Search found 110 matches
- Sun Jun 20, 2010 1:40 am
- Forum: NESdev
- Topic: Mega Man 4 and MMC3
- Replies: 60
- Views: 18772
Little Nemo, and Tiny Toon Adventures 2 both use full collision dectection on a split scrolling level. Bucky O'Hare can be pretty extreme at simulating multiple background layers too. There are no raster effects in this particular area, just clever name table layout/updates and sprite spikes. There...
- Sat Jun 19, 2010 8:32 am
- Forum: Newbie Help Center
- Topic: Quick Questions
- Replies: 36
- Views: 10873
- Fri Jun 18, 2010 2:51 am
- Forum: NESdev
- Topic: Mega Man 4 and MMC3
- Replies: 60
- Views: 18772
- Thu Jun 10, 2010 4:36 am
- Forum: NESdev
- Topic: 4 way scrolling + status bar?
- Replies: 11
- Views: 6598
- Wed Jun 09, 2010 12:54 pm
- Forum: NESdev
- Topic: 4 way scrolling + status bar?
- Replies: 11
- Views: 6598
- Wed Jun 09, 2010 12:23 pm
- Forum: NESdev
- Topic: 4 way scrolling + status bar?
- Replies: 11
- Views: 6598
4 way scrolling + status bar?
I'm now thinking how to do a good scrolling engine and I've come with the doubt, is there any game with a status bar that scrolls 4 ways AND has more than 2 screens of height? Super Mario bros 3 And Kyrby mess with nametable bits at $2000 to show the statusbar via irq I think, but that way you cant ...
- Tue Jun 01, 2010 1:56 am
- Forum: Newbie Help Center
- Topic: Joypad Problem
- Replies: 19
- Views: 7751
I do something like tokumaru says, I have 3 bytes per joypad: -Pressed buttons (this frame are pressed) -Mantained buttons (pressed last frame and this frame) -Released buttons (pressed last frame, not pressed this frame) That's interesting! I also have 3 bytes, but they are as follows: -ControlCur...
- Mon May 31, 2010 3:14 am
- Forum: Newbie Help Center
- Topic: Joypad Problem
- Replies: 19
- Views: 7751
- Thu May 06, 2010 3:21 am
- Forum: NESdev
- Topic: NMI nametable data updater (for scrolling)
- Replies: 2
- Views: 1708
The mode byte it's a good idea but I will only use it's 3 last bits. The PPU address could be calculated outside NMI, that's true. The data would be a pointer, it will be a litte slower but mi command queue will hold only few a bytes per command (it's a multipurpose queue) So I would leave it like: ...
- Thu May 06, 2010 1:42 am
- Forum: NESdev
- Topic: NMI nametable data updater (for scrolling)
- Replies: 2
- Views: 1708
NMI nametable data updater (for scrolling)
I'm thinking about a generic nametable updatter for scrolling on my "framework" for neshla, that will take commands in NMI and update accordingly. My structure right now would be like: 1 byte Command 2 bytes Data SRC Command would be like this: TTCNNNNN TT: Nametable numer (0-3) C: Column ...
- Mon Apr 26, 2010 6:28 am
- Forum: NESemdev
- Topic: 6502's reads in advance for single byte opcodes
- Replies: 10
- Views: 6706
Each cpu cycle is broken down into two phases: an operation then a memory access, in that order. If the opcode does not have to access memory on its last cycle, it will pre-fetch the next opcode. This makes some instructions appear to be one cycle shorter than they really are. There's no need to re...
- Wed Mar 17, 2010 12:00 pm
- Forum: NESdev
- Topic: Creating nes object animations
- Replies: 18
- Views: 7675
- Tue Mar 16, 2010 2:06 pm
- Forum: NESdev
- Topic: Creating nes object animations
- Replies: 18
- Views: 7675
I'm gonna need some help here, because I can't get it to start. Nothing comes up on the screen. I ended up here to try an update: http://www.java.com/en/download/index.jsp , but nothing changed. I could try it again next time I reboot, but I'd be surprised if it made a difference. Only other Java p...
- Tue Mar 16, 2010 11:48 am
- Forum: NESdev
- Topic: Creating nes object animations
- Replies: 18
- Views: 7675
- Mon Mar 15, 2010 2:27 pm
- Forum: NESdev
- Topic: Creating nes object animations
- Replies: 18
- Views: 7675
Am I blind or is there no download link? Do I need to download it from the SVN repo? Anyways, thanks for the tool. We need more tools like this for the NES. Click on the image ;) It's a jar file so you need java 1.5+ installed Yeah apparently I'm blind. I tried it, seems to be working fine. Of cour...