Search found 17 matches
- Sun Apr 23, 2017 4:59 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
I got 8 layers of strips moving onscreen. Now I need to turn these strips into checkered squares. :roll: Something I forgot the 68000 had was a MOVEM instruction that could move several registers to memory in 1 instruction. 1 instruction, but a metric fuckton of cycles. Worst case 18+4n. I wouldn't...
- Fri Apr 21, 2017 5:49 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
May I also remind you that people had no issues emulating "Old vs. new SID" on the Commodore 64. Not emulating OD2 for this one reason seems like a very fabricated excuse You 're right, but only two case to take in account vs how many for genesis ?? :P For now it's not like you have a pre...
- Fri Apr 21, 2017 3:58 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
May I also remind you that people had no issues emulating "Old vs. new SID" on the Commodore 64.
Not emulating OD2 for this one reason seems like a very fabricated excuse - There's so much more wrong with emulators even breaking effects that *don't* rely on this debug register
Not emulating OD2 for this one reason seems like a very fabricated excuse - There's so much more wrong with emulators even breaking effects that *don't* rely on this debug register
- Wed Apr 19, 2017 4:30 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
Video memory isn't mapped to processor address space. You have to do all reads and writes through a port, or if you do DMAs you still have to wait for that to complete - so always imagine a massive overhead on top of all graphics calculation. 
- Wed Apr 19, 2017 2:06 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
Here is a 50fps capture of the entire demo: http://mdscene.net/.stuff/od2_h264.mp4
- Tue Apr 18, 2017 4:36 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
Wait for the write-up.
- Tue Apr 18, 2017 4:34 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
?????!??!?!
I'm part of the programming team, of course I know how it works.
I'm part of the programming team, of course I know how it works.
- Tue Apr 18, 2017 4:24 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
You know absolutely fuckall 
- Tue Apr 18, 2017 4:10 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
They are, but for starters 'Muricans commonly use composite video for watching and modding the console to 50Hz output does not correctly adjust the color burst frequency for the signal so your picture will be in black and white (It's neither NTSC50 nor PAL
) 
- Tue Apr 18, 2017 4:03 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
Oh my fxcking god. Never have I seen a nickname ring true in so many ways.
Here you go.
http://mdscene.net/.stuff/what2.mp4
On a different note - My poor CPU is busy reencoding the entire demo for something more suited for uploading (the original was a 11GB ProRes file ...)
Here you go.
http://mdscene.net/.stuff/what2.mp4
On a different note - My poor CPU is busy reencoding the entire demo for something more suited for uploading (the original was a 11GB ProRes file ...)
- Tue Apr 18, 2017 1:14 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
What are you talking about? The fractal rotozoomer is running at 50 fps.psycopathicteen wrote:I just found out the rotozoom effect was at 12.5 fps, not 25 fps. Oh! That makes more sense now.
- Tue Apr 18, 2017 11:59 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
Yes, because the VDP controls DTACK... :/Or are there ways to lock a Genesis so hard that it can't even call the bus error handler?
- Mon Apr 17, 2017 5:34 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
Are you literally trolling? The Amiga is a computer designed for things like this. It has a ton of custom chips devoted to fast graphics, overhead-less digital sound and 512KB+ of memory - oh, and it isn't tilebased. Specifically talking about the launch Amiga, not the later ones. It's a 68k at the...
- Mon Apr 17, 2017 3:55 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
At which point I shall congratulate you that you have replicated one effect in isolation. 
- Mon Apr 17, 2017 3:32 pm
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55937
Re: We've been called out
Guys, you're freaking hilarious and just absolutely full of it. The salt level in this thread is insane. :) The allegations are hilarious. Custom chip? Prerendering? Playing an animation? This is not the SNES and we most definitely don't need half a dozen Super FX, DSP or other helper chips to do so...