español por aqui?
by Wave
Thu Aug 05, 2010 5:35 am
Forum: NES Hardware and Flash Equipment
Topic: Expansion cartridge
Replies: 12
Views: 4634

Yeah, that would be a cool to prevent save game erasures. I meant 8 KiB of PRG RAM at $6000-$7FFF, not battery backed CHR-RAM. As I read on http://www.nesworld.com/aladdindeckenhancer.php "What it does contain is the 8K of CHR RAM, a lockout defeating curcuit, just like a regular Camerica/Codem...
by Wave
Thu Aug 05, 2010 4:58 am
Forum: NES Hardware and Flash Equipment
Topic: Expansion cartridge
Replies: 12
Views: 4634

I was thinking about something mapper-independent.
And I could only think about CHRRAM-SRAM.
32KB SRAM + BATTERY would be nice with external switches on the cartridge to select the bank.
No gui or boot, only a switch on the exterior.

As in the Aladdin a Lockout defeat chip would be useful too.
by Wave
Thu Aug 05, 2010 4:38 am
Forum: NES Hardware and Flash Equipment
Topic: Expansion cartridge
Replies: 12
Views: 4634

Expansion cartridge

As most NES cartridges have it's own CHRAM and maybe SRAM, wouldn't it be useful to have a expansion cartridge to only use one chram/SRAM chip? SRAM could be bigger than 8kb and allow switching on cart for multiple savegames. Something like an Action Replay that adds that functions and makes carts t...
by Wave
Sat Jul 31, 2010 4:37 am
Forum: NESdev
Topic: A better way to scramble the sprites for flickering
Replies: 5
Views: 3086

I do object reversing + random OAM start address + advance OAM in 7 entries each frame
by Wave
Wed Jul 21, 2010 12:29 am
Forum: NESdev
Topic: Do UxROM games write to CHR-RAM after initializing?
Replies: 3
Views: 2045

Megaman 6 writes enemy tiles on the fly before they appear on the screen.
by Wave
Tue Jun 22, 2010 2:40 am
Forum: Newbie Help Center
Topic: Quick Questions
Replies: 36
Views: 10873

Re: some questions

hi, im new to all this, just started a few days ago. im using nesasm3 i have a problem understanding variables. i know they must go at adress $0000, but also the CHR goes there. i know that one is in the CPU and the other in the PPU, but how does the assembler know the difference? another problem, ...