Search found 228 matches
- Sun May 16, 2010 10:27 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
Did anyone ever get Pilotwings working on their PowerPAK? All other DSP1 games I tried (all those released outside Japan) seem to work fine with the PowerPAK with DSP1 upgrade. I'm wondering if figure 2-21-2 on page 2-21-3 of the you-know-what book wasn't taken into account. There's a note stating ...
- Tue May 11, 2010 7:10 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
It may be a little bit off-topic but related to the snes powerpak. I may have missed the reason in all the messages that was posted but want to know: what make it so hard to make the powerpak work on many snes revisions compared to the game doctor that seemed to work on any machine? I'm just curiou...
- Sun May 09, 2010 11:28 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
I see. So there are many cause in this. But is the others ones like the myth (?) one have the same issue? Did the game doctor, super wild card (?) etc had those issue in the past too? I don't know about the Neoflash myth. Floppy drives are mediocre in terms of reliability and speed. And yes, copier...
- Sun May 09, 2010 1:36 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
It may be a little bit off-topic but related to the snes powerpak. I may have missed the reason in all the messages that was posted but want to know: what make it so hard to make the powerpak work on many snes revisions compared to the game doctor that seemed to work on any machine? I'm just curiou...
- Thu Mar 04, 2010 11:13 pm
- Forum: SNESdev
- Topic: SNES Math Routines
- Replies: 9
- Views: 7296
- Wed Feb 17, 2010 10:26 pm
- Forum: SNESdev
- Topic: SNES TSOP40 Adapter
- Replies: 73
- Views: 39002
- Mon Feb 08, 2010 7:04 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
- Sun Jan 03, 2010 8:59 pm
- Forum: SNESdev
- Topic: Using the SNES PowerPak for development
- Replies: 14
- Views: 7558
Hey, nobody should be embarrassed right now. None of this stuff is intuitive. For info on the internal header, it's in the official SNES developer manual (google is your friend). The Powerpak log.txt confirms it can't find a viable internal header, so it's either guessing wrong or doesn't know what ...
- Sun Jan 03, 2010 1:29 pm
- Forum: SNESdev
- Topic: Using the SNES PowerPak for development
- Replies: 14
- Views: 7558
- Fri Jan 01, 2010 11:50 pm
- Forum: SNESdev
- Topic: Results of using FeRAM instead of Battery+SRAM
- Replies: 18
- Views: 18096
Reading the ram doesn't make it fail, it's the write/erase that causes problems. ... however someone could have used it as extended ram (much like the gba-port ram on nintendo ds) but i don't see why to worry about that btw I just read the datasheet for FM18L08 , don't think it's any good for your ...
- Thu Dec 31, 2009 1:17 am
- Forum: SNESdev
- Topic: Results of using FeRAM instead of Battery+SRAM
- Replies: 18
- Views: 18096
yeah, I mean, unless you sit in a tight loop reading or writing the same location over and over again, it's really hard to hit that kind of a limit, but that's what I'm searching for. With the assumption of 10^12 reads of a given byte, 60 times a second, it'll take 528 years to fail. If you read a s...
- Wed Dec 30, 2009 2:47 am
- Forum: SNESdev
- Topic: Results of using FeRAM instead of Battery+SRAM
- Replies: 18
- Views: 18096
With some buffering after the CE signal, I connected an access light LED, and in some cases an audible logic probe. Playing different games, I noticed that they are in general very well behaved about accessing the battery RAM (Again, the fear was that it would be reading constantly from the battery ...
- Wed Dec 30, 2009 2:22 am
- Forum: SNESdev
- Topic: Results of using FeRAM instead of Battery+SRAM
- Replies: 18
- Views: 18096
- Wed Dec 30, 2009 2:21 am
- Forum: SNESdev
- Topic: Results of using FeRAM instead of Battery+SRAM
- Replies: 18
- Views: 18096
Results of using FeRAM instead of Battery+SRAM
....After months of use and abuse, I can report that it actually works without issue, but requires glue logic. Okay, let's back up a second, what am I talking about? No doubt the backup battery in some of your SNES cartridges have gone dead, not allowing your saves to last beyond power off, or, in s...
- Mon Dec 28, 2009 12:08 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
