Search found 110 matches
- Thu Dec 02, 2010 8:33 am
- Forum: Newbie Help Center
- Topic: Controlling Play Speed
- Replies: 36
- Views: 9961
Just like tokumaru said: I use a variable that I set when a frameLogic is completed, on the nmi I check for that variable, if it is set I do nmi updates. I could count dropped frames if I enter the nmi and see that flag is not set, and counting dropped frames like this: Nmi: lda isGameLogicCompleted...
- Mon Nov 01, 2010 12:56 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Trying to dump CCE War in the Gulf, CHR bus issues
- Replies: 25
- Views: 12172
- Mon Nov 01, 2010 8:25 am
- Forum: NES Hardware and Flash Equipment
- Topic: Trying to dump CCE War in the Gulf, CHR bus issues
- Replies: 25
- Views: 12172
Question is, is it copyrighted?tepples wrote:@Wave: Distributing a ROM image of a copyrighted video game without permission and without some other defense under copyright law infringes the copyright in that game. See policies #3.
Or perhaps I misunderstood what you meant by "that rom".
- Mon Nov 01, 2010 7:38 am
- Forum: NES Hardware and Flash Equipment
- Topic: Trying to dump CCE War in the Gulf, CHR bus issues
- Replies: 25
- Views: 12172
- Mon Nov 01, 2010 5:46 am
- Forum: NES Hardware and Flash Equipment
- Topic: Trying to dump CCE War in the Gulf, CHR bus issues
- Replies: 25
- Views: 12172
- Sun Oct 10, 2010 6:12 am
- Forum: NESdev
- Topic: My recent experience with ca65, asm6, nesasm, and wla-dx
- Replies: 28
- Views: 22093
There are several instances where I don't feel the need to name labels. Now that I think of it, this usually happens with labels used to simulate FOR, IF, and other commands present in high-level languages. You don't really need labels to identify these structures. That's one reason why I use NESHL...
- Wed Aug 11, 2010 12:05 pm
- Forum: NESdev International
- Topic: Comunidad nesdev hispana
- Replies: 96
- Views: 129122
- Tue Aug 10, 2010 9:16 am
- Forum: NESdev International
- Topic: Comunidad nesdev hispana
- Replies: 96
- Views: 129122
- Mon Aug 09, 2010 4:56 am
- Forum: NESdev International
- Topic: Comunidad nesdev hispana
- Replies: 96
- Views: 129122
- Thu Aug 05, 2010 5:35 am
- Forum: NES Hardware and Flash Equipment
- Topic: Expansion cartridge
- Replies: 12
- Views: 4634
- Thu Aug 05, 2010 4:58 am
- Forum: NES Hardware and Flash Equipment
- Topic: Expansion cartridge
- Replies: 12
- Views: 4634
- Thu Aug 05, 2010 4:38 am
- Forum: NES Hardware and Flash Equipment
- Topic: Expansion cartridge
- Replies: 12
- Views: 4634
Expansion cartridge
As most NES cartridges have it's own CHRAM and maybe SRAM, wouldn't it be useful to have a expansion cartridge to only use one chram/SRAM chip? SRAM could be bigger than 8kb and allow switching on cart for multiple savegames. Something like an Action Replay that adds that functions and makes carts t...
- Sat Jul 31, 2010 4:37 am
- Forum: NESdev
- Topic: A better way to scramble the sprites for flickering
- Replies: 5
- Views: 3086
- Wed Jul 21, 2010 12:29 am
- Forum: NESdev
- Topic: Do UxROM games write to CHR-RAM after initializing?
- Replies: 3
- Views: 2045
- Tue Jun 22, 2010 2:40 am
- Forum: Newbie Help Center
- Topic: Quick Questions
- Replies: 36
- Views: 10873
Re: some questions
hi, im new to all this, just started a few days ago. im using nesasm3 i have a problem understanding variables. i know they must go at adress $0000, but also the CHR goes there. i know that one is in the CPU and the other in the PPU, but how does the assembler know the difference? another problem, ...