Search found 35 matches

by Eyedunno
Wed May 05, 2010 3:32 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28950

For those with problems, it's not some codes don't work for you, but no codes at all work for you? I honestly hadn't tried too many. Just now, some codes I tried DID work. They were: (in Lemmings) 31B6-6FAF + 18B6-64DF Each saved lemming counts as two (and in Mortal Kombat) C9B2-17AF Infinite time ...
by Eyedunno
Wed May 05, 2010 4:45 am
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28950

What do you mean broken? Are you sure the Game Genie codes are even valid Game Genie codes? As I recall you can make a code that looks valid but actually is not. They're not codes I made myself; they're codes from code books. For example, in Street Fighter II (the original): DAB8-A761 Do special mo...
by Eyedunno
Tue May 04, 2010 4:21 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28950

I've now added support for Action Replay codes as well (including those that affect RAM): http://jiggawatt.org/badc0de/myth_menu-0.23.zip Holy crap, that's amazing, considering even Game Genie codes on the PowerPak are presently broken, or so it seems. I still feel like the PowerPak is the better p...
by Eyedunno
Fri Apr 30, 2010 3:25 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Ok. I tried both codes yesterday. No code works. This is strange indeed. I also tested both codes on bsnes and they work. Mh. Would be cool to know something about the GG implementation in Snes powerpak. Bunnyboy? I can confirm that Game Genie codes have never worked for me on the PowerPak, even wh...
by Eyedunno
Tue Mar 30, 2010 11:30 am
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28950

I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood. Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip h...
by Eyedunno
Mon Mar 29, 2010 8:28 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28950

I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood. Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip h...
by Eyedunno
Fri Mar 26, 2010 3:34 pm
Forum: SNESdev
Topic: 16-bit stereo 32 kHz streaming success
Replies: 38
Views: 24565

blargg wrote:Sounds like I need to release a version that can play uncompressed PCM, and perhaps the compressor or something. Sort of an extended ringtones for the SNES. :)
At the risk of redundancy, that would be awesome (and ADPCM support would be even better).
by Eyedunno
Thu Mar 25, 2010 9:44 pm
Forum: SNESdev
Topic: 16-bit stereo 32 kHz streaming success
Replies: 38
Views: 24565

blargg wrote:I'm not sure what use it is besides a tech demo though. :)
It's a pretty nifty tech demo though. I now have it as the lone ROM in the root of my PowerPak (the games are all in directories). :)
by Eyedunno
Wed Mar 17, 2010 8:59 pm
Forum: SNESdev
Topic: SNES PowerPak 1.04b mappers
Replies: 28
Views: 14411

I also didn't know that about Zophar's Domain. In any case, my own HD is its own ROM site. I downloaded complete GoodSNES and GoodNES sets about a year ago in the hopes of never visiting a rom site again for NES/SNES games. It actually didn't quite work out that way; my own Garou Densetsu cart didn'...
by Eyedunno
Sun Mar 14, 2010 6:32 am
Forum: SNESdev
Topic: SNES-to-SFC (or US SNES->EU SNES) adapters
Replies: 7
Views: 8156

I managed to find an old SNES/SFC Honey Bee online a year or so ago. Mine doesn't support SFX games and so on, and it certainly wouldn't work for PAL, but it allows me to play the very few US SNES games I sometimes feel like playing on my Super Famicom (games like Mortal Kombat 2, which was actually...
by Eyedunno
Sun Mar 07, 2010 6:52 pm
Forum: SNESdev
Topic: SNES PowerPak 1.03b mappers
Replies: 31
Views: 15891

I am very pleased to report that this works like a charm on my Super Famicom Jr. as well. If only composite video didn't look like crap on an LCD (not that S-Video on an LCD is anything to phone home about either)... Just quoting myself to mention that I finally broke down and bought a $20 14"...
by Eyedunno
Sun Feb 28, 2010 6:33 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28950

I've heard it's possible to dump SDD-1 games with the Super WildCard DX, though you might need some advanced knowledge and software to do it. Street Fighter Zero 2 has been dumped already though. I think the US and Japan version were but not the European. Wow, so the Retrode likely won't work eithe...
by Eyedunno
Fri Feb 26, 2010 7:33 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Is this a new update or has it always been there? Given how many problems were reported in this thread with the SNES mini/Jr failing to work, should I assume compatibility is fixed in the latest BIOS? It is indeed fairly new (a month or so ago, I guess); I actually bought mine never expecting to be...
by Eyedunno
Fri Feb 26, 2010 9:42 am
Forum: SNESdev
Topic: SNES PowerPak 1.04b mappers
Replies: 28
Views: 14411

Yeah, the header guessing is cool (any improvement in compatibility with clean ROMs is certainly welcome) as is the R-L scolling (I wondered what was wrong there :P ), but I've been checking these forums several times a week in the hope of getting autoloading of savefiles. Oh well, maybe next time. ...
by Eyedunno
Fri Feb 26, 2010 9:31 am
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28950

Thanks, but I already have a mash-mods programmer than can dump SNES games. The reason I ask is because I'm interested in an n64 usb dumper, and if the SNES myth can do it, then the similarly designed n64 myth should as well. A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Ze...