Search found 35 matches

by Eyedunno
Tue Aug 07, 2012 3:18 pm
Forum: SNESdev
Topic: Go help us out on Slashdot
Replies: 17
Views: 4304

Re: Go help us out on Slashdot

Besides, Claymates had Blaze Processing. :lol:
by Eyedunno
Sat Jul 28, 2012 1:48 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Thanks! :D With some minor adjustments to the HDMA table I did yesterday, it looks still better (and even more so in reality, dunno why all my camera shots suffer from overexposure): http://www.manuloewe.de/snestuff/powerpak/firmware-200alpha-WIP120727-3.jpg Today, I fixed entering of GG codes (whi...
by Eyedunno
Thu Jul 26, 2012 3:35 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Yeah, nice work!
by Eyedunno
Wed Jul 25, 2012 11:29 am
Forum: SNESdev
Topic: PC Mouse to SNES
Replies: 35
Views: 16316

Being able to play Chinhai with a mouse that's actually good? Yes, yes, 1000 times yes!

I've actually wondered this for a while now: does the SNES controller port put out enough juice to drive an optical mouse?
by Eyedunno
Wed Jul 25, 2012 11:01 am
Forum: NES Hardware and Flash Equipment
Topic: retrousb customer service...
Replies: 52
Views: 14300

I just have to point out that loading time is not really relevant because the difference between similar products is a matter of a few seconds. And typically when you load a game you will be playing it for far longer than you had to wait. True enough. It's not a HUGE deal, but it's the difference b...
by Eyedunno
Mon Jul 23, 2012 9:30 am
Forum: NES Hardware and Flash Equipment
Topic: retrousb customer service...
Replies: 52
Views: 14300

I highly recommend it. Loads games MUCH faster (the 96 megabit neviksti Star Ocean hack takes around 45 seconds on PowerPak IIRC, but around 2 seconds on SD2SNES, and everything else loads almost instantly), supports Satellaview games, DSP-2-4 (and differentiates between DSP-1 and DSP-1b), Cx4, and ...
by Eyedunno
Mon Jul 23, 2012 7:57 am
Forum: NES Hardware and Flash Equipment
Topic: retrousb customer service...
Replies: 52
Views: 14300

I don't know if this will help, but when I got my SNES PowerPak a few years back, I also couldn't get it working, and I figured it was either the CF card or the reader. I went to Radio Shack and bought one of each. Fortunately I opened and tried the new reader first, because that was the problem, so...
by Eyedunno
Sun Dec 18, 2011 10:11 am
Forum: SNESdev
Topic: SNES Powerpak : Ys 3
Replies: 13
Views: 5646

Secret of Evermore has a similar issue, though it might not be exactly the same. It will load emulator/ripped saves, but it will not save correctly itself - all attempts to save result in file corruption.
by Eyedunno
Sun Jul 10, 2011 5:16 pm
Forum: SNESdev
Topic: Xka Shack
Replies: 3
Views: 2356

Doesn't work on Snes9X, gets the sound problem, and if I remember, BSNES sucks, haha. Good luck getting it to work though! Do they not have good SNES tools yet, as this is a hack off of smw....?? I seriously doubt it's actually a SMW hack though, or I wouldn't have posted the URL to the ROM. You co...
by Eyedunno
Sun Jul 10, 2011 4:11 pm
Forum: SNESdev
Topic: Xka Shack
Replies: 3
Views: 2356

Xka Shack

This is a cool demo, even if it is a Rickroll (you have been warned). https://rapidshare.com/#!download|827|664226436|xka_shack_demo.smc|4194.816 Edit: Ugh, has to be copied and pasted, as BBcode doesn't seem to like the pipes in the Rapidshare url... Alternatively, you can get it off of smwcentral....
by Eyedunno
Sun Jul 03, 2011 7:44 am
Forum: SNESdev
Topic: problem with snespowerpak and secret of evermore save
Replies: 5
Views: 3267

I stand corrected on the cause (which was just a guess anyway). As for how far you have to go to save... I'd say it takes 5-10 minutes on a totally fresh file. However, if you have an existing save and start a new game, you can hit Start to skip the initial cutscenes, then head up, avoiding most of ...
by Eyedunno
Sat Jul 02, 2011 9:11 pm
Forum: SNESdev
Topic: problem with snespowerpak and secret of evermore save
Replies: 5
Views: 3267

Re: problem with snespowerpak and secret of evermore save

i have the snespowerpak since december 2009. and i just discovered that YOU CANT save in secret of evermore. because when you save the game, it will save but the file will be corrupt. you cant load your game at all or load with a lot of glitchs. with any secret of evermore version i tried. anyone c...
by Eyedunno
Sun Jul 04, 2010 9:04 am
Forum: SNESdev
Topic: Intentionally slow games. Why do developers do it?
Replies: 10
Views: 4759

MottZilla wrote:No one can answer why. Here's the code:
Well, I'm sure SOMEONE can answer why (the devs perhaps). Anyway, yeah, that code is Down, R, Up, L, Y, B, X, A on the Japanese versions, and in the original SFII, that was what let you play Ryu vs. Ryu (IOW, to use two of the same character in versus mode).
by Eyedunno
Sat Jun 05, 2010 6:09 am
Forum: SNESdev
Topic: Confusing device: Retrode
Replies: 11
Views: 5183

As I see it, the best thing about these devices is the ability to back up save data.
by Eyedunno
Fri May 07, 2010 8:13 pm
Forum: SNESdev
Topic: StarFox 2
Replies: 11
Views: 7300

I was just saying though, it's not like it actually matters. Hey! I resent that kind of comment right when I've finished slaving over my own original Star Fox 2 reproduction label! http://img444.imageshack.us/img444/227/fx2x.jpg I suggested FX for Fox because "Fx" is the official abbrevia...