Search found 152 matches

by FinalZero
Wed May 10, 2017 3:45 am
Forum: SNESdev
Topic: Questions (mainly) about SNES Audio
Replies: 15
Views: 6277

Re: Questions (mainly) about SNES Audio

Thanks for the answers everybody! The MIDI format doesn't directly specify sounds. Oh, it doesn't? Then what does define the sounds? And what does the MIDI file itself define? possibly because it was originally designed for the SNES CD I didn't know that! Interesting! Btw, although I may know plenty...
by FinalZero
Mon May 08, 2017 4:17 pm
Forum: SNESdev
Topic: Questions (mainly) about SNES Audio
Replies: 15
Views: 6277

Questions (mainly) about SNES Audio

These 2 videos describe the NES's audio: (a) https://youtu.be/q_3d1x2VPxk (b) https://youtu.be/la3coK5pq5w (This video also goes on to talk about the C64, which has a sawtooth waveform. If a pulse/square wave is for the melody, a triangle wave is for drums, and noise for snares, what is the sawtooth...
by FinalZero
Fri Mar 18, 2016 4:30 am
Forum: Newbie Help Center
Topic: A Few Various Questions
Replies: 14
Views: 4440

Re: A Few Various Questions

So yeah, the bias in this case calculated by mirroring the bits of a counter that's incremented by 157 every frame. I haven't actually used this for anything, I just made this one test program, so I can't comment on the effectiveness of this in an actual game. Ah, so the counter is incremented by 1...
by FinalZero
Thu Mar 17, 2016 6:05 pm
Forum: Newbie Help Center
Topic: A Few Various Questions
Replies: 14
Views: 4440

Re: A Few Various Questions

In FCEUX for Windows, open the Hex Editor and scroll to $6000. Work RAM on the cartridge lies between $6000 and $7FFF. Thank you. I think I was explaining how I changed the fake global sub-pixel position each frame, but it's been a while. I'll take a look at the test code I write for this later tod...
by FinalZero
Wed Mar 16, 2016 1:14 pm
Forum: Newbie Help Center
Topic: A Few Various Questions
Replies: 14
Views: 4440

Re: A Few Various Questions

An extra RAM chip inside the cartridge, so the game has more to play with than just the 2KB of RAM the NES ordinarily has. In most cases, that's 8KB of extra RAM, but some mappers are able to use more through bankswitching.
How do you watch/monitor such RAM in an emulator? (I'm using FCEUX.)
by FinalZero
Wed Mar 16, 2016 11:26 am
Forum: Newbie Help Center
Topic: A Few Various Questions
Replies: 14
Views: 4440

Re: A Few Various Questions

Remember, the Japanese versions of the first two games in the series ran on cartridges without on-cart CPU RAM, so they had to pull every trick to minimize RAM usage.
Could you explain what "on-cart CPU RAM" is?
by FinalZero
Tue Mar 15, 2016 11:36 am
Forum: Newbie Help Center
Topic: A Few Various Questions
Replies: 14
Views: 4440

Re: A Few Various Questions

Moving objects should not be part of the map. The map might even contain "clues" indicating when/whete to spawn the objects (although having a separate list just for objects is the norm), Okay. but once they're "alive" they definitely shouldn't be considered part of the map. So,...
by FinalZero
Tue Mar 15, 2016 2:59 am
Forum: Newbie Help Center
Topic: A Few Various Questions
Replies: 14
Views: 4440

A Few Various Questions

(1) In this thread ( http://forums.nesdev.com/viewtopic.php?f=2&t=12831 ), tokumaru said: I just tested in my crappy JavaScript implementation and guess what resulted in the smoothest movement? Adding 157 AND reversing the bits. That's with a velocity of 0.25, at least. I don't understand what &...
by FinalZero
Wed Jan 14, 2015 2:38 am
Forum: General Stuff
Topic: Dumping stats in Madden 97/98 SNES
Replies: 20
Views: 7630

Re: Dumping stats in Madden 97/98 SNES

It's 3 months, but I'm still interested in an answer. Does anybody know who this mystery "BearsNBoltz" is? It looks as if he joined just to post that, and then left without ever waiting for an response:
Joined: Thu Oct 16, 2014 8:08 pm
Last visited: Fri Oct 17, 2014 12:53 am
by FinalZero
Sat Nov 08, 2014 5:36 pm
Forum: General Stuff
Topic: Dumping stats in Madden 97/98 SNES
Replies: 20
Views: 7630

Re: Dumping stats in Madden 97/98 SNES

BearsNBoltz, I'd still like know your secrets! Please reply! Knowledge yearns to be shared, not hoarded!
by FinalZero
Sun Oct 26, 2014 8:08 am
Forum: General Stuff
Topic: Dumping stats in Madden 97/98 SNES
Replies: 20
Views: 7630

Re: Dumping stats in Madden 97/98 SNES

Yes! Please reveal your secret knowledge!
by FinalZero
Sat Oct 04, 2014 10:24 pm
Forum: General Stuff
Topic: Dumping stats in Madden 97/98 SNES
Replies: 20
Views: 7630

Re: Dumping stats in Madden 97/98 SNES

Well, an hour later, I still can't find it. There are 26 letters in the alphabet, and 2**5 == 32, so there should be 6 (== (32 - 26)) combinations of letters to check for. Yet I find nothing when I search for each. =/ (Maybe I should check for XOR'd combinations?) Edit: Wow, my excel clone doesn't h...
by FinalZero
Sat Oct 04, 2014 9:04 pm
Forum: General Stuff
Topic: Dumping stats in Madden 97/98 SNES
Replies: 20
Views: 7630

Re: Dumping stats in Madden 97/98 SNES

So there you go -- not encrypted, but just compressed. Compression methodology unknown, but makes sense given that the ROM space is pretty much 100% used. Attributes being bitfields is a little vague, but chances are it's probably something like 4 bits per attribute (so values 0-15), or maybe more ...
by FinalZero
Sat Oct 04, 2014 8:27 pm
Forum: General Stuff
Topic: Dumping stats in Madden 97/98 SNES
Replies: 20
Views: 7630

Re: Dumping stats in Madden 97/98 SNES

Given what I know of the Tiburon guys, I'd be willing to bet money the strings aren't in pure ASCII -- they're going to be either offset by some value or XOR'd (cheap encryption), and possibly the graphics are the same; I'm absolutely certain there is no "multi-byte encoding" (this is a c...
by FinalZero
Sat Oct 04, 2014 5:23 pm
Forum: General Stuff
Topic: Dumping stats in Madden 97/98 SNES
Replies: 20
Views: 7630

Re: Dumping stats in Madden 97/98 SNES

ROM in the Super NES usually appears mirrored several times. For example, HiROM appears at both $C00000-$FFFFFF and $400000-$7DFFFF, and the second half of each 64K bank appears at $008000-$3FFFFF and $808000-$BFFFFF. Ah, okay. How do I tell what's in HiROM though? And no, I usually communicate wit...