The Secret of Mana VWF project is a gold standard for how much it can improve a game. With the added room in text boxes, the script was able to be expanded out with more personality and better explanations.
some screenshots
also props to tepples for Furniture Fight.
Search found 228 matches
- Wed Jun 03, 2015 7:43 pm
- Forum: SNESdev
- Topic: How did Final Fantasy VI do a non-fixed-width font?
- Replies: 37
- Views: 12073
- Mon May 11, 2015 12:47 am
- Forum: SNESdev
- Topic: Now you're playing with gauss!
- Replies: 44
- Views: 13077
Re: Now you're playing with gauss!
To me only the 3rd one without filter sounds more punchy (and better), but only because I like fuzzy bass. The bass on the SNES was amazing, when I was a kid I had it connected to a Zenith "console television". Playing RPM racing, its sound effects literally rattled the windows. "The ...
- Sun Apr 26, 2015 12:39 pm
- Forum: General Stuff
- Topic: Thoughts on Mortal Kombat X koins
- Replies: 5
- Views: 2177
Re: Thoughts on Mortal Kombat X koins
Fighting games are notoriously short-lived, unless there is some sort of incentive system. I do disagree with a "first try" bonus at some fundamental level. But I guess I don't understand how to defeat that system, if you were to delete the save game, wouldn't all your Koins disappear too?...
- Sun Apr 12, 2015 11:59 pm
- Forum: General Stuff
- Topic: Graphics demo that manages to get 1024 colors on IBM CGA
- Replies: 2
- Views: 2151
Re: Graphics demo that manages to get 1024 colors on IBM CGA
Pretty interesting read.
Yeah NTSC and the artifacted colors that can be created by switching the output signal "too fast".
Yeah NTSC and the artifacted colors that can be created by switching the output signal "too fast".
- Thu Apr 02, 2015 10:35 pm
- Forum: General Stuff
- Topic: I've migrated to Windows 7
- Replies: 135
- Views: 23378
Re: I've migrated to Windows 7
Suck it, nerds! Exactly, the "other" column, which includes Linux, is still only at 3.41% Despite the constant evangelizing of "switch to Linux, it's FREEEEEE~", 2015 is still not going to be the year of the desktop. I know it works great in routers and other net appliances, and...
- Wed Apr 01, 2015 9:53 pm
- Forum: Reproduction
- Topic: Star Fox 2
- Replies: 34
- Views: 15697
Re: Star Fox 2
Seriously, go edit that article on Wikipedia if you're more of an expert on it.
- Wed Mar 18, 2015 10:08 pm
- Forum: SNESdev
- Topic: Beat Em Up Game Engine Ideas.
- Replies: 76
- Views: 23061
Re: Beat Em Up Game Engine Ideas.
Red on top half, green on bottom half of screen.
1 : 1 : 1 USA Launch Console.
1 : 1 : 1 USA Launch Console.
- Tue Mar 17, 2015 10:14 pm
- Forum: General Stuff
- Topic: Inexperience and "throwing stuff into the market"
- Replies: 21
- Views: 4942
Re: Inexperience and "throwing stuff into the market"
Bregalad, Ouch, that's a painful thought to be expected to know French, German, and English in order to be employed. But yeah, the concept of needing to have the exact experience for the role (requires minimum 5 years experience as developer of esoteric, closed system), instead of looking for the ca...
- Sun Mar 15, 2015 10:45 pm
- Forum: General Stuff
- Topic: Inexperience and "throwing stuff into the market"
- Replies: 21
- Views: 4942
Re: Inexperience and "throwing stuff into the market"
I don't know how else to phrase it, but those bold enough to release a body of work with their name attached into the hands of the cynical public, are those most likely qualified enough already. The crap sinks to the bottom anyway. Better to not have photos of your face plastered all over the produc...
- Tue Feb 24, 2015 11:44 pm
- Forum: SNESdev
- Topic: 2 Player F-Zero Feasibily
- Replies: 27
- Views: 16266
Re: 2 Player F-Zero Feasibily
Honestly, I've never understood why they made the setup for mode 7 so different than the other modes when it didn't need to be. (Unless it's some kind of hardware thing I'm not aware of.) It's totally a hardware thing. If you take a look at the schematics, the two video ram chips are independently ...
- Tue Feb 24, 2015 11:26 pm
- Forum: SNESdev
- Topic: 2 Player F-Zero Feasibily
- Replies: 27
- Views: 16266
Re: 2 Player F-Zero Feasibily
The DSP-1 is doing the 3D point to 2D projection stuff. The pipes in mario circuit, the players, the bananas on the track, the shells. It's doing polar coordinate stuff to do vector math. (I.e. what angle does the red shell need to travel to hit the nearest player higher in place) It's at least help...
- Tue Feb 24, 2015 10:53 pm
- Forum: SNESdev
- Topic: SNES controller schematic
- Replies: 11
- Views: 9462
Re: SNES controller schematic
so what happens if you pull that SI pin up to +5V instead of leaving it floating?
- Mon Feb 23, 2015 12:18 am
- Forum: SNESdev
- Topic: SNES controller schematic
- Replies: 11
- Views: 9462
Re: SNES controller schematic
I don't have Eagle so I can't view your files.
- Sun Feb 15, 2015 10:26 pm
- Forum: General Stuff
- Topic: I've migrated to Windows 7
- Replies: 135
- Views: 23378
Re: I've migrated to Windows 7
to manually approve everything for the Windows 7 updater : It is available in: Control Panel\All Control Panel Items\Windows Update\Change settings (paste that in a windows explorer url bar) choose: Check for updates but let me choose whether to download and install them. When looking at an update, ...
- Sun Feb 08, 2015 6:57 pm
- Forum: SNESdev
- Topic: Main principles of creating an "object"
- Replies: 118
- Views: 20895
Re: Main principles of creating an "object"
but how would you remember what registers go to what object? I think what you're getting at is, how do you manage these objects? With a list. Then you stop caring about what position it is in the list, just that it is in there somewhere. So you'd have a method to 1) clear the entire list, 2) add an...