Search found 17 matches

by Oerg866
Sun Apr 23, 2017 4:59 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

I got 8 layers of strips moving onscreen. Now I need to turn these strips into checkered squares. :roll: Something I forgot the 68000 had was a MOVEM instruction that could move several registers to memory in 1 instruction. 1 instruction, but a metric fuckton of cycles. Worst case 18+4n. I wouldn't...
by Oerg866
Fri Apr 21, 2017 5:49 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

May I also remind you that people had no issues emulating "Old vs. new SID" on the Commodore 64. Not emulating OD2 for this one reason seems like a very fabricated excuse You 're right, but only two case to take in account vs how many for genesis ?? :P For now it's not like you have a pre...
by Oerg866
Fri Apr 21, 2017 3:58 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

May I also remind you that people had no issues emulating "Old vs. new SID" on the Commodore 64.

Not emulating OD2 for this one reason seems like a very fabricated excuse - There's so much more wrong with emulators even breaking effects that *don't* rely on this debug register ;)
by Oerg866
Wed Apr 19, 2017 4:30 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

Video memory isn't mapped to processor address space. You have to do all reads and writes through a port, or if you do DMAs you still have to wait for that to complete - so always imagine a massive overhead on top of all graphics calculation. :(
by Oerg866
Wed Apr 19, 2017 2:06 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

Here is a 50fps capture of the entire demo: http://mdscene.net/.stuff/od2_h264.mp4
by Oerg866
Tue Apr 18, 2017 4:36 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

Wait for the write-up.
by Oerg866
Tue Apr 18, 2017 4:34 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

?????!??!?!

I'm part of the programming team, of course I know how it works.
by Oerg866
Tue Apr 18, 2017 4:24 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

You know absolutely fuckall :mrgreen:
by Oerg866
Tue Apr 18, 2017 4:10 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

They are, but for starters 'Muricans commonly use composite video for watching and modding the console to 50Hz output does not correctly adjust the color burst frequency for the signal so your picture will be in black and white (It's neither NTSC50 nor PAL :D) :(
by Oerg866
Tue Apr 18, 2017 4:03 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

Oh my fxcking god. Never have I seen a nickname ring true in so many ways.

Here you go.

http://mdscene.net/.stuff/what2.mp4

On a different note - My poor CPU is busy reencoding the entire demo for something more suited for uploading (the original was a 11GB ProRes file ...)
by Oerg866
Tue Apr 18, 2017 1:14 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

psycopathicteen wrote:I just found out the rotozoom effect was at 12.5 fps, not 25 fps. Oh! That makes more sense now.
What are you talking about? The fractal rotozoomer is running at 50 fps.
by Oerg866
Tue Apr 18, 2017 11:59 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

Or are there ways to lock a Genesis so hard that it can't even call the bus error handler?
Yes, because the VDP controls DTACK... :/
by Oerg866
Mon Apr 17, 2017 5:34 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

Are you literally trolling? The Amiga is a computer designed for things like this. It has a ton of custom chips devoted to fast graphics, overhead-less digital sound and 512KB+ of memory - oh, and it isn't tilebased. Specifically talking about the launch Amiga, not the later ones. It's a 68k at the...
by Oerg866
Mon Apr 17, 2017 3:55 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

At which point I shall congratulate you that you have replicated one effect in isolation. :P
by Oerg866
Mon Apr 17, 2017 3:32 pm
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55937

Re: We've been called out

Guys, you're freaking hilarious and just absolutely full of it. The salt level in this thread is insane. :) The allegations are hilarious. Custom chip? Prerendering? Playing an animation? This is not the SNES and we most definitely don't need half a dozen Super FX, DSP or other helper chips to do so...