Search found 35 matches
- Wed May 05, 2010 3:32 pm
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28950
For those with problems, it's not some codes don't work for you, but no codes at all work for you? I honestly hadn't tried too many. Just now, some codes I tried DID work. They were: (in Lemmings) 31B6-6FAF + 18B6-64DF Each saved lemming counts as two (and in Mortal Kombat) C9B2-17AF Infinite time ...
- Wed May 05, 2010 4:45 am
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28950
What do you mean broken? Are you sure the Game Genie codes are even valid Game Genie codes? As I recall you can make a code that looks valid but actually is not. They're not codes I made myself; they're codes from code books. For example, in Street Fighter II (the original): DAB8-A761 Do special mo...
- Tue May 04, 2010 4:21 pm
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28950
I've now added support for Action Replay codes as well (including those that affect RAM): http://jiggawatt.org/badc0de/myth_menu-0.23.zip Holy crap, that's amazing, considering even Game Genie codes on the PowerPak are presently broken, or so it seems. I still feel like the PowerPak is the better p...
- Fri Apr 30, 2010 3:25 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Ok. I tried both codes yesterday. No code works. This is strange indeed. I also tested both codes on bsnes and they work. Mh. Would be cool to know something about the GG implementation in Snes powerpak. Bunnyboy? I can confirm that Game Genie codes have never worked for me on the PowerPak, even wh...
- Tue Mar 30, 2010 11:30 am
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28950
I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood. Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip h...
- Mon Mar 29, 2010 8:28 pm
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28950
I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood. Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip h...
- Fri Mar 26, 2010 3:34 pm
- Forum: SNESdev
- Topic: 16-bit stereo 32 kHz streaming success
- Replies: 38
- Views: 24565
- Thu Mar 25, 2010 9:44 pm
- Forum: SNESdev
- Topic: 16-bit stereo 32 kHz streaming success
- Replies: 38
- Views: 24565
- Wed Mar 17, 2010 8:59 pm
- Forum: SNESdev
- Topic: SNES PowerPak 1.04b mappers
- Replies: 28
- Views: 14411
I also didn't know that about Zophar's Domain. In any case, my own HD is its own ROM site. I downloaded complete GoodSNES and GoodNES sets about a year ago in the hopes of never visiting a rom site again for NES/SNES games. It actually didn't quite work out that way; my own Garou Densetsu cart didn'...
- Sun Mar 14, 2010 6:32 am
- Forum: SNESdev
- Topic: SNES-to-SFC (or US SNES->EU SNES) adapters
- Replies: 7
- Views: 8156
I managed to find an old SNES/SFC Honey Bee online a year or so ago. Mine doesn't support SFX games and so on, and it certainly wouldn't work for PAL, but it allows me to play the very few US SNES games I sometimes feel like playing on my Super Famicom (games like Mortal Kombat 2, which was actually...
- Sun Mar 07, 2010 6:52 pm
- Forum: SNESdev
- Topic: SNES PowerPak 1.03b mappers
- Replies: 31
- Views: 15891
- Sun Feb 28, 2010 6:33 pm
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28950
I've heard it's possible to dump SDD-1 games with the Super WildCard DX, though you might need some advanced knowledge and software to do it. Street Fighter Zero 2 has been dumped already though. I think the US and Japan version were but not the European. Wow, so the Retrode likely won't work eithe...
- Fri Feb 26, 2010 7:33 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Is this a new update or has it always been there? Given how many problems were reported in this thread with the SNES mini/Jr failing to work, should I assume compatibility is fixed in the latest BIOS? It is indeed fairly new (a month or so ago, I guess); I actually bought mine never expecting to be...
- Fri Feb 26, 2010 9:42 am
- Forum: SNESdev
- Topic: SNES PowerPak 1.04b mappers
- Replies: 28
- Views: 14411
Yeah, the header guessing is cool (any improvement in compatibility with clean ROMs is certainly welcome) as is the R-L scolling (I wondered what was wrong there :P ), but I've been checking these forums several times a week in the hope of getting autoloading of savefiles. Oh well, maybe next time. ...
- Fri Feb 26, 2010 9:31 am
- Forum: SNESdev
- Topic: SNES Neo Myth FLash Cart
- Replies: 64
- Views: 28950
Thanks, but I already have a mash-mods programmer than can dump SNES games. The reason I ask is because I'm interested in an n64 usb dumper, and if the SNES myth can do it, then the similarly designed n64 myth should as well. A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Ze...