Search found 35 matches
- Tue Aug 07, 2012 3:18 pm
- Forum: SNESdev
- Topic: Go help us out on Slashdot
- Replies: 17
- Views: 4304
Re: Go help us out on Slashdot
Besides, Claymates had Blaze Processing. 
- Sat Jul 28, 2012 1:48 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Thanks! :D With some minor adjustments to the HDMA table I did yesterday, it looks still better (and even more so in reality, dunno why all my camera shots suffer from overexposure): http://www.manuloewe.de/snestuff/powerpak/firmware-200alpha-WIP120727-3.jpg Today, I fixed entering of GG codes (whi...
- Thu Jul 26, 2012 3:35 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
- Wed Jul 25, 2012 11:29 am
- Forum: SNESdev
- Topic: PC Mouse to SNES
- Replies: 35
- Views: 16316
- Wed Jul 25, 2012 11:01 am
- Forum: NES Hardware and Flash Equipment
- Topic: retrousb customer service...
- Replies: 52
- Views: 14300
I just have to point out that loading time is not really relevant because the difference between similar products is a matter of a few seconds. And typically when you load a game you will be playing it for far longer than you had to wait. True enough. It's not a HUGE deal, but it's the difference b...
- Mon Jul 23, 2012 9:30 am
- Forum: NES Hardware and Flash Equipment
- Topic: retrousb customer service...
- Replies: 52
- Views: 14300
I highly recommend it. Loads games MUCH faster (the 96 megabit neviksti Star Ocean hack takes around 45 seconds on PowerPak IIRC, but around 2 seconds on SD2SNES, and everything else loads almost instantly), supports Satellaview games, DSP-2-4 (and differentiates between DSP-1 and DSP-1b), Cx4, and ...
- Mon Jul 23, 2012 7:57 am
- Forum: NES Hardware and Flash Equipment
- Topic: retrousb customer service...
- Replies: 52
- Views: 14300
I don't know if this will help, but when I got my SNES PowerPak a few years back, I also couldn't get it working, and I figured it was either the CF card or the reader. I went to Radio Shack and bought one of each. Fortunately I opened and tried the new reader first, because that was the problem, so...
- Sun Dec 18, 2011 10:11 am
- Forum: SNESdev
- Topic: SNES Powerpak : Ys 3
- Replies: 13
- Views: 5646
Doesn't work on Snes9X, gets the sound problem, and if I remember, BSNES sucks, haha. Good luck getting it to work though! Do they not have good SNES tools yet, as this is a hack off of smw....?? I seriously doubt it's actually a SMW hack though, or I wouldn't have posted the URL to the ROM. You co...
Xka Shack
This is a cool demo, even if it is a Rickroll (you have been warned). https://rapidshare.com/#!download|827|664226436|xka_shack_demo.smc|4194.816 Edit: Ugh, has to be copied and pasted, as BBcode doesn't seem to like the pipes in the Rapidshare url... Alternatively, you can get it off of smwcentral....
- Sun Jul 03, 2011 7:44 am
- Forum: SNESdev
- Topic: problem with snespowerpak and secret of evermore save
- Replies: 5
- Views: 3267
I stand corrected on the cause (which was just a guess anyway). As for how far you have to go to save... I'd say it takes 5-10 minutes on a totally fresh file. However, if you have an existing save and start a new game, you can hit Start to skip the initial cutscenes, then head up, avoiding most of ...
- Sat Jul 02, 2011 9:11 pm
- Forum: SNESdev
- Topic: problem with snespowerpak and secret of evermore save
- Replies: 5
- Views: 3267
Re: problem with snespowerpak and secret of evermore save
i have the snespowerpak since december 2009. and i just discovered that YOU CANT save in secret of evermore. because when you save the game, it will save but the file will be corrupt. you cant load your game at all or load with a lot of glitchs. with any secret of evermore version i tried. anyone c...
- Sun Jul 04, 2010 9:04 am
- Forum: SNESdev
- Topic: Intentionally slow games. Why do developers do it?
- Replies: 10
- Views: 4759
Well, I'm sure SOMEONE can answer why (the devs perhaps). Anyway, yeah, that code is Down, R, Up, L, Y, B, X, A on the Japanese versions, and in the original SFII, that was what let you play Ryu vs. Ryu (IOW, to use two of the same character in versus mode).MottZilla wrote:No one can answer why. Here's the code:
- Sat Jun 05, 2010 6:09 am
- Forum: SNESdev
- Topic: Confusing device: Retrode
- Replies: 11
- Views: 5183