Search found 152 matches
- Wed May 10, 2017 3:45 am
- Forum: SNESdev
- Topic: Questions (mainly) about SNES Audio
- Replies: 15
- Views: 6277
Re: Questions (mainly) about SNES Audio
Thanks for the answers everybody! The MIDI format doesn't directly specify sounds. Oh, it doesn't? Then what does define the sounds? And what does the MIDI file itself define? possibly because it was originally designed for the SNES CD I didn't know that! Interesting! Btw, although I may know plenty...
- Mon May 08, 2017 4:17 pm
- Forum: SNESdev
- Topic: Questions (mainly) about SNES Audio
- Replies: 15
- Views: 6277
Questions (mainly) about SNES Audio
These 2 videos describe the NES's audio: (a) https://youtu.be/q_3d1x2VPxk (b) https://youtu.be/la3coK5pq5w (This video also goes on to talk about the C64, which has a sawtooth waveform. If a pulse/square wave is for the melody, a triangle wave is for drums, and noise for snares, what is the sawtooth...
- Fri Mar 18, 2016 4:30 am
- Forum: Newbie Help Center
- Topic: A Few Various Questions
- Replies: 14
- Views: 4440
Re: A Few Various Questions
So yeah, the bias in this case calculated by mirroring the bits of a counter that's incremented by 157 every frame. I haven't actually used this for anything, I just made this one test program, so I can't comment on the effectiveness of this in an actual game. Ah, so the counter is incremented by 1...
- Thu Mar 17, 2016 6:05 pm
- Forum: Newbie Help Center
- Topic: A Few Various Questions
- Replies: 14
- Views: 4440
Re: A Few Various Questions
In FCEUX for Windows, open the Hex Editor and scroll to $6000. Work RAM on the cartridge lies between $6000 and $7FFF. Thank you. I think I was explaining how I changed the fake global sub-pixel position each frame, but it's been a while. I'll take a look at the test code I write for this later tod...
- Wed Mar 16, 2016 1:14 pm
- Forum: Newbie Help Center
- Topic: A Few Various Questions
- Replies: 14
- Views: 4440
Re: A Few Various Questions
How do you watch/monitor such RAM in an emulator? (I'm using FCEUX.)An extra RAM chip inside the cartridge, so the game has more to play with than just the 2KB of RAM the NES ordinarily has. In most cases, that's 8KB of extra RAM, but some mappers are able to use more through bankswitching.
- Wed Mar 16, 2016 11:26 am
- Forum: Newbie Help Center
- Topic: A Few Various Questions
- Replies: 14
- Views: 4440
Re: A Few Various Questions
Could you explain what "on-cart CPU RAM" is?Remember, the Japanese versions of the first two games in the series ran on cartridges without on-cart CPU RAM, so they had to pull every trick to minimize RAM usage.
- Tue Mar 15, 2016 11:36 am
- Forum: Newbie Help Center
- Topic: A Few Various Questions
- Replies: 14
- Views: 4440
Re: A Few Various Questions
Moving objects should not be part of the map. The map might even contain "clues" indicating when/whete to spawn the objects (although having a separate list just for objects is the norm), Okay. but once they're "alive" they definitely shouldn't be considered part of the map. So,...
- Tue Mar 15, 2016 2:59 am
- Forum: Newbie Help Center
- Topic: A Few Various Questions
- Replies: 14
- Views: 4440
A Few Various Questions
(1) In this thread ( http://forums.nesdev.com/viewtopic.php?f=2&t=12831 ), tokumaru said: I just tested in my crappy JavaScript implementation and guess what resulted in the smoothest movement? Adding 157 AND reversing the bits. That's with a velocity of 0.25, at least. I don't understand what &...
- Wed Jan 14, 2015 2:38 am
- Forum: General Stuff
- Topic: Dumping stats in Madden 97/98 SNES
- Replies: 20
- Views: 7630
Re: Dumping stats in Madden 97/98 SNES
It's 3 months, but I'm still interested in an answer. Does anybody know who this mystery "BearsNBoltz" is? It looks as if he joined just to post that, and then left without ever waiting for an response:
Joined: Thu Oct 16, 2014 8:08 pm
Last visited: Fri Oct 17, 2014 12:53 am
- Sat Nov 08, 2014 5:36 pm
- Forum: General Stuff
- Topic: Dumping stats in Madden 97/98 SNES
- Replies: 20
- Views: 7630
Re: Dumping stats in Madden 97/98 SNES
BearsNBoltz, I'd still like know your secrets! Please reply! Knowledge yearns to be shared, not hoarded!
- Sun Oct 26, 2014 8:08 am
- Forum: General Stuff
- Topic: Dumping stats in Madden 97/98 SNES
- Replies: 20
- Views: 7630
Re: Dumping stats in Madden 97/98 SNES
Yes! Please reveal your secret knowledge!
- Sat Oct 04, 2014 10:24 pm
- Forum: General Stuff
- Topic: Dumping stats in Madden 97/98 SNES
- Replies: 20
- Views: 7630
Re: Dumping stats in Madden 97/98 SNES
Well, an hour later, I still can't find it. There are 26 letters in the alphabet, and 2**5 == 32, so there should be 6 (== (32 - 26)) combinations of letters to check for. Yet I find nothing when I search for each. =/ (Maybe I should check for XOR'd combinations?) Edit: Wow, my excel clone doesn't h...
- Sat Oct 04, 2014 9:04 pm
- Forum: General Stuff
- Topic: Dumping stats in Madden 97/98 SNES
- Replies: 20
- Views: 7630
Re: Dumping stats in Madden 97/98 SNES
So there you go -- not encrypted, but just compressed. Compression methodology unknown, but makes sense given that the ROM space is pretty much 100% used. Attributes being bitfields is a little vague, but chances are it's probably something like 4 bits per attribute (so values 0-15), or maybe more ...
- Sat Oct 04, 2014 8:27 pm
- Forum: General Stuff
- Topic: Dumping stats in Madden 97/98 SNES
- Replies: 20
- Views: 7630
Re: Dumping stats in Madden 97/98 SNES
Given what I know of the Tiburon guys, I'd be willing to bet money the strings aren't in pure ASCII -- they're going to be either offset by some value or XOR'd (cheap encryption), and possibly the graphics are the same; I'm absolutely certain there is no "multi-byte encoding" (this is a c...
- Sat Oct 04, 2014 5:23 pm
- Forum: General Stuff
- Topic: Dumping stats in Madden 97/98 SNES
- Replies: 20
- Views: 7630
Re: Dumping stats in Madden 97/98 SNES
ROM in the Super NES usually appears mirrored several times. For example, HiROM appears at both $C00000-$FFFFFF and $400000-$7DFFFF, and the second half of each 64K bank appears at $008000-$3FFFFF and $808000-$BFFFFF. Ah, okay. How do I tell what's in HiROM though? And no, I usually communicate wit...